Commit 59c4debe by Geoff Lang

Move copyimage to the D3D folder.

BUG=angle:681 Change-Id: I2ce237281cc75fdae11b5ddb4eca52058c395e7a Reviewed-on: https://chromium-review.googlesource.com/238475Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarBrandon Jones <bajones@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 6f5dc074
...@@ -12,7 +12,7 @@ ...@@ -12,7 +12,7 @@
#include "libANGLE/Framebuffer.h" #include "libANGLE/Framebuffer.h"
#include "libANGLE/renderer/Renderer.h" #include "libANGLE/renderer/Renderer.h"
#include "libANGLE/renderer/imageformats.h" #include "libANGLE/renderer/imageformats.h"
#include "libANGLE/renderer/copyimage.h" #include "libANGLE/renderer/d3d/copyimage.h"
namespace gl namespace gl
{ {
......
...@@ -6,7 +6,7 @@ ...@@ -6,7 +6,7 @@
// copyimage.cpp: Defines image copying functions // copyimage.cpp: Defines image copying functions
#include "libANGLE/renderer/copyimage.h" #include "libANGLE/renderer/d3d/copyimage.h"
namespace rx namespace rx
{ {
......
...@@ -6,8 +6,8 @@ ...@@ -6,8 +6,8 @@
// copyimage.h: Defines image copying functions // copyimage.h: Defines image copying functions
#ifndef LIBANGLE_RENDERER_COPYIMAGE_H_ #ifndef LIBANGLE_RENDERER_D3D_COPYIMAGE_H_
#define LIBANGLE_RENDERER_COPYIMAGE_H_ #define LIBANGLE_RENDERER_D3D_COPYIMAGE_H_
#include "common/mathutil.h" #include "common/mathutil.h"
#include "libANGLE/angletypes.h" #include "libANGLE/angletypes.h"
...@@ -32,4 +32,4 @@ void CopyBGRA8ToRGBA8(const uint8_t *source, uint8_t *dest); ...@@ -32,4 +32,4 @@ void CopyBGRA8ToRGBA8(const uint8_t *source, uint8_t *dest);
#include "copyimage.inl" #include "copyimage.inl"
#endif // LIBANGLE_RENDERER_COPYIMAGE_H_ #endif // LIBANGLE_RENDERER_D3D_COPYIMAGE_H_
...@@ -8,9 +8,9 @@ ...@@ -8,9 +8,9 @@
// formats. // formats.
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h" #include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
#include "libANGLE/renderer/d3d/copyimage.h"
#include "libANGLE/renderer/generatemip.h" #include "libANGLE/renderer/generatemip.h"
#include "libANGLE/renderer/loadimage.h" #include "libANGLE/renderer/loadimage.h"
#include "libANGLE/renderer/copyimage.h"
#include "libANGLE/renderer/Renderer.h" #include "libANGLE/renderer/Renderer.h"
#include "libANGLE/renderer/copyvertex.h" #include "libANGLE/renderer/copyvertex.h"
......
...@@ -10,9 +10,9 @@ ...@@ -10,9 +10,9 @@
#include "libANGLE/renderer/d3d/d3d9/formatutils9.h" #include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
#include "libANGLE/renderer/d3d/d3d9/Renderer9.h" #include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
#include "libANGLE/renderer/d3d/d3d9/vertexconversion.h" #include "libANGLE/renderer/d3d/d3d9/vertexconversion.h"
#include "libANGLE/renderer/d3d/copyimage.h"
#include "libANGLE/renderer/generatemip.h" #include "libANGLE/renderer/generatemip.h"
#include "libANGLE/renderer/loadimage.h" #include "libANGLE/renderer/loadimage.h"
#include "libANGLE/renderer/copyimage.h"
namespace rx namespace rx
{ {
......
...@@ -129,9 +129,6 @@ ...@@ -129,9 +129,6 @@
'libANGLE/renderer/TransformFeedbackImpl.h', 'libANGLE/renderer/TransformFeedbackImpl.h',
'libANGLE/renderer/VertexArrayImpl.h', 'libANGLE/renderer/VertexArrayImpl.h',
'libANGLE/renderer/Workarounds.h', 'libANGLE/renderer/Workarounds.h',
'libANGLE/renderer/copyimage.cpp',
'libANGLE/renderer/copyimage.h',
'libANGLE/renderer/copyimage.inl',
'libANGLE/renderer/copyvertex.h', 'libANGLE/renderer/copyvertex.h',
'libANGLE/renderer/copyvertex.inl', 'libANGLE/renderer/copyvertex.inl',
'libANGLE/renderer/generatemip.h', 'libANGLE/renderer/generatemip.h',
...@@ -156,6 +153,9 @@ ...@@ -156,6 +153,9 @@
'libANGLE/renderer/d3d/BufferD3D.h', 'libANGLE/renderer/d3d/BufferD3D.h',
'libANGLE/renderer/d3d/CompilerD3D.cpp', 'libANGLE/renderer/d3d/CompilerD3D.cpp',
'libANGLE/renderer/d3d/CompilerD3D.h', 'libANGLE/renderer/d3d/CompilerD3D.h',
'libANGLE/renderer/d3d/copyimage.cpp',
'libANGLE/renderer/d3d/copyimage.h',
'libANGLE/renderer/d3d/copyimage.inl',
'libANGLE/renderer/d3d/DisplayD3D.cpp', 'libANGLE/renderer/d3d/DisplayD3D.cpp',
'libANGLE/renderer/d3d/DisplayD3D.h', 'libANGLE/renderer/d3d/DisplayD3D.h',
'libANGLE/renderer/d3d/DynamicHLSL.cpp', 'libANGLE/renderer/d3d/DynamicHLSL.cpp',
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment