Move geometry files.

TRAC #15649 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@564 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent e90a0d5a
......@@ -145,11 +145,11 @@
'common/debug.cpp',
'common/debug.h',
'common/version.h',
'libGLESv2/geometry/IndexDataManager.cpp',
'libGLESv2/geometry/IndexDataManager.h',
'libGLESv2/geometry/vertexconversion.h',
'libGLESv2/geometry/VertexDataManager.cpp',
'libGLESv2/geometry/VertexDataManager.h',
'libGLESv2/IndexDataManager.cpp',
'libGLESv2/IndexDataManager.h',
'libGLESv2/vertexconversion.h',
'libGLESv2/VertexDataManager.cpp',
'libGLESv2/VertexDataManager.h',
'libGLESv2/Blit.cpp',
'libGLESv2/Blit.h',
'libGLESv2/Buffer.cpp',
......
#define MAJOR_VERSION 0
#define MINOR_VERSION 0
#define BUILD_VERSION 0
#define BUILD_REVISION 563
#define BUILD_REVISION 564
#define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x)
......
......@@ -11,8 +11,8 @@
#include "libGLESv2/Buffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/geometry/VertexDataManager.h"
#include "libGLESv2/geometry/IndexDataManager.h"
#include "libGLESv2/VertexDataManager.h"
#include "libGLESv2/IndexDataManager.h"
namespace gl
{
......
......@@ -25,8 +25,8 @@
#include "libGLESv2/RenderBuffer.h"
#include "libGLESv2/Shader.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/geometry/VertexDataManager.h"
#include "libGLESv2/geometry/IndexDataManager.h"
#include "libGLESv2/VertexDataManager.h"
#include "libGLESv2/IndexDataManager.h"
#undef near
#undef far
......
......@@ -4,10 +4,10 @@
// found in the LICENSE file.
//
// geometry/IndexDataManager.cpp: Defines the IndexDataManager, a class that
// IndexDataManager.cpp: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#include "libGLESv2/geometry/IndexDataManager.h"
#include "libGLESv2/IndexDataManager.h"
#include "common/debug.h"
......
......@@ -4,11 +4,11 @@
// found in the LICENSE file.
//
// geometry/IndexDataManager.h: Defines the IndexDataManager, a class that
// IndexDataManager.h: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#ifndef LIBGLESV2_GEOMETRY_INDEXDATAMANAGER_H_
#define LIBGLESV2_GEOMETRY_INDEXDATAMANAGER_H_
#ifndef LIBGLESV2_INDEXDATAMANAGER_H_
#define LIBGLESV2_INDEXDATAMANAGER_H_
#include <vector>
#include <cstddef>
......@@ -117,4 +117,4 @@ class IndexDataManager
}
#endif // LIBGLESV2_GEOMETRY_INDEXDATAMANAGER_H_
#endif // LIBGLESV2_INDEXDATAMANAGER_H_
......@@ -4,10 +4,10 @@
// found in the LICENSE file.
//
// geometry/VertexDataManager.h: Defines the VertexDataManager, a class that
// VertexDataManager.h: Defines the VertexDataManager, a class that
// runs the Buffer translation process.
#include "libGLESv2/geometry/VertexDataManager.h"
#include "libGLESv2/VertexDataManager.h"
#include "common/debug.h"
......@@ -15,8 +15,8 @@
#include "libGLESv2/Program.h"
#include "libGLESv2/main.h"
#include "libGLESv2/geometry/vertexconversion.h"
#include "libGLESv2/geometry/IndexDataManager.h"
#include "libGLESv2/vertexconversion.h"
#include "libGLESv2/IndexDataManager.h"
namespace
{
......
......@@ -4,11 +4,11 @@
// found in the LICENSE file.
//
// geometry/VertexDataManager.h: Defines the VertexDataManager, a class that
// VertexDataManager.h: Defines the VertexDataManager, a class that
// runs the Buffer translation process.
#ifndef LIBGLESV2_GEOMETRY_VERTEXDATAMANAGER_H_
#define LIBGLESV2_GEOMETRY_VERTEXDATAMANAGER_H_
#ifndef LIBGLESV2_VERTEXDATAMANAGER_H_
#define LIBGLESV2_VERTEXDATAMANAGER_H_
#include <vector>
#include <cstddef>
......@@ -167,4 +167,4 @@ class VertexDataManager
}
#endif // LIBGLESV2_GEOMETRY_VERTEXDATAMANAGER_H_
#endif // LIBGLESV2_VERTEXDATAMANAGER_H_
......@@ -209,6 +209,10 @@
>
</File>
<File
RelativePath=".\IndexDataManager.cpp"
>
</File>
<File
RelativePath=".\libGLESv2.cpp"
>
</File>
......@@ -244,18 +248,10 @@
RelativePath=".\utilities.cpp"
>
</File>
<Filter
Name="Geometry"
<File
RelativePath=".\VertexDataManager.cpp"
>
<File
RelativePath=".\geometry\IndexDataManager.cpp"
>
</File>
<File
RelativePath=".\geometry\VertexDataManager.cpp"
>
</File>
</Filter>
</File>
</Filter>
<Filter
Name="Header Files"
......@@ -295,6 +291,10 @@
>
</File>
<File
RelativePath=".\IndexDataManager.h"
>
</File>
<File
RelativePath=".\main.h"
>
</File>
......@@ -338,22 +338,14 @@
RelativePath="..\common\version.h"
>
</File>
<Filter
Name="Geometry"
>
<File
RelativePath=".\geometry\IndexDataManager.h"
>
</File>
<File
RelativePath=".\geometry\vertexconversion.h"
>
</File>
<File
RelativePath=".\geometry\VertexDataManager.h"
>
</File>
</Filter>
<File
RelativePath=".\vertexconversion.h"
>
</File>
<File
RelativePath=".\VertexDataManager.h"
>
</File>
</Filter>
<File
RelativePath=".\libGLESv2.def"
......
......@@ -4,11 +4,11 @@
// found in the LICENSE file.
//
// geometry/vertexconversion.h: A library of vertex conversion classes that can be used to build
// vertexconversion.h: A library of vertex conversion classes that can be used to build
// the FormatConverter objects used by the buffer conversion system.
#ifndef LIBGLESV2_GEOMETRY_VERTEXCONVERSION_H_
#define LIBGLESV2_GEOMETRY_VERTEXCONVERSION_H_
#ifndef LIBGLESV2_VERTEXCONVERSION_H_
#define LIBGLESV2_VERTEXCONVERSION_H_
#include <cstddef>
#include <limits>
......@@ -205,4 +205,4 @@ struct VertexDataConverter
}
#endif // LIBGLESV2_GEOMETRY_VERTEXCONVERSION_H_
#endif // LIBGLESV2_VERTEXCONVERSION_H_
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