Commit 26533604 by Geoff Lang

Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing).

parent 91db708c
......@@ -65,7 +65,7 @@ class Blit11
void *outVertices, unsigned int *outStride, unsigned int *outVertexCount,
D3D11_PRIMITIVE_TOPOLOGY *outTopology);
struct BlitShader
struct Shader
{
WriteVertexFunction mVertexWriteFunction;
ID3D11InputLayout *mInputLayout;
......@@ -75,11 +75,11 @@ class Blit11
};
typedef bool (*BlitParametersComparisonFunction)(const BlitParameters&, const BlitParameters &);
typedef std::map<BlitParameters, BlitShader, BlitParametersComparisonFunction> BlitShaderMap;
BlitShaderMap mShaderMap;
typedef std::map<BlitParameters, Shader, BlitParametersComparisonFunction> BlitShaderMap;
BlitShaderMap mBlitShaderMap;
void add2DShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps);
void add3DShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps);
void add2DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps);
void add3DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps);
void buildShaderMap();
void clearShaderMap();
......
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