Commit 33f9c2ef by Jamie Madill

In GenerateMipmap, determine if texture is a compressed or depth texture via…

In GenerateMipmap, determine if texture is a compressed or depth texture via generic methods instead of from the typed class. Part of GenerateMipmap cleanups. TRAC #23959 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
parent d3d2a342
...@@ -2206,8 +2206,6 @@ void __stdcall glGenerateMipmap(GLenum target) ...@@ -2206,8 +2206,6 @@ void __stdcall glGenerateMipmap(GLenum target)
{ {
gl::Texture *texture = NULL; gl::Texture *texture = NULL;
GLint internalFormat = GL_NONE; GLint internalFormat = GL_NONE;
bool isCompressed = false;
bool isDepth = false;
switch (target) switch (target)
{ {
...@@ -2217,8 +2215,6 @@ void __stdcall glGenerateMipmap(GLenum target) ...@@ -2217,8 +2215,6 @@ void __stdcall glGenerateMipmap(GLenum target)
if (tex2d) if (tex2d)
{ {
internalFormat = tex2d->getInternalFormat(0); internalFormat = tex2d->getInternalFormat(0);
isCompressed = tex2d->isCompressed(0);
isDepth = tex2d->isDepth(0);
texture = tex2d; texture = tex2d;
} }
break; break;
...@@ -2230,8 +2226,6 @@ void __stdcall glGenerateMipmap(GLenum target) ...@@ -2230,8 +2226,6 @@ void __stdcall glGenerateMipmap(GLenum target)
if (texcube) if (texcube)
{ {
internalFormat = texcube->getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); internalFormat = texcube->getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
isCompressed = texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
isDepth = false;
texture = texcube; texture = texcube;
} }
break; break;
...@@ -2248,8 +2242,6 @@ void __stdcall glGenerateMipmap(GLenum target) ...@@ -2248,8 +2242,6 @@ void __stdcall glGenerateMipmap(GLenum target)
if (tex3D) if (tex3D)
{ {
internalFormat = tex3D->getInternalFormat(0); internalFormat = tex3D->getInternalFormat(0);
isCompressed = tex3D->isCompressed(0);
isDepth = tex3D->isDepth(0);
texture = tex3D; texture = tex3D;
} }
break; break;
...@@ -2266,8 +2258,6 @@ void __stdcall glGenerateMipmap(GLenum target) ...@@ -2266,8 +2258,6 @@ void __stdcall glGenerateMipmap(GLenum target)
if (tex2darr) if (tex2darr)
{ {
internalFormat = tex2darr->getInternalFormat(0); internalFormat = tex2darr->getInternalFormat(0);
isCompressed = tex2darr->isCompressed(0);
isDepth = tex2darr->isDepth(0);
texture = tex2darr; texture = tex2darr;
} }
break; break;
...@@ -2284,7 +2274,8 @@ void __stdcall glGenerateMipmap(GLenum target) ...@@ -2284,7 +2274,8 @@ void __stdcall glGenerateMipmap(GLenum target)
// Internally, all texture formats are sized so checking if the format // Internally, all texture formats are sized so checking if the format
// is color renderable and filterable will not fail. // is color renderable and filterable will not fail.
if (isDepth || isCompressed || if (gl::IsDepthRenderingSupported(internalFormat, context) ||
gl::IsFormatCompressed(internalFormat, context->getClientVersion()) ||
!gl::IsColorRenderingSupported(internalFormat, context) || !gl::IsColorRenderingSupported(internalFormat, context) ||
!gl::IsTextureFilteringSupported(internalFormat, context)) !gl::IsTextureFilteringSupported(internalFormat, context))
{ {
......
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