Make Platform methods global.
This will allow them to be imported dynamically without name
mangling. This is necessary because sometimes SwiftShader
overrides libGLESv2 and libEGL, so we need to determine at
run-time if we are running with "actual" ANGLE.
BUG=466735
Change-Id: I396d717b79066feb8ed0d577ee7386b33eb1d160
Reviewed-on: https://chromium-review.googlesource.com/259954Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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