Commit 26533604 by Geoff Lang

Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing).

parent 91db708c
...@@ -65,7 +65,7 @@ class Blit11 ...@@ -65,7 +65,7 @@ class Blit11
void *outVertices, unsigned int *outStride, unsigned int *outVertexCount, void *outVertices, unsigned int *outStride, unsigned int *outVertexCount,
D3D11_PRIMITIVE_TOPOLOGY *outTopology); D3D11_PRIMITIVE_TOPOLOGY *outTopology);
struct BlitShader struct Shader
{ {
WriteVertexFunction mVertexWriteFunction; WriteVertexFunction mVertexWriteFunction;
ID3D11InputLayout *mInputLayout; ID3D11InputLayout *mInputLayout;
...@@ -75,11 +75,11 @@ class Blit11 ...@@ -75,11 +75,11 @@ class Blit11
}; };
typedef bool (*BlitParametersComparisonFunction)(const BlitParameters&, const BlitParameters &); typedef bool (*BlitParametersComparisonFunction)(const BlitParameters&, const BlitParameters &);
typedef std::map<BlitParameters, BlitShader, BlitParametersComparisonFunction> BlitShaderMap; typedef std::map<BlitParameters, Shader, BlitParametersComparisonFunction> BlitShaderMap;
BlitShaderMap mShaderMap; BlitShaderMap mBlitShaderMap;
void add2DShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps); void add2DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps);
void add3DShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps); void add3DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps);
void buildShaderMap(); void buildShaderMap();
void clearShaderMap(); void clearShaderMap();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment