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Chen Yisong
angle
Commits
8fd34bd6
Commit
8fd34bd6
authored
Feb 18, 2011
by
daniel@transgaming.com
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Move geometry files.
TRAC #15649 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id:
https://angleproject.googlecode.com/svn/trunk@564
736b8ea6-26fd-11df-bfd4-992fa37f6226
parent
e90a0d5a
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10 changed files
with
47 additions
and
55 deletions
+47
-55
build_angle.gyp
src/build_angle.gyp
+5
-5
version.h
src/common/version.h
+1
-1
Buffer.cpp
src/libGLESv2/Buffer.cpp
+2
-2
Context.cpp
src/libGLESv2/Context.cpp
+2
-2
IndexDataManager.cpp
src/libGLESv2/IndexDataManager.cpp
+2
-2
IndexDataManager.h
src/libGLESv2/IndexDataManager.h
+4
-4
VertexDataManager.cpp
src/libGLESv2/VertexDataManager.cpp
+4
-4
VertexDataManager.h
src/libGLESv2/VertexDataManager.h
+4
-4
libGLESv2.vcproj
src/libGLESv2/libGLESv2.vcproj
+19
-27
vertexconversion.h
src/libGLESv2/vertexconversion.h
+4
-4
No files found.
src/build_angle.gyp
View file @
8fd34bd6
...
@@ -145,11 +145,11 @@
...
@@ -145,11 +145,11 @@
'common/debug.cpp',
'common/debug.cpp',
'common/debug.h',
'common/debug.h',
'common/version.h',
'common/version.h',
'libGLESv2/
geometry/
IndexDataManager.cpp',
'libGLESv2/IndexDataManager.cpp',
'libGLESv2/
geometry/
IndexDataManager.h',
'libGLESv2/IndexDataManager.h',
'libGLESv2/
geometry/
vertexconversion.h',
'libGLESv2/vertexconversion.h',
'libGLESv2/
geometry/
VertexDataManager.cpp',
'libGLESv2/VertexDataManager.cpp',
'libGLESv2/
geometry/
VertexDataManager.h',
'libGLESv2/VertexDataManager.h',
'libGLESv2/Blit.cpp',
'libGLESv2/Blit.cpp',
'libGLESv2/Blit.h',
'libGLESv2/Blit.h',
'libGLESv2/Buffer.cpp',
'libGLESv2/Buffer.cpp',
...
...
src/common/version.h
View file @
8fd34bd6
#define MAJOR_VERSION 0
#define MAJOR_VERSION 0
#define MINOR_VERSION 0
#define MINOR_VERSION 0
#define BUILD_VERSION 0
#define BUILD_VERSION 0
#define BUILD_REVISION 56
3
#define BUILD_REVISION 56
4
#define STRINGIFY(x) #x
#define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x)
#define MACRO_STRINGIFY(x) STRINGIFY(x)
...
...
src/libGLESv2/Buffer.cpp
View file @
8fd34bd6
...
@@ -11,8 +11,8 @@
...
@@ -11,8 +11,8 @@
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/main.h"
#include "libGLESv2/
geometry/
VertexDataManager.h"
#include "libGLESv2/VertexDataManager.h"
#include "libGLESv2/
geometry/
IndexDataManager.h"
#include "libGLESv2/IndexDataManager.h"
namespace
gl
namespace
gl
{
{
...
...
src/libGLESv2/Context.cpp
View file @
8fd34bd6
...
@@ -25,8 +25,8 @@
...
@@ -25,8 +25,8 @@
#include "libGLESv2/RenderBuffer.h"
#include "libGLESv2/RenderBuffer.h"
#include "libGLESv2/Shader.h"
#include "libGLESv2/Shader.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/
geometry/
VertexDataManager.h"
#include "libGLESv2/VertexDataManager.h"
#include "libGLESv2/
geometry/
IndexDataManager.h"
#include "libGLESv2/IndexDataManager.h"
#undef near
#undef near
#undef far
#undef far
...
...
src/libGLESv2/
geometry/
IndexDataManager.cpp
→
src/libGLESv2/IndexDataManager.cpp
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8fd34bd6
...
@@ -4,10 +4,10 @@
...
@@ -4,10 +4,10 @@
// found in the LICENSE file.
// found in the LICENSE file.
//
//
//
geometry/
IndexDataManager.cpp: Defines the IndexDataManager, a class that
// IndexDataManager.cpp: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
// runs the Buffer translation process for index buffers.
#include "libGLESv2/
geometry/
IndexDataManager.h"
#include "libGLESv2/IndexDataManager.h"
#include "common/debug.h"
#include "common/debug.h"
...
...
src/libGLESv2/
geometry/
IndexDataManager.h
→
src/libGLESv2/IndexDataManager.h
View file @
8fd34bd6
...
@@ -4,11 +4,11 @@
...
@@ -4,11 +4,11 @@
// found in the LICENSE file.
// found in the LICENSE file.
//
//
//
geometry/
IndexDataManager.h: Defines the IndexDataManager, a class that
// IndexDataManager.h: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
// runs the Buffer translation process for index buffers.
#ifndef LIBGLESV2_
GEOMETRY_
INDEXDATAMANAGER_H_
#ifndef LIBGLESV2_INDEXDATAMANAGER_H_
#define LIBGLESV2_
GEOMETRY_
INDEXDATAMANAGER_H_
#define LIBGLESV2_INDEXDATAMANAGER_H_
#include <vector>
#include <vector>
#include <cstddef>
#include <cstddef>
...
@@ -117,4 +117,4 @@ class IndexDataManager
...
@@ -117,4 +117,4 @@ class IndexDataManager
}
}
#endif // LIBGLESV2_
GEOMETRY_
INDEXDATAMANAGER_H_
#endif // LIBGLESV2_INDEXDATAMANAGER_H_
src/libGLESv2/
geometry/
VertexDataManager.cpp
→
src/libGLESv2/VertexDataManager.cpp
View file @
8fd34bd6
...
@@ -4,10 +4,10 @@
...
@@ -4,10 +4,10 @@
// found in the LICENSE file.
// found in the LICENSE file.
//
//
//
geometry/
VertexDataManager.h: Defines the VertexDataManager, a class that
// VertexDataManager.h: Defines the VertexDataManager, a class that
// runs the Buffer translation process.
// runs the Buffer translation process.
#include "libGLESv2/
geometry/
VertexDataManager.h"
#include "libGLESv2/VertexDataManager.h"
#include "common/debug.h"
#include "common/debug.h"
...
@@ -15,8 +15,8 @@
...
@@ -15,8 +15,8 @@
#include "libGLESv2/Program.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/main.h"
#include "libGLESv2/main.h"
#include "libGLESv2/
geometry/
vertexconversion.h"
#include "libGLESv2/vertexconversion.h"
#include "libGLESv2/
geometry/
IndexDataManager.h"
#include "libGLESv2/IndexDataManager.h"
namespace
namespace
{
{
...
...
src/libGLESv2/
geometry/
VertexDataManager.h
→
src/libGLESv2/VertexDataManager.h
View file @
8fd34bd6
...
@@ -4,11 +4,11 @@
...
@@ -4,11 +4,11 @@
// found in the LICENSE file.
// found in the LICENSE file.
//
//
//
geometry/
VertexDataManager.h: Defines the VertexDataManager, a class that
// VertexDataManager.h: Defines the VertexDataManager, a class that
// runs the Buffer translation process.
// runs the Buffer translation process.
#ifndef LIBGLESV2_
GEOMETRY_
VERTEXDATAMANAGER_H_
#ifndef LIBGLESV2_VERTEXDATAMANAGER_H_
#define LIBGLESV2_
GEOMETRY_
VERTEXDATAMANAGER_H_
#define LIBGLESV2_VERTEXDATAMANAGER_H_
#include <vector>
#include <vector>
#include <cstddef>
#include <cstddef>
...
@@ -167,4 +167,4 @@ class VertexDataManager
...
@@ -167,4 +167,4 @@ class VertexDataManager
}
}
#endif // LIBGLESV2_
GEOMETRY_
VERTEXDATAMANAGER_H_
#endif // LIBGLESV2_VERTEXDATAMANAGER_H_
src/libGLESv2/libGLESv2.vcproj
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8fd34bd6
...
@@ -209,6 +209,10 @@
...
@@ -209,6 +209,10 @@
>
>
</File>
</File>
<File
<File
RelativePath=
".\IndexDataManager.cpp"
>
</File>
<File
RelativePath=
".\libGLESv2.cpp"
RelativePath=
".\libGLESv2.cpp"
>
>
</File>
</File>
...
@@ -244,18 +248,10 @@
...
@@ -244,18 +248,10 @@
RelativePath=
".\utilities.cpp"
RelativePath=
".\utilities.cpp"
>
>
</File>
</File>
<Fil
ter
<Fil
e
Name=
"Geometry
"
RelativePath=
".\VertexDataManager.cpp
"
>
>
<File
</File>
RelativePath=
".\geometry\IndexDataManager.cpp"
>
</File>
<File
RelativePath=
".\geometry\VertexDataManager.cpp"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
<Filter
Name=
"Header Files"
Name=
"Header Files"
...
@@ -295,6 +291,10 @@
...
@@ -295,6 +291,10 @@
>
>
</File>
</File>
<File
<File
RelativePath=
".\IndexDataManager.h"
>
</File>
<File
RelativePath=
".\main.h"
RelativePath=
".\main.h"
>
>
</File>
</File>
...
@@ -338,22 +338,14 @@
...
@@ -338,22 +338,14 @@
RelativePath=
"..\common\version.h"
RelativePath=
"..\common\version.h"
>
>
</File>
</File>
<Filter
<File
Name=
"Geometry"
RelativePath=
".\vertexconversion.h"
>
>
<File
</File>
RelativePath=
".\geometry\IndexDataManager.h"
<File
>
RelativePath=
".\VertexDataManager.h"
</File>
>
<File
</File>
RelativePath=
".\geometry\vertexconversion.h"
>
</File>
<File
RelativePath=
".\geometry\VertexDataManager.h"
>
</File>
</Filter>
</Filter>
</Filter>
<File
<File
RelativePath=
".\libGLESv2.def"
RelativePath=
".\libGLESv2.def"
...
...
src/libGLESv2/
geometry/
vertexconversion.h
→
src/libGLESv2/vertexconversion.h
View file @
8fd34bd6
...
@@ -4,11 +4,11 @@
...
@@ -4,11 +4,11 @@
// found in the LICENSE file.
// found in the LICENSE file.
//
//
//
geometry/
vertexconversion.h: A library of vertex conversion classes that can be used to build
// vertexconversion.h: A library of vertex conversion classes that can be used to build
// the FormatConverter objects used by the buffer conversion system.
// the FormatConverter objects used by the buffer conversion system.
#ifndef LIBGLESV2_
GEOMETRY_
VERTEXCONVERSION_H_
#ifndef LIBGLESV2_VERTEXCONVERSION_H_
#define LIBGLESV2_
GEOMETRY_
VERTEXCONVERSION_H_
#define LIBGLESV2_VERTEXCONVERSION_H_
#include <cstddef>
#include <cstddef>
#include <limits>
#include <limits>
...
@@ -205,4 +205,4 @@ struct VertexDataConverter
...
@@ -205,4 +205,4 @@ struct VertexDataConverter
}
}
#endif // LIBGLESV2_
GEOMETRY_
VERTEXCONVERSION_H_
#endif // LIBGLESV2_VERTEXCONVERSION_H_
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