Store un-linked shader attributes in ProgramBinary.
Our caching of compiled vertex shaders according to their input
signature needs a consistent input signature to match up shaders.
Since the linking step currently shuffles attributes according
to API specified locations we need a separate list.
BUG=angle:560
Change-Id: Icc4d5df1d37ae895d5c882b86e60f05b5c268461
Reviewed-on: https://chromium-review.googlesource.com/185193Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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