Commit 566821cb by Jamie Madill Committed by Commit Bot

Suppress 3 more Intel/GL/Compute shader fails.

Happen when run in different orders. This time with a test variation with 2 shards instead of 4. ComputeShaderTest.DrawTexture1DispatchTexture2/ES3_1_OpenGL ComputeShaderTest.UniformBuffer/ES3_1_OpenGL ComputeShaderTest.BindImageTextureWithMixTextureTypes/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: Iddec2b795dc380e29a0124195491fcf6ec0520bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423208Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent d7149f2a
......@@ -1711,6 +1711,9 @@ TEST_P(ComputeShaderTest, BindImageTextureWithMixTextureTypes)
// http://anglebug.com/3736
ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGL() && IsLinux());
// http://anglebug.com/5072
ANGLE_SKIP_TEST_IF(IsIntel() && IsLinux() && IsOpenGL());
GLTexture texture[4];
GLFramebuffer framebuffer;
const char csSource[] =
......@@ -2396,6 +2399,9 @@ void main()
// Basic uniform buffer functionality.
TEST_P(ComputeShaderTest, UniformBuffer)
{
// http://anglebug.com/5072
ANGLE_SKIP_TEST_IF(IsIntel() && IsLinux() && IsOpenGL());
GLTexture texture;
GLBuffer buffer;
GLFramebuffer framebuffer;
......@@ -3252,6 +3258,9 @@ void main()
// pipeline input. It works well. See http://anglebug.com/3658
TEST_P(ComputeShaderTest, DrawTexture1DispatchTexture2)
{
// http://anglebug.com/5072
ANGLE_SKIP_TEST_IF(IsIntel() && IsLinux() && IsOpenGL());
ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_color_buffer_float"));
const char kCSSource[] = R"(#version 310 es
......
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