Added an IndexBuffer creation method to Renderer.

TRAC #22237 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1606 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent a5e0d720
...@@ -55,6 +55,7 @@ namespace rx ...@@ -55,6 +55,7 @@ namespace rx
class TextureStorage2D; class TextureStorage2D;
class TextureStorageCubeMap; class TextureStorageCubeMap;
class VertexBuffer; class VertexBuffer;
class IndexBuffer;
class Blit; class Blit;
struct TranslatedIndexData; struct TranslatedIndexData;
...@@ -175,6 +176,7 @@ class Renderer ...@@ -175,6 +176,7 @@ class Renderer
// Buffer creation // Buffer creation
virtual VertexBuffer *createVertexBuffer() = 0; virtual VertexBuffer *createVertexBuffer() = 0;
virtual IndexBuffer *createIndexBuffer() = 0;
protected: protected:
bool initializeCompiler(); bool initializeCompiler();
......
...@@ -1254,6 +1254,13 @@ VertexBuffer *Renderer11::createVertexBuffer() ...@@ -1254,6 +1254,13 @@ VertexBuffer *Renderer11::createVertexBuffer()
return new VertexBuffer11(this); return new VertexBuffer11(this);
} }
IndexBuffer *Renderer11::createIndexBuffer()
{
// TODO
UNIMPLEMENTED();
return NULL;
}
bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect, bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil) bool blitRenderTarget, bool blitDepthStencil)
{ {
......
...@@ -139,6 +139,7 @@ class Renderer11 : public Renderer ...@@ -139,6 +139,7 @@ class Renderer11 : public Renderer
// Buffer creation // Buffer creation
virtual VertexBuffer *createVertexBuffer(); virtual VertexBuffer *createVertexBuffer();
virtual IndexBuffer *createIndexBuffer();
// D3D11-renderer specific methods // D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; } ID3D11Device *getDevice() { return mDevice; }
......
...@@ -25,6 +25,7 @@ ...@@ -25,6 +25,7 @@
#include "libGLESv2/renderer/Blit.h" #include "libGLESv2/renderer/Blit.h"
#include "libGLESv2/renderer/RenderTarget9.h" #include "libGLESv2/renderer/RenderTarget9.h"
#include "libGLESv2/renderer/VertexBuffer9.h" #include "libGLESv2/renderer/VertexBuffer9.h"
#include "libGLESv2/renderer/IndexBuffer9.h"
#include "libEGL/Config.h" #include "libEGL/Config.h"
#include "libEGL/Display.h" #include "libEGL/Display.h"
...@@ -600,6 +601,11 @@ HRESULT Renderer9::createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, ...@@ -600,6 +601,11 @@ HRESULT Renderer9::createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format,
return mDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, NULL); return mDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, NULL);
} }
IndexBuffer *Renderer9::createIndexBuffer()
{
return new IndexBuffer9(this);
}
void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
{ {
int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0; int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
......
...@@ -174,6 +174,7 @@ class Renderer9 : public Renderer ...@@ -174,6 +174,7 @@ class Renderer9 : public Renderer
// Buffer creation // Buffer creation
virtual VertexBuffer *createVertexBuffer(); virtual VertexBuffer *createVertexBuffer();
virtual IndexBuffer *createIndexBuffer();
// D3D9-renderer specific methods // D3D9-renderer specific methods
bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
......
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