Commit 373d7937 by Geoff Lang

Use a stable ordering when enumerating files.

Output the enumerated files in sorted order when running enumerate_files.py from gyp, to prevent unnecessary buildfile churn that makes comparing revisions noisy. Change-Id: Ic644053d0a1cc9c986ae47fbe983221d6a62b50b Reviewed-on: https://chromium-review.googlesource.com/187690Tested-by: 's avatarGeoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org>
parent ac70e487
...@@ -5,6 +5,7 @@ import sys ...@@ -5,6 +5,7 @@ import sys
dirs = [ ] dirs = [ ]
types = [ ] types = [ ]
excludes = [ ] excludes = [ ]
files = [ ]
# Default to accepting a list of directories first # Default to accepting a list of directories first
curArray = dirs curArray = dirs
...@@ -49,5 +50,9 @@ for rootdir in dirs: ...@@ -49,5 +50,9 @@ for rootdir in dirs:
break break
if not excluded: if not excluded:
print fullPath files.append(fullPath)
break break
files.sort()
for file in files:
print file
...@@ -114,9 +114,9 @@ ...@@ -114,9 +114,9 @@
<ClInclude Include="..\..\samples\gles2_book\Common\esUtil.h"/> <ClInclude Include="..\..\samples\gles2_book\Common\esUtil.h"/>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\samples\gles2_book\Common\esTransform.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esUtil.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esShader.c"/> <ClCompile Include="..\..\samples\gles2_book\Common\esShader.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esUtil.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esTransform.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esShapes.c"/> <ClCompile Include="..\..\samples\gles2_book\Common\esShapes.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\Win32\esUtil_win32.c"/> <ClCompile Include="..\..\samples\gles2_book\Common\Win32\esUtil_win32.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\Win32\esUtil_TGA.c"/> <ClCompile Include="..\..\samples\gles2_book\Common\Win32\esUtil_TGA.c"/>
......
...@@ -13,7 +13,7 @@ ...@@ -13,7 +13,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\samples\samples.gyp"/> <None Include="..\..\samples\samples.gyp"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esTransform.c"> <ClCompile Include="..\..\samples\gles2_book\Common\esShader.c">
<Filter>gles2_book\Common</Filter> <Filter>gles2_book\Common</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\samples\gles2_book\Common\esUtil.c"> <ClCompile Include="..\..\samples\gles2_book\Common\esUtil.c">
...@@ -25,7 +25,7 @@ ...@@ -25,7 +25,7 @@
<ClInclude Include="..\..\samples\gles2_book\Common\esUtil.h"> <ClInclude Include="..\..\samples\gles2_book\Common\esUtil.h">
<Filter>gles2_book\Common</Filter> <Filter>gles2_book\Common</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\samples\gles2_book\Common\esShader.c"> <ClCompile Include="..\..\samples\gles2_book\Common\esTransform.c">
<Filter>gles2_book\Common</Filter> <Filter>gles2_book\Common</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\samples\gles2_book\Common\esShapes.c"> <ClCompile Include="..\..\samples\gles2_book\Common\esShapes.c">
......
...@@ -130,8 +130,8 @@ ...@@ -130,8 +130,8 @@
<ClInclude Include="..\..\include\KHR\khrplatform.h"/> <ClInclude Include="..\..\include\KHR\khrplatform.h"/>
<ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"/> <ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"/>
<ClInclude Include="..\..\include\GLES2\gl2.h"/> <ClInclude Include="..\..\include\GLES2\gl2.h"/>
<ClInclude Include="..\..\include\GLES2\gl2ext.h"/>
<ClInclude Include="..\..\include\GLES2\gl2platform.h"/> <ClInclude Include="..\..\include\GLES2\gl2platform.h"/>
<ClInclude Include="..\..\include\GLES2\gl2ext.h"/>
<ClInclude Include="..\..\include\GLES3\gl3ext.h"/> <ClInclude Include="..\..\include\GLES3\gl3ext.h"/>
<ClInclude Include="..\..\include\GLES3\gl3.h"/> <ClInclude Include="..\..\include\GLES3\gl3.h"/>
<ClInclude Include="..\..\include\GLES3\gl3platform.h"/> <ClInclude Include="..\..\include\GLES3\gl3platform.h"/>
...@@ -145,8 +145,8 @@ ...@@ -145,8 +145,8 @@
<ClCompile Include="..\..\src\libEGL\main.cpp"/> <ClCompile Include="..\..\src\libEGL\main.cpp"/>
<ClCompile Include="..\..\src\libEGL\Display.cpp"/> <ClCompile Include="..\..\src\libEGL\Display.cpp"/>
<ClCompile Include="..\..\src\libEGL\libEGL.cpp"/> <ClCompile Include="..\..\src\libEGL\libEGL.cpp"/>
<ClCompile Include="..\..\src\common\RefCountObject.cpp"/>
<ClCompile Include="..\..\src\common\mathutil.cpp"/> <ClCompile Include="..\..\src\common\mathutil.cpp"/>
<ClCompile Include="..\..\src\common\RefCountObject.cpp"/>
<ClCompile Include="..\..\src\common\debug.cpp"/> <ClCompile Include="..\..\src\common\debug.cpp"/>
<ClCompile Include="..\..\src\common\event_tracer.cpp"/> <ClCompile Include="..\..\src\common\event_tracer.cpp"/>
<ClCompile Include="..\..\src\common\utilities.cpp"/> <ClCompile Include="..\..\src\common\utilities.cpp"/>
......
...@@ -60,24 +60,24 @@ ...@@ -60,24 +60,24 @@
<ClInclude Include="..\..\src\libEGL\Display.h"> <ClInclude Include="..\..\src\libEGL\Display.h">
<Filter>src\libEGL</Filter> <Filter>src\libEGL</Filter>
</ClInclude> </ClInclude>
<None Include="..\..\src\libEGL\libEGL.def">
<Filter>src\libEGL</Filter>
</None>
<ClCompile Include="..\..\src\libEGL\Display.cpp"> <ClCompile Include="..\..\src\libEGL\Display.cpp">
<Filter>src\libEGL</Filter> <Filter>src\libEGL</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\libEGL\libEGL.cpp"> <ClCompile Include="..\..\src\libEGL\libEGL.cpp">
<Filter>src\libEGL</Filter> <Filter>src\libEGL</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\common\RefCountObject.h"> <None Include="..\..\src\libEGL\libEGL.def">
<Filter>src\libEGL</Filter>
</None>
<ClCompile Include="..\..\src\common\mathutil.cpp">
<Filter>src\common</Filter> <Filter>src\common</Filter>
</ClInclude> </ClCompile>
<ClCompile Include="..\..\src\common\RefCountObject.cpp"> <ClCompile Include="..\..\src\common\RefCountObject.cpp">
<Filter>src\common</Filter> <Filter>src\common</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\common\mathutil.cpp"> <ClInclude Include="..\..\src\common\RefCountObject.h">
<Filter>src\common</Filter> <Filter>src\common</Filter>
</ClCompile> </ClInclude>
<ClInclude Include="..\..\src\common\debug.h"> <ClInclude Include="..\..\src\common\debug.h">
<Filter>src\common</Filter> <Filter>src\common</Filter>
</ClInclude> </ClInclude>
...@@ -114,10 +114,10 @@ ...@@ -114,10 +114,10 @@
<ClInclude Include="..\..\include\GLES2\gl2.h"> <ClInclude Include="..\..\include\GLES2\gl2.h">
<Filter>include\GLES2</Filter> <Filter>include\GLES2</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2ext.h"> <ClInclude Include="..\..\include\GLES2\gl2platform.h">
<Filter>include\GLES2</Filter> <Filter>include\GLES2</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2platform.h"> <ClInclude Include="..\..\include\GLES2\gl2ext.h">
<Filter>include\GLES2</Filter> <Filter>include\GLES2</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\GLES3\gl3ext.h"> <ClInclude Include="..\..\include\GLES3\gl3ext.h">
......
...@@ -146,11 +146,11 @@ ...@@ -146,11 +146,11 @@
<ClInclude Include="..\..\src\libGLESv2\Buffer.h"/> <ClInclude Include="..\..\src\libGLESv2\Buffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\validationES2.h"/> <ClInclude Include="..\..\src\libGLESv2\validationES2.h"/>
<ClInclude Include="..\..\src\libGLESv2\Fence.h"/> <ClInclude Include="..\..\src\libGLESv2\Fence.h"/>
<ClInclude Include="..\..\src\libGLESv2\VertexArray.h"/> <ClInclude Include="..\..\src\libGLESv2\angletypes.h"/>
<ClInclude Include="..\..\src\libGLESv2\Uniform.h"/> <ClInclude Include="..\..\src\libGLESv2\Uniform.h"/>
<ClInclude Include="..\..\src\libGLESv2\constants.h"/> <ClInclude Include="..\..\src\libGLESv2\constants.h"/>
<ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\angletypes.h"/> <ClInclude Include="..\..\src\libGLESv2\VertexArray.h"/>
<ClInclude Include="..\..\src\libGLESv2\formatutils.h"/> <ClInclude Include="..\..\src\libGLESv2\formatutils.h"/>
<ClInclude Include="..\..\src\libGLESv2\RenderbufferProxySet.h"/> <ClInclude Include="..\..\src\libGLESv2\RenderbufferProxySet.h"/>
<ClInclude Include="..\..\src\libGLESv2\validationES.h"/> <ClInclude Include="..\..\src\libGLESv2\validationES.h"/>
...@@ -162,15 +162,15 @@ ...@@ -162,15 +162,15 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\QueryImpl.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\QueryImpl.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\IndexBuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\IndexBuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\IndexRangeCache.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\IndexRangeCache.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\FenceImpl.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\FenceImpl.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\Image.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\Image.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\BufferStorage.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\BufferStorage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexBuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\VertexBuffer.h"/>
...@@ -307,9 +307,9 @@ ...@@ -307,9 +307,9 @@
<ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\main.cpp"/> <ClCompile Include="..\..\src\libGLESv2\main.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Float16ToFloat32.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Float16ToFloat32.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\validationES3.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/> <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\validationES3.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp"/> <ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Program.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Program.cpp"/>
...@@ -356,16 +356,16 @@ ...@@ -356,16 +356,16 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp"/>
<ClCompile Include="..\..\src\common\event_tracer.cpp"/> <ClCompile Include="..\..\src\common\event_tracer.cpp"/>
<ClCompile Include="..\..\src\common\RefCountObject.cpp"/> <ClCompile Include="..\..\src\common\RefCountObject.cpp"/>
<ClCompile Include="..\..\src\common\utilities.cpp"/> <ClCompile Include="..\..\src\common\utilities.cpp"/>
<ClCompile Include="..\..\src\common\mathutil.cpp"/>
<ClCompile Include="..\..\src\common\debug.cpp"/> <ClCompile Include="..\..\src\common\debug.cpp"/>
<ClCompile Include="..\..\src\common\mathutil.cpp"/>
<ClCompile Include="..\..\src\third_party\murmurhash\MurmurHash3.cpp"/> <ClCompile Include="..\..\src\third_party\murmurhash\MurmurHash3.cpp"/>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
......
...@@ -174,15 +174,15 @@ ...@@ -174,15 +174,15 @@
<ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"> <ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\VertexArray.h"> <ClInclude Include="..\..\src\libGLESv2\angletypes.h">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\Query.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\Uniform.h"> <ClInclude Include="..\..\src\libGLESv2\Uniform.h">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\Query.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp"> <ClCompile Include="..\..\src\libGLESv2\Buffer.cpp">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
...@@ -207,24 +207,24 @@ ...@@ -207,24 +207,24 @@
<None Include="..\..\src\libGLESv2\libGLESv2.def"> <None Include="..\..\src\libGLESv2\libGLESv2.def">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</None> </None>
<ClInclude Include="..\..\src\libGLESv2\angletypes.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\validationES3.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"> <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp"> <ClCompile Include="..\..\src\libGLESv2\Texture.cpp">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\validationES3.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp"> <ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"> <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\VertexArray.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\formatutils.h"> <ClInclude Include="..\..\src\libGLESv2\formatutils.h">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClInclude> </ClInclude>
...@@ -288,15 +288,15 @@ ...@@ -288,15 +288,15 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\VertexBuffer.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\VertexBuffer.cpp">
<Filter>src\libGLESv2\renderer</Filter> <Filter>src\libGLESv2\renderer</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\IndexBuffer.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\IndexBuffer.h">
<Filter>src\libGLESv2\renderer</Filter> <Filter>src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h">
<Filter>src\libGLESv2\renderer</Filter> <Filter>src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\IndexRangeCache.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\IndexRangeCache.h">
<Filter>src\libGLESv2\renderer</Filter> <Filter>src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
...@@ -312,10 +312,10 @@ ...@@ -312,10 +312,10 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h">
<Filter>src\libGLESv2\renderer</Filter> <Filter>src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h">
<Filter>src\libGLESv2\renderer</Filter> <Filter>src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h">
<Filter>src\libGLESv2\renderer</Filter> <Filter>src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\VertexDataManager.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\VertexDataManager.cpp">
...@@ -687,9 +687,6 @@ ...@@ -687,9 +687,6 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile> </ClCompile>
...@@ -702,6 +699,9 @@ ...@@ -702,6 +699,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude> </ClInclude>
...@@ -762,15 +762,15 @@ ...@@ -762,15 +762,15 @@
<ClCompile Include="..\..\src\common\utilities.cpp"> <ClCompile Include="..\..\src\common\utilities.cpp">
<Filter>src\common</Filter> <Filter>src\common</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\common\debug.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\mathutil.cpp"> <ClCompile Include="..\..\src\common\mathutil.cpp">
<Filter>src\common</Filter> <Filter>src\common</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\common\debug.h"> <ClInclude Include="..\..\src\common\debug.h">
<Filter>src\common</Filter> <Filter>src\common</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\common\debug.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\version.h"> <ClInclude Include="..\..\src\common\version.h">
<Filter>src\common</Filter> <Filter>src\common</Filter>
</ClInclude> </ClInclude>
......
...@@ -131,16 +131,14 @@ ...@@ -131,16 +131,14 @@
<ClInclude Include="..\..\src\compiler\translator\util.h"/> <ClInclude Include="..\..\src\compiler\translator\util.h"/>
<ClInclude Include="..\..\src\compiler\translator\OutputGLSL.h"/> <ClInclude Include="..\..\src\compiler\translator\OutputGLSL.h"/>
<ClInclude Include="..\..\src\compiler\translator\FlagStd140Structs.h"/> <ClInclude Include="..\..\src\compiler\translator\FlagStd140Structs.h"/>
<ClInclude Include="..\..\src\compiler\translator\MapLongVariableNames.h"/>
<ClInclude Include="..\..\src\compiler\translator\length_limits.h"/> <ClInclude Include="..\..\src\compiler\translator\length_limits.h"/>
<ClInclude Include="..\..\src\compiler\translator\RewriteElseBlocks.h"/>
<ClInclude Include="..\..\src\compiler\translator\PoolAlloc.h"/> <ClInclude Include="..\..\src\compiler\translator\PoolAlloc.h"/>
<ClInclude Include="..\..\src\compiler\translator\DetectDiscontinuity.h"/> <ClInclude Include="..\..\src\compiler\translator\DetectDiscontinuity.h"/>
<ClInclude Include="..\..\src\compiler\translator\BuiltInFunctionEmulator.h"/> <ClInclude Include="..\..\src\compiler\translator\BuiltInFunctionEmulator.h"/>
<ClInclude Include="..\..\src\compiler\translator\ValidateOutputs.h"/> <ClInclude Include="..\..\src\compiler\translator\ValidateOutputs.h"/>
<ClInclude Include="..\..\src\compiler\translator\UnfoldShortCircuit.h"/> <ClInclude Include="..\..\src\compiler\translator\UnfoldShortCircuit.h"/>
<ClInclude Include="..\..\src\compiler\translator\TranslatorGLSL.h"/> <ClInclude Include="..\..\src\compiler\translator\TranslatorGLSL.h"/>
<ClInclude Include="..\..\src\compiler\translator\SymbolTable.h"/> <ClInclude Include="..\..\src\compiler\translator\InitializeDll.h"/>
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...@@ -200,11 +200,11 @@ ...@@ -200,11 +200,11 @@
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...@@ -66,6 +66,9 @@ ...@@ -66,6 +66,9 @@
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...@@ -180,7 +177,7 @@ ...@@ -180,7 +177,7 @@
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<Filter>src\common</Filter> <Filter>src\common</Filter>
</ClCompile> </ClCompile>
...@@ -84,9 +87,6 @@ ...@@ -84,9 +87,6 @@
<ClInclude Include="..\..\src\common\version.h"> <ClInclude Include="..\..\src\common\version.h">
<Filter>src\common</Filter> <Filter>src\common</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\common\event_tracer.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\utilities.h"> <ClInclude Include="..\..\src\common\utilities.h">
<Filter>src\common</Filter> <Filter>src\common</Filter>
</ClInclude> </ClInclude>
...@@ -135,15 +135,12 @@ ...@@ -135,15 +135,12 @@
<ClInclude Include="..\..\src\compiler\translator\FlagStd140Structs.h"> <ClInclude Include="..\..\src\compiler\translator\FlagStd140Structs.h">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\compiler\translator\MapLongVariableNames.h"> <ClCompile Include="..\..\src\compiler\translator\TranslatorESSL.cpp">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClInclude> </ClCompile>
<ClInclude Include="..\..\src\compiler\translator\length_limits.h"> <ClInclude Include="..\..\src\compiler\translator\length_limits.h">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\compiler\translator\RewriteElseBlocks.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClCompile Include="..\..\src\compiler\translator\TranslatorHLSL.cpp"> <ClCompile Include="..\..\src\compiler\translator\TranslatorHLSL.cpp">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClCompile> </ClCompile>
...@@ -180,7 +177,7 @@ ...@@ -180,7 +177,7 @@
<ClInclude Include="..\..\src\compiler\translator\TranslatorGLSL.h"> <ClInclude Include="..\..\src\compiler\translator\TranslatorGLSL.h">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\compiler\translator\SymbolTable.h"> <ClInclude Include="..\..\src\compiler\translator\InitializeDll.h">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\compiler\translator\InitializeDll.cpp"> <ClCompile Include="..\..\src\compiler\translator\InitializeDll.cpp">
...@@ -252,10 +249,7 @@ ...@@ -252,10 +249,7 @@
<ClInclude Include="..\..\src\compiler\translator\TranslatorESSL.h"> <ClInclude Include="..\..\src\compiler\translator\TranslatorESSL.h">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\compiler\translator\TranslatorESSL.cpp"> <ClInclude Include="..\..\src\compiler\translator\SymbolTable.h">
<Filter>src\compiler\translator</Filter>
</ClCompile>
<ClInclude Include="..\..\src\compiler\translator\InitializeDll.h">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\compiler\translator\InitializeVariables.h"> <ClInclude Include="..\..\src\compiler\translator\InitializeVariables.h">
...@@ -318,9 +312,9 @@ ...@@ -318,9 +312,9 @@
<ClInclude Include="..\..\src\compiler\translator\DetectCallDepth.h"> <ClInclude Include="..\..\src\compiler\translator\DetectCallDepth.h">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClInclude> </ClInclude>
<None Include="..\..\src\compiler\translator\glslang.l"> <ClInclude Include="..\..\src\compiler\translator\MMap.h">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
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<ClInclude Include="..\..\src\compiler\translator\VariablePacker.h"> <ClInclude Include="..\..\src\compiler\translator\VariablePacker.h">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClInclude> </ClInclude>
...@@ -348,6 +342,9 @@ ...@@ -348,6 +342,9 @@
<ClCompile Include="..\..\src\compiler\translator\IntermTraverse.cpp"> <ClCompile Include="..\..\src\compiler\translator\IntermTraverse.cpp">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClCompile> </ClCompile>
<None Include="..\..\src\compiler\translator\glslang.l">
<Filter>src\compiler\translator</Filter>
</None>
<ClCompile Include="..\..\src\compiler\translator\intermOut.cpp"> <ClCompile Include="..\..\src\compiler\translator\intermOut.cpp">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClCompile> </ClCompile>
...@@ -363,9 +360,6 @@ ...@@ -363,9 +360,6 @@
<ClCompile Include="..\..\src\compiler\translator\UnfoldShortCircuitAST.cpp"> <ClCompile Include="..\..\src\compiler\translator\UnfoldShortCircuitAST.cpp">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\compiler\translator\MMap.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClInclude Include="..\..\src\compiler\translator\OutputHLSL.h"> <ClInclude Include="..\..\src\compiler\translator\OutputHLSL.h">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClInclude> </ClInclude>
...@@ -393,6 +387,9 @@ ...@@ -393,6 +387,9 @@
<ClCompile Include="..\..\src\compiler\translator\OutputHLSL.cpp"> <ClCompile Include="..\..\src\compiler\translator\OutputHLSL.cpp">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\compiler\translator\MapLongVariableNames.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClCompile Include="..\..\src\compiler\translator\DetectDiscontinuity.cpp"> <ClCompile Include="..\..\src\compiler\translator\DetectDiscontinuity.cpp">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClCompile> </ClCompile>
...@@ -402,6 +399,9 @@ ...@@ -402,6 +399,9 @@
<ClCompile Include="..\..\src\compiler\translator\UnfoldShortCircuit.cpp"> <ClCompile Include="..\..\src\compiler\translator\UnfoldShortCircuit.cpp">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\src\compiler\translator\RewriteElseBlocks.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClCompile Include="..\..\src\compiler\translator\compilerdebug.cpp"> <ClCompile Include="..\..\src\compiler\translator\compilerdebug.cpp">
<Filter>src\compiler\translator</Filter> <Filter>src\compiler\translator</Filter>
</ClCompile> </ClCompile>
...@@ -459,13 +459,13 @@ ...@@ -459,13 +459,13 @@
<ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"> <ClInclude Include="..\..\include\GLSLANG\ShaderLang.h">
<Filter>include\GLSLANG</Filter> <Filter>include\GLSLANG</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2ext.h"> <ClInclude Include="..\..\include\GLES2\gl2platform.h">
<Filter>include\GLES2</Filter> <Filter>include\GLES2</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2.h"> <ClInclude Include="..\..\include\GLES2\gl2ext.h">
<Filter>include\GLES2</Filter> <Filter>include\GLES2</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2platform.h"> <ClInclude Include="..\..\include\GLES2\gl2.h">
<Filter>include\GLES2</Filter> <Filter>include\GLES2</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\GLES3\gl3ext.h"> <ClInclude Include="..\..\include\GLES3\gl3ext.h">
......
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