Commit a438f4e7 by Yunchao He Committed by Geoff Lang

Fix some style issues

BUG=angleproject:2123 Change-Id: Ic3c70c7148297662d4fd9e08edcd208f5a1cc885 Reviewed-on: https://chromium-review.googlesource.com/601370Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 880683b1
......@@ -638,7 +638,7 @@ GLuint Context::createSampler()
GLuint Context::createTransformFeedback()
{
GLuint transformFeedback = mTransformFeedbackAllocator.allocate();
GLuint transformFeedback = mTransformFeedbackHandleAllocator.allocate();
mTransformFeedbackMap.assign(transformFeedback, nullptr);
return transformFeedback;
}
......@@ -845,7 +845,7 @@ void Context::deleteTransformFeedback(GLuint transformFeedback)
transformFeedbackObject->release(this);
}
mTransformFeedbackAllocator.release(transformFeedback);
mTransformFeedbackHandleAllocator.release(transformFeedback);
}
}
......
......@@ -898,7 +898,7 @@ class Context final : public ValidationContext
HandleAllocator mVertexArrayHandleAllocator;
ResourceMap<TransformFeedback> mTransformFeedbackMap;
HandleAllocator mTransformFeedbackAllocator;
HandleAllocator mTransformFeedbackHandleAllocator;
const char *mVersionString;
const char *mShadingLanguageString;
......
......@@ -272,7 +272,7 @@ GLuint RenderbufferManager::createRenderbuffer()
return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
}
Renderbuffer *RenderbufferManager::getRenderbuffer(GLuint handle)
Renderbuffer *RenderbufferManager::getRenderbuffer(GLuint handle) const
{
return mObjectMap.query(handle);
}
......@@ -298,12 +298,12 @@ GLuint SamplerManager::createSampler()
return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
}
Sampler *SamplerManager::getSampler(GLuint handle)
Sampler *SamplerManager::getSampler(GLuint handle) const
{
return mObjectMap.query(handle);
}
bool SamplerManager::isSampler(GLuint sampler)
bool SamplerManager::isSampler(GLuint sampler) const
{
return mObjectMap.contains(sampler);
}
......@@ -325,7 +325,7 @@ GLuint FenceSyncManager::createFenceSync(rx::GLImplFactory *factory)
return handle;
}
FenceSync *FenceSyncManager::getFenceSync(GLuint handle)
FenceSync *FenceSyncManager::getFenceSync(GLuint handle) const
{
return mObjectMap.query(handle);
}
......
......@@ -173,7 +173,7 @@ class RenderbufferManager
{
public:
GLuint createRenderbuffer();
Renderbuffer *getRenderbuffer(GLuint handle);
Renderbuffer *getRenderbuffer(GLuint handle) const;
Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, GLuint handle)
{
......@@ -191,8 +191,8 @@ class SamplerManager : public TypedResourceManager<Sampler, HandleAllocator, Sam
{
public:
GLuint createSampler();
Sampler *getSampler(GLuint handle);
bool isSampler(GLuint sampler);
Sampler *getSampler(GLuint handle) const;
bool isSampler(GLuint sampler) const;
Sampler *checkSamplerAllocation(rx::GLImplFactory *factory, GLuint handle)
{
......@@ -210,7 +210,7 @@ class FenceSyncManager : public TypedResourceManager<FenceSync, HandleAllocator,
{
public:
GLuint createFenceSync(rx::GLImplFactory *factory);
FenceSync *getFenceSync(GLuint handle);
FenceSync *getFenceSync(GLuint handle) const;
static void DeleteObject(const Context *context, FenceSync *fenceSync);
......
......@@ -261,8 +261,6 @@ void State::reset(const Context *context)
buf.set(context, nullptr);
}
mProgram = nullptr;
angle::Matrix<GLfloat>::setToIdentity(mPathMatrixProj);
angle::Matrix<GLfloat>::setToIdentity(mPathMatrixMV);
mPathStencilFunc = GL_ALWAYS;
......
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