When creating ShaderResourceViews, -1 should be used for 'all MipLevels', not 0.
TRAC #22337
Author: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1670 736b8ea6-26fd-11df-bfd4-992fa37f6226
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