Commit a438f4e7 by Yunchao He Committed by Geoff Lang

Fix some style issues

BUG=angleproject:2123 Change-Id: Ic3c70c7148297662d4fd9e08edcd208f5a1cc885 Reviewed-on: https://chromium-review.googlesource.com/601370Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 880683b1
...@@ -638,7 +638,7 @@ GLuint Context::createSampler() ...@@ -638,7 +638,7 @@ GLuint Context::createSampler()
GLuint Context::createTransformFeedback() GLuint Context::createTransformFeedback()
{ {
GLuint transformFeedback = mTransformFeedbackAllocator.allocate(); GLuint transformFeedback = mTransformFeedbackHandleAllocator.allocate();
mTransformFeedbackMap.assign(transformFeedback, nullptr); mTransformFeedbackMap.assign(transformFeedback, nullptr);
return transformFeedback; return transformFeedback;
} }
...@@ -845,7 +845,7 @@ void Context::deleteTransformFeedback(GLuint transformFeedback) ...@@ -845,7 +845,7 @@ void Context::deleteTransformFeedback(GLuint transformFeedback)
transformFeedbackObject->release(this); transformFeedbackObject->release(this);
} }
mTransformFeedbackAllocator.release(transformFeedback); mTransformFeedbackHandleAllocator.release(transformFeedback);
} }
} }
......
...@@ -898,7 +898,7 @@ class Context final : public ValidationContext ...@@ -898,7 +898,7 @@ class Context final : public ValidationContext
HandleAllocator mVertexArrayHandleAllocator; HandleAllocator mVertexArrayHandleAllocator;
ResourceMap<TransformFeedback> mTransformFeedbackMap; ResourceMap<TransformFeedback> mTransformFeedbackMap;
HandleAllocator mTransformFeedbackAllocator; HandleAllocator mTransformFeedbackHandleAllocator;
const char *mVersionString; const char *mVersionString;
const char *mShadingLanguageString; const char *mShadingLanguageString;
......
...@@ -272,7 +272,7 @@ GLuint RenderbufferManager::createRenderbuffer() ...@@ -272,7 +272,7 @@ GLuint RenderbufferManager::createRenderbuffer()
return AllocateEmptyObject(&mHandleAllocator, &mObjectMap); return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
} }
Renderbuffer *RenderbufferManager::getRenderbuffer(GLuint handle) Renderbuffer *RenderbufferManager::getRenderbuffer(GLuint handle) const
{ {
return mObjectMap.query(handle); return mObjectMap.query(handle);
} }
...@@ -298,12 +298,12 @@ GLuint SamplerManager::createSampler() ...@@ -298,12 +298,12 @@ GLuint SamplerManager::createSampler()
return AllocateEmptyObject(&mHandleAllocator, &mObjectMap); return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
} }
Sampler *SamplerManager::getSampler(GLuint handle) Sampler *SamplerManager::getSampler(GLuint handle) const
{ {
return mObjectMap.query(handle); return mObjectMap.query(handle);
} }
bool SamplerManager::isSampler(GLuint sampler) bool SamplerManager::isSampler(GLuint sampler) const
{ {
return mObjectMap.contains(sampler); return mObjectMap.contains(sampler);
} }
...@@ -325,7 +325,7 @@ GLuint FenceSyncManager::createFenceSync(rx::GLImplFactory *factory) ...@@ -325,7 +325,7 @@ GLuint FenceSyncManager::createFenceSync(rx::GLImplFactory *factory)
return handle; return handle;
} }
FenceSync *FenceSyncManager::getFenceSync(GLuint handle) FenceSync *FenceSyncManager::getFenceSync(GLuint handle) const
{ {
return mObjectMap.query(handle); return mObjectMap.query(handle);
} }
......
...@@ -173,7 +173,7 @@ class RenderbufferManager ...@@ -173,7 +173,7 @@ class RenderbufferManager
{ {
public: public:
GLuint createRenderbuffer(); GLuint createRenderbuffer();
Renderbuffer *getRenderbuffer(GLuint handle); Renderbuffer *getRenderbuffer(GLuint handle) const;
Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, GLuint handle) Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, GLuint handle)
{ {
...@@ -191,8 +191,8 @@ class SamplerManager : public TypedResourceManager<Sampler, HandleAllocator, Sam ...@@ -191,8 +191,8 @@ class SamplerManager : public TypedResourceManager<Sampler, HandleAllocator, Sam
{ {
public: public:
GLuint createSampler(); GLuint createSampler();
Sampler *getSampler(GLuint handle); Sampler *getSampler(GLuint handle) const;
bool isSampler(GLuint sampler); bool isSampler(GLuint sampler) const;
Sampler *checkSamplerAllocation(rx::GLImplFactory *factory, GLuint handle) Sampler *checkSamplerAllocation(rx::GLImplFactory *factory, GLuint handle)
{ {
...@@ -210,7 +210,7 @@ class FenceSyncManager : public TypedResourceManager<FenceSync, HandleAllocator, ...@@ -210,7 +210,7 @@ class FenceSyncManager : public TypedResourceManager<FenceSync, HandleAllocator,
{ {
public: public:
GLuint createFenceSync(rx::GLImplFactory *factory); GLuint createFenceSync(rx::GLImplFactory *factory);
FenceSync *getFenceSync(GLuint handle); FenceSync *getFenceSync(GLuint handle) const;
static void DeleteObject(const Context *context, FenceSync *fenceSync); static void DeleteObject(const Context *context, FenceSync *fenceSync);
......
...@@ -261,8 +261,6 @@ void State::reset(const Context *context) ...@@ -261,8 +261,6 @@ void State::reset(const Context *context)
buf.set(context, nullptr); buf.set(context, nullptr);
} }
mProgram = nullptr;
angle::Matrix<GLfloat>::setToIdentity(mPathMatrixProj); angle::Matrix<GLfloat>::setToIdentity(mPathMatrixProj);
angle::Matrix<GLfloat>::setToIdentity(mPathMatrixMV); angle::Matrix<GLfloat>::setToIdentity(mPathMatrixMV);
mPathStencilFunc = GL_ALWAYS; mPathStencilFunc = GL_ALWAYS;
......
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