Added an IndexBuffer creation method to Renderer.

TRAC #22237 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1606 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent a5e0d720
......@@ -55,6 +55,7 @@ namespace rx
class TextureStorage2D;
class TextureStorageCubeMap;
class VertexBuffer;
class IndexBuffer;
class Blit;
struct TranslatedIndexData;
......@@ -175,6 +176,7 @@ class Renderer
// Buffer creation
virtual VertexBuffer *createVertexBuffer() = 0;
virtual IndexBuffer *createIndexBuffer() = 0;
protected:
bool initializeCompiler();
......
......@@ -1254,6 +1254,13 @@ VertexBuffer *Renderer11::createVertexBuffer()
return new VertexBuffer11(this);
}
IndexBuffer *Renderer11::createIndexBuffer()
{
// TODO
UNIMPLEMENTED();
return NULL;
}
bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil)
{
......
......@@ -139,6 +139,7 @@ class Renderer11 : public Renderer
// Buffer creation
virtual VertexBuffer *createVertexBuffer();
virtual IndexBuffer *createIndexBuffer();
// D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; }
......
......@@ -25,6 +25,7 @@
#include "libGLESv2/renderer/Blit.h"
#include "libGLESv2/renderer/RenderTarget9.h"
#include "libGLESv2/renderer/VertexBuffer9.h"
#include "libGLESv2/renderer/IndexBuffer9.h"
#include "libEGL/Config.h"
#include "libEGL/Display.h"
......@@ -600,6 +601,11 @@ HRESULT Renderer9::createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format,
return mDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, NULL);
}
IndexBuffer *Renderer9::createIndexBuffer()
{
return new IndexBuffer9(this);
}
void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
{
int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
......
......@@ -174,6 +174,7 @@ class Renderer9 : public Renderer
// Buffer creation
virtual VertexBuffer *createVertexBuffer();
virtual IndexBuffer *createIndexBuffer();
// D3D9-renderer specific methods
bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
......
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