When creating ShaderResourceViews, -1 should be used for 'all MipLevels', not 0.

TRAC #22337 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1670 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 36670db6
......@@ -282,7 +282,7 @@ void TextureStorage11_2D::initializeSRV(DXGI_FORMAT format, int levels)
srvDesc.Format = format;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = levels;
srvDesc.Texture2D.MipLevels = (levels == 0 ? -1 : levels);
ID3D11Device *device = mRenderer->getDevice();
HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
......@@ -427,7 +427,7 @@ void TextureStorage11_Cube::initializeSRV(DXGI_FORMAT format, int levels)
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = format;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
srvDesc.TextureCube.MipLevels = levels;
srvDesc.TextureCube.MipLevels = (levels == 0 ? -1 : levels);
srvDesc.TextureCube.MostDetailedMip = 0;
ID3D11Device *device = mRenderer->getDevice();
......
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