Commit 373d7937 by Geoff Lang

Use a stable ordering when enumerating files.

Output the enumerated files in sorted order when running enumerate_files.py from gyp, to prevent unnecessary buildfile churn that makes comparing revisions noisy. Change-Id: Ic644053d0a1cc9c986ae47fbe983221d6a62b50b Reviewed-on: https://chromium-review.googlesource.com/187690Tested-by: 's avatarGeoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org>
parent ac70e487
......@@ -5,6 +5,7 @@ import sys
dirs = [ ]
types = [ ]
excludes = [ ]
files = [ ]
# Default to accepting a list of directories first
curArray = dirs
......@@ -49,5 +50,9 @@ for rootdir in dirs:
break
if not excluded:
print fullPath
files.append(fullPath)
break
files.sort()
for file in files:
print file
......@@ -114,9 +114,9 @@
<ClInclude Include="..\..\samples\gles2_book\Common\esUtil.h"/>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\samples\gles2_book\Common\esTransform.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esUtil.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esShader.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esUtil.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esTransform.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esShapes.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\Win32\esUtil_win32.c"/>
<ClCompile Include="..\..\samples\gles2_book\Common\Win32\esUtil_TGA.c"/>
......
......@@ -13,7 +13,7 @@
</ItemGroup>
<ItemGroup>
<None Include="..\..\samples\samples.gyp"/>
<ClCompile Include="..\..\samples\gles2_book\Common\esTransform.c">
<ClCompile Include="..\..\samples\gles2_book\Common\esShader.c">
<Filter>gles2_book\Common</Filter>
</ClCompile>
<ClCompile Include="..\..\samples\gles2_book\Common\esUtil.c">
......@@ -25,7 +25,7 @@
<ClInclude Include="..\..\samples\gles2_book\Common\esUtil.h">
<Filter>gles2_book\Common</Filter>
</ClInclude>
<ClCompile Include="..\..\samples\gles2_book\Common\esShader.c">
<ClCompile Include="..\..\samples\gles2_book\Common\esTransform.c">
<Filter>gles2_book\Common</Filter>
</ClCompile>
<ClCompile Include="..\..\samples\gles2_book\Common\esShapes.c">
......
......@@ -130,8 +130,8 @@
<ClInclude Include="..\..\include\KHR\khrplatform.h"/>
<ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"/>
<ClInclude Include="..\..\include\GLES2\gl2.h"/>
<ClInclude Include="..\..\include\GLES2\gl2ext.h"/>
<ClInclude Include="..\..\include\GLES2\gl2platform.h"/>
<ClInclude Include="..\..\include\GLES2\gl2ext.h"/>
<ClInclude Include="..\..\include\GLES3\gl3ext.h"/>
<ClInclude Include="..\..\include\GLES3\gl3.h"/>
<ClInclude Include="..\..\include\GLES3\gl3platform.h"/>
......@@ -145,8 +145,8 @@
<ClCompile Include="..\..\src\libEGL\main.cpp"/>
<ClCompile Include="..\..\src\libEGL\Display.cpp"/>
<ClCompile Include="..\..\src\libEGL\libEGL.cpp"/>
<ClCompile Include="..\..\src\common\RefCountObject.cpp"/>
<ClCompile Include="..\..\src\common\mathutil.cpp"/>
<ClCompile Include="..\..\src\common\RefCountObject.cpp"/>
<ClCompile Include="..\..\src\common\debug.cpp"/>
<ClCompile Include="..\..\src\common\event_tracer.cpp"/>
<ClCompile Include="..\..\src\common\utilities.cpp"/>
......
......@@ -60,24 +60,24 @@
<ClInclude Include="..\..\src\libEGL\Display.h">
<Filter>src\libEGL</Filter>
</ClInclude>
<None Include="..\..\src\libEGL\libEGL.def">
<Filter>src\libEGL</Filter>
</None>
<ClCompile Include="..\..\src\libEGL\Display.cpp">
<Filter>src\libEGL</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libEGL\libEGL.cpp">
<Filter>src\libEGL</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\RefCountObject.h">
<None Include="..\..\src\libEGL\libEGL.def">
<Filter>src\libEGL</Filter>
</None>
<ClCompile Include="..\..\src\common\mathutil.cpp">
<Filter>src\common</Filter>
</ClInclude>
</ClCompile>
<ClCompile Include="..\..\src\common\RefCountObject.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\mathutil.cpp">
<ClInclude Include="..\..\src\common\RefCountObject.h">
<Filter>src\common</Filter>
</ClCompile>
</ClInclude>
<ClInclude Include="..\..\src\common\debug.h">
<Filter>src\common</Filter>
</ClInclude>
......@@ -114,10 +114,10 @@
<ClInclude Include="..\..\include\GLES2\gl2.h">
<Filter>include\GLES2</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2ext.h">
<ClInclude Include="..\..\include\GLES2\gl2platform.h">
<Filter>include\GLES2</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2platform.h">
<ClInclude Include="..\..\include\GLES2\gl2ext.h">
<Filter>include\GLES2</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES3\gl3ext.h">
......
......@@ -146,11 +146,11 @@
<ClInclude Include="..\..\src\libGLESv2\Buffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\validationES2.h"/>
<ClInclude Include="..\..\src\libGLESv2\Fence.h"/>
<ClInclude Include="..\..\src\libGLESv2\VertexArray.h"/>
<ClInclude Include="..\..\src\libGLESv2\angletypes.h"/>
<ClInclude Include="..\..\src\libGLESv2\Uniform.h"/>
<ClInclude Include="..\..\src\libGLESv2\constants.h"/>
<ClInclude Include="..\..\src\libGLESv2\Framebuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\angletypes.h"/>
<ClInclude Include="..\..\src\libGLESv2\VertexArray.h"/>
<ClInclude Include="..\..\src\libGLESv2\formatutils.h"/>
<ClInclude Include="..\..\src\libGLESv2\RenderbufferProxySet.h"/>
<ClInclude Include="..\..\src\libGLESv2\validationES.h"/>
......@@ -162,15 +162,15 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\QueryImpl.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\IndexBuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\IndexRangeCache.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\FenceImpl.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\Image.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\BufferStorage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexBuffer.h"/>
......@@ -307,9 +307,9 @@
<ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\main.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Float16ToFloat32.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\validationES3.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\validationES3.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Program.cpp"/>
......@@ -356,16 +356,16 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\TextureStorage9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Fence9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\IndexBuffer9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp"/>
<ClCompile Include="..\..\src\common\event_tracer.cpp"/>
<ClCompile Include="..\..\src\common\RefCountObject.cpp"/>
<ClCompile Include="..\..\src\common\utilities.cpp"/>
<ClCompile Include="..\..\src\common\mathutil.cpp"/>
<ClCompile Include="..\..\src\common\debug.cpp"/>
<ClCompile Include="..\..\src\common\mathutil.cpp"/>
<ClCompile Include="..\..\src\third_party\murmurhash\MurmurHash3.cpp"/>
</ItemGroup>
<ItemGroup>
......
......@@ -174,15 +174,15 @@
<ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\VertexArray.h">
<ClInclude Include="..\..\src\libGLESv2\angletypes.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\Query.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\Uniform.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\Query.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Buffer.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
......@@ -207,24 +207,24 @@
<None Include="..\..\src\libGLESv2\libGLESv2.def">
<Filter>src\libGLESv2</Filter>
</None>
<ClInclude Include="..\..\src\libGLESv2\angletypes.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\validationES3.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\validationES3.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\VertexArray.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\formatutils.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
......@@ -288,15 +288,15 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\VertexBuffer.cpp">
<Filter>src\libGLESv2\renderer</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\IndexBuffer.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\IndexRangeCache.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
......@@ -312,10 +312,10 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h">
<ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h">
<ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\VertexDataManager.cpp">
......@@ -687,9 +687,6 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile>
......@@ -702,6 +699,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\BufferStorage9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude>
......@@ -762,15 +762,15 @@
<ClCompile Include="..\..\src\common\utilities.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\debug.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\mathutil.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\debug.h">
<Filter>src\common</Filter>
</ClInclude>
<ClCompile Include="..\..\src\common\debug.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\version.h">
<Filter>src\common</Filter>
</ClInclude>
......
......@@ -131,16 +131,14 @@
<ClInclude Include="..\..\src\compiler\translator\util.h"/>
<ClInclude Include="..\..\src\compiler\translator\OutputGLSL.h"/>
<ClInclude Include="..\..\src\compiler\translator\FlagStd140Structs.h"/>
<ClInclude Include="..\..\src\compiler\translator\MapLongVariableNames.h"/>
<ClInclude Include="..\..\src\compiler\translator\length_limits.h"/>
<ClInclude Include="..\..\src\compiler\translator\RewriteElseBlocks.h"/>
<ClInclude Include="..\..\src\compiler\translator\PoolAlloc.h"/>
<ClInclude Include="..\..\src\compiler\translator\DetectDiscontinuity.h"/>
<ClInclude Include="..\..\src\compiler\translator\BuiltInFunctionEmulator.h"/>
<ClInclude Include="..\..\src\compiler\translator\ValidateOutputs.h"/>
<ClInclude Include="..\..\src\compiler\translator\UnfoldShortCircuit.h"/>
<ClInclude Include="..\..\src\compiler\translator\TranslatorGLSL.h"/>
<ClInclude Include="..\..\src\compiler\translator\SymbolTable.h"/>
<ClInclude Include="..\..\src\compiler\translator\InitializeDll.h"/>
<ClInclude Include="..\..\src\compiler\translator\InitializeGlobals.h"/>
<ClInclude Include="..\..\src\compiler\translator\osinclude.h"/>
<ClInclude Include="..\..\src\compiler\translator\Initialize.h"/>
......@@ -154,7 +152,7 @@
<ClInclude Include="..\..\src\compiler\translator\DirectiveHandler.h"/>
<ClInclude Include="..\..\src\compiler\translator\NodeSearch.h"/>
<ClInclude Include="..\..\src\compiler\translator\TranslatorESSL.h"/>
<ClInclude Include="..\..\src\compiler\translator\InitializeDll.h"/>
<ClInclude Include="..\..\src\compiler\translator\SymbolTable.h"/>
<ClInclude Include="..\..\src\compiler\translator\InitializeVariables.h"/>
<ClInclude Include="..\..\src\compiler\translator\localintermediate.h"/>
<ClInclude Include="..\..\src\compiler\translator\ShHandle.h"/>
......@@ -171,15 +169,17 @@
<ClInclude Include="..\..\src\compiler\translator\InfoSink.h"/>
<ClInclude Include="..\..\src\compiler\translator\RemoveTree.h"/>
<ClInclude Include="..\..\src\compiler\translator\DetectCallDepth.h"/>
<ClInclude Include="..\..\src\compiler\translator\MMap.h"/>
<ClInclude Include="..\..\src\compiler\translator\VariablePacker.h"/>
<ClInclude Include="..\..\src\compiler\translator\glslang.h"/>
<ClInclude Include="..\..\src\compiler\translator\SearchSymbol.h"/>
<ClInclude Include="..\..\src\compiler\translator\MMap.h"/>
<ClInclude Include="..\..\src\compiler\translator\OutputHLSL.h"/>
<ClInclude Include="..\..\src\compiler\translator\InitializeParseContext.h"/>
<ClInclude Include="..\..\src\compiler\translator\BlockLayoutEncoder.h"/>
<ClInclude Include="..\..\src\compiler\translator\VariableInfo.h"/>
<ClInclude Include="..\..\src\compiler\translator\MapLongVariableNames.h"/>
<ClInclude Include="..\..\src\compiler\translator\glslang_tab.h"/>
<ClInclude Include="..\..\src\compiler\translator\RewriteElseBlocks.h"/>
<ClInclude Include="..\..\src\compiler\translator\ExtensionBehavior.h"/>
<ClInclude Include="..\..\src\compiler\translator\timing\RestrictVertexShaderTiming.h"/>
<ClInclude Include="..\..\src\compiler\translator\timing\RestrictFragmentShaderTiming.h"/>
......@@ -188,9 +188,9 @@
<ClInclude Include="..\..\src\compiler\translator\depgraph\DependencyGraphBuilder.h"/>
<ClInclude Include="..\..\include\KHR\khrplatform.h"/>
<ClInclude Include="..\..\include\GLSLANG\ShaderLang.h"/>
<ClInclude Include="..\..\include\GLES2\gl2platform.h"/>
<ClInclude Include="..\..\include\GLES2\gl2ext.h"/>
<ClInclude Include="..\..\include\GLES2\gl2.h"/>
<ClInclude Include="..\..\include\GLES2\gl2platform.h"/>
<ClInclude Include="..\..\include\GLES3\gl3ext.h"/>
<ClInclude Include="..\..\include\GLES3\gl3.h"/>
<ClInclude Include="..\..\include\GLES3\gl3platform.h"/>
......@@ -200,11 +200,11 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\third_party\compiler\ArrayBoundsClamper.cpp"/>
<ClCompile Include="..\..\src\common\event_tracer.cpp"/>
<ClCompile Include="..\..\src\common\utilities.cpp"/>
<ClCompile Include="..\..\src\common\RefCountObject.cpp"/>
<ClCompile Include="..\..\src\common\mathutil.cpp"/>
<ClCompile Include="..\..\src\common\debug.cpp"/>
<ClCompile Include="..\..\src\common\event_tracer.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\HLSLLayoutEncoder.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\InfoSink.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\OutputESSL.cpp"/>
......@@ -212,6 +212,7 @@
<ClCompile Include="..\..\src\compiler\translator\BuiltInFunctionEmulator.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\glslang_lex.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\OutputGLSL.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\TranslatorESSL.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\TranslatorHLSL.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\OutputGLSLBase.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\ShaderVariable.cpp"/>
......@@ -228,7 +229,6 @@
<ClCompile Include="..\..\src\compiler\translator\util.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\ShaderLang.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\ValidateOutputs.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\TranslatorESSL.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\VariablePacker.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\parseConst.cpp"/>
<ClCompile Include="..\..\src\compiler\translator\VersionGLSL.cpp"/>
......
......@@ -66,6 +66,9 @@
<ClInclude Include="..\..\src\common\event_tracer.h">
<Filter>src\common</Filter>
</ClInclude>
<ClCompile Include="..\..\src\common\event_tracer.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\utilities.cpp">
<Filter>src\common</Filter>
</ClCompile>
......@@ -84,9 +87,6 @@
<ClInclude Include="..\..\src\common\version.h">
<Filter>src\common</Filter>
</ClInclude>
<ClCompile Include="..\..\src\common\event_tracer.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\utilities.h">
<Filter>src\common</Filter>
</ClInclude>
......@@ -135,15 +135,12 @@
<ClInclude Include="..\..\src\compiler\translator\FlagStd140Structs.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClInclude Include="..\..\src\compiler\translator\MapLongVariableNames.h">
<ClCompile Include="..\..\src\compiler\translator\TranslatorESSL.cpp">
<Filter>src\compiler\translator</Filter>
</ClInclude>
</ClCompile>
<ClInclude Include="..\..\src\compiler\translator\length_limits.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClInclude Include="..\..\src\compiler\translator\RewriteElseBlocks.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClCompile Include="..\..\src\compiler\translator\TranslatorHLSL.cpp">
<Filter>src\compiler\translator</Filter>
</ClCompile>
......@@ -180,7 +177,7 @@
<ClInclude Include="..\..\src\compiler\translator\TranslatorGLSL.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClInclude Include="..\..\src\compiler\translator\SymbolTable.h">
<ClInclude Include="..\..\src\compiler\translator\InitializeDll.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClCompile Include="..\..\src\compiler\translator\InitializeDll.cpp">
......@@ -252,10 +249,7 @@
<ClInclude Include="..\..\src\compiler\translator\TranslatorESSL.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClCompile Include="..\..\src\compiler\translator\TranslatorESSL.cpp">
<Filter>src\compiler\translator</Filter>
</ClCompile>
<ClInclude Include="..\..\src\compiler\translator\InitializeDll.h">
<ClInclude Include="..\..\src\compiler\translator\SymbolTable.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClInclude Include="..\..\src\compiler\translator\InitializeVariables.h">
......@@ -318,9 +312,9 @@
<ClInclude Include="..\..\src\compiler\translator\DetectCallDepth.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<None Include="..\..\src\compiler\translator\glslang.l">
<ClInclude Include="..\..\src\compiler\translator\MMap.h">
<Filter>src\compiler\translator</Filter>
</None>
</ClInclude>
<ClInclude Include="..\..\src\compiler\translator\VariablePacker.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
......@@ -348,6 +342,9 @@
<ClCompile Include="..\..\src\compiler\translator\IntermTraverse.cpp">
<Filter>src\compiler\translator</Filter>
</ClCompile>
<None Include="..\..\src\compiler\translator\glslang.l">
<Filter>src\compiler\translator</Filter>
</None>
<ClCompile Include="..\..\src\compiler\translator\intermOut.cpp">
<Filter>src\compiler\translator</Filter>
</ClCompile>
......@@ -363,9 +360,6 @@
<ClCompile Include="..\..\src\compiler\translator\UnfoldShortCircuitAST.cpp">
<Filter>src\compiler\translator</Filter>
</ClCompile>
<ClInclude Include="..\..\src\compiler\translator\MMap.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClInclude Include="..\..\src\compiler\translator\OutputHLSL.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
......@@ -393,6 +387,9 @@
<ClCompile Include="..\..\src\compiler\translator\OutputHLSL.cpp">
<Filter>src\compiler\translator</Filter>
</ClCompile>
<ClInclude Include="..\..\src\compiler\translator\MapLongVariableNames.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClCompile Include="..\..\src\compiler\translator\DetectDiscontinuity.cpp">
<Filter>src\compiler\translator</Filter>
</ClCompile>
......@@ -402,6 +399,9 @@
<ClCompile Include="..\..\src\compiler\translator\UnfoldShortCircuit.cpp">
<Filter>src\compiler\translator</Filter>
</ClCompile>
<ClInclude Include="..\..\src\compiler\translator\RewriteElseBlocks.h">
<Filter>src\compiler\translator</Filter>
</ClInclude>
<ClCompile Include="..\..\src\compiler\translator\compilerdebug.cpp">
<Filter>src\compiler\translator</Filter>
</ClCompile>
......@@ -459,13 +459,13 @@
<ClInclude Include="..\..\include\GLSLANG\ShaderLang.h">
<Filter>include\GLSLANG</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2ext.h">
<ClInclude Include="..\..\include\GLES2\gl2platform.h">
<Filter>include\GLES2</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2.h">
<ClInclude Include="..\..\include\GLES2\gl2ext.h">
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......@@ -131,16 +131,14 @@
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......@@ -228,7 +229,6 @@
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......
......@@ -66,6 +66,9 @@
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......@@ -84,9 +87,6 @@
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......@@ -459,13 +459,13 @@
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......
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