Commit 135a5843 by Jamie Madill Committed by Commit Bot

Vulkan: Remove redundant vk prefixes in vk_helpers.

Cleanup/refactoring only. Bug: angleproject:4911 Change-Id: I4fe06a86a6ecaafa16fd900b6f6229f09ab56a9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334092 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarCourtney Goeltzenleuchter <courtneygo@google.com>
parent e3988722
...@@ -43,7 +43,7 @@ using StagingBufferOffsetArray = std::array<VkDeviceSize, 2>; ...@@ -43,7 +43,7 @@ using StagingBufferOffsetArray = std::array<VkDeviceSize, 2>;
struct TextureUnit final struct TextureUnit final
{ {
TextureVk *texture; TextureVk *texture;
const vk::SamplerHelper *sampler; const SamplerHelper *sampler;
}; };
// A dynamic buffer is conceptually an infinitely long buffer. Each time you write to the buffer, // A dynamic buffer is conceptually an infinitely long buffer. Each time you write to the buffer,
...@@ -860,31 +860,31 @@ struct CommandBufferHelper : angle::NonCopyable ...@@ -860,31 +860,31 @@ struct CommandBufferHelper : angle::NonCopyable
// General Functions (non-renderPass specific) // General Functions (non-renderPass specific)
void initialize(bool isRenderPassCommandBuffer, bool mergeBarriers); void initialize(bool isRenderPassCommandBuffer, bool mergeBarriers);
void bufferRead(vk::ResourceUseList *resourceUseList, void bufferRead(ResourceUseList *resourceUseList,
VkAccessFlags readAccessType, VkAccessFlags readAccessType,
vk::PipelineStage readStage, PipelineStage readStage,
vk::BufferHelper *buffer); BufferHelper *buffer);
void bufferWrite(vk::ResourceUseList *resourceUseList, void bufferWrite(ResourceUseList *resourceUseList,
VkAccessFlags writeAccessType, VkAccessFlags writeAccessType,
vk::PipelineStage writeStage, PipelineStage writeStage,
BufferAliasingMode aliasingMode, BufferAliasingMode aliasingMode,
vk::BufferHelper *buffer); BufferHelper *buffer);
void imageRead(vk::ResourceUseList *resourceUseList, void imageRead(ResourceUseList *resourceUseList,
VkImageAspectFlags aspectFlags, VkImageAspectFlags aspectFlags,
vk::ImageLayout imageLayout, ImageLayout imageLayout,
vk::ImageHelper *image); ImageHelper *image);
void imageWrite(vk::ResourceUseList *resourceUseList, void imageWrite(ResourceUseList *resourceUseList,
VkImageAspectFlags aspectFlags, VkImageAspectFlags aspectFlags,
vk::ImageLayout imageLayout, ImageLayout imageLayout,
vk::ImageHelper *image); ImageHelper *image);
vk::CommandBuffer &getCommandBuffer() { return mCommandBuffer; } CommandBuffer &getCommandBuffer() { return mCommandBuffer; }
angle::Result flushToPrimary(ContextVk *contextVk, vk::PrimaryCommandBuffer *primary); angle::Result flushToPrimary(ContextVk *contextVk, PrimaryCommandBuffer *primary);
void executeBarriers(vk::PrimaryCommandBuffer *primary); void executeBarriers(PrimaryCommandBuffer *primary);
void setHasRenderPass(bool hasRenderPass) { mIsRenderPassCommandBuffer = hasRenderPass; } void setHasRenderPass(bool hasRenderPass) { mIsRenderPassCommandBuffer = hasRenderPass; }
void reset(); void reset();
...@@ -905,13 +905,13 @@ struct CommandBufferHelper : angle::NonCopyable ...@@ -905,13 +905,13 @@ struct CommandBufferHelper : angle::NonCopyable
return mRenderPassStarted; return mRenderPassStarted;
} }
void beginRenderPass(const vk::Framebuffer &framebuffer, void beginRenderPass(const Framebuffer &framebuffer,
const gl::Rectangle &renderArea, const gl::Rectangle &renderArea,
const vk::RenderPassDesc &renderPassDesc, const RenderPassDesc &renderPassDesc,
const vk::AttachmentOpsArray &renderPassAttachmentOps, const AttachmentOpsArray &renderPassAttachmentOps,
const uint32_t depthStencilAttachmentIndex, const uint32_t depthStencilAttachmentIndex,
const vk::ClearValuesArray &clearValues, const ClearValuesArray &clearValues,
vk::CommandBuffer **commandBufferOut); CommandBuffer **commandBufferOut);
void endRenderPass(); void endRenderPass();
...@@ -940,7 +940,7 @@ struct CommandBufferHelper : angle::NonCopyable ...@@ -940,7 +940,7 @@ struct CommandBufferHelper : angle::NonCopyable
VK_ATTACHMENT_STORE_OP_DONT_CARE); VK_ATTACHMENT_STORE_OP_DONT_CARE);
} }
void updateRenderPassAttachmentFinalLayout(size_t attachmentIndex, vk::ImageLayout finalLayout) void updateRenderPassAttachmentFinalLayout(size_t attachmentIndex, ImageLayout finalLayout)
{ {
ASSERT(mIsRenderPassCommandBuffer); ASSERT(mIsRenderPassCommandBuffer);
SetBitField(mAttachmentOps[attachmentIndex].finalLayout, finalLayout); SetBitField(mAttachmentOps[attachmentIndex].finalLayout, finalLayout);
...@@ -987,15 +987,15 @@ struct CommandBufferHelper : angle::NonCopyable ...@@ -987,15 +987,15 @@ struct CommandBufferHelper : angle::NonCopyable
// General state (non-renderPass related) // General state (non-renderPass related)
PipelineBarrierArray mPipelineBarriers; PipelineBarrierArray mPipelineBarriers;
PipelineStagesMask mPipelineBarrierMask; PipelineStagesMask mPipelineBarrierMask;
vk::CommandBuffer mCommandBuffer; CommandBuffer mCommandBuffer;
// RenderPass state // RenderPass state
uint32_t mCounter; uint32_t mCounter;
vk::RenderPassDesc mRenderPassDesc; RenderPassDesc mRenderPassDesc;
vk::AttachmentOpsArray mAttachmentOps; AttachmentOpsArray mAttachmentOps;
vk::Framebuffer mFramebuffer; Framebuffer mFramebuffer;
gl::Rectangle mRenderArea; gl::Rectangle mRenderArea;
vk::ClearValuesArray mClearValues; ClearValuesArray mClearValues;
bool mRenderPassStarted; bool mRenderPassStarted;
// Transform feedback state // Transform feedback state
...@@ -1300,7 +1300,7 @@ class ImageHelper final : public Resource, public angle::Subject ...@@ -1300,7 +1300,7 @@ class ImageHelper final : public Resource, public angle::Subject
angle::Result stageRobustResourceClearWithFormat(ContextVk *contextVk, angle::Result stageRobustResourceClearWithFormat(ContextVk *contextVk,
const gl::ImageIndex &index, const gl::ImageIndex &index,
const gl::Extents &glExtents, const gl::Extents &glExtents,
const vk::Format &format); const Format &format);
void stageRobustResourceClear(const gl::ImageIndex &index); void stageRobustResourceClear(const gl::ImageIndex &index);
// Stage the currently allocated image as an update to base level, making this !valid(). This // Stage the currently allocated image as an update to base level, making this !valid(). This
...@@ -1586,7 +1586,7 @@ class ImageHelper final : public Resource, public angle::Subject ...@@ -1586,7 +1586,7 @@ class ImageHelper final : public Resource, public angle::Subject
VkPipelineStageFlags mCurrentShaderReadStageMask; VkPipelineStageFlags mCurrentShaderReadStageMask;
// For imported images // For imported images
vk::BindingPointer<vk::SamplerYcbcrConversion> mYuvConversionSampler; BindingPointer<SamplerYcbcrConversion> mYuvConversionSampler;
uint64_t mExternalFormat; uint64_t mExternalFormat;
// Cached properties. // Cached properties.
...@@ -1936,7 +1936,7 @@ class ShaderProgramHelper : angle::NonCopyable ...@@ -1936,7 +1936,7 @@ class ShaderProgramHelper : angle::NonCopyable
PipelineAndSerial mComputePipeline; PipelineAndSerial mComputePipeline;
// Specialization constants, currently only used by the graphics queue. // Specialization constants, currently only used by the graphics queue.
vk::SpecializationConstantBitSet mSpecializationConstants; SpecializationConstantBitSet mSpecializationConstants;
}; };
// Tracks current handle allocation counts in the back-end. Useful for debugging and profiling. // Tracks current handle allocation counts in the back-end. Useful for debugging and profiling.
......
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