Fix wrong assignment of maxUniformVectors in GLSL compiler
This patch intends to fix a bug in ANGLE GLSL compiler.
In TCompiler::Init(resources), we should initialize maxUniformVectors by
resource.maxComputeUniformComponents / 4 when we attempt to initialize a
compiler for compute shader instead of resource.maxFragmentUniformVectors.
BUG=angleproject:2083
Change-Id: I4901f71ef5ac4f5770e2d5f8ee21786fcf19fbca
Reviewed-on: https://chromium-review.googlesource.com/545190
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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