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Chen Yisong
angle
Commits
b16b8ed7
Commit
b16b8ed7
authored
Oct 24, 2013
by
Jamie Madill
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Plain Diff
Add helper functions for returning the dimensions of a level in a texture storage.
TRAC #23978 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
parent
07bb8cf4
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2 changed files
with
26 additions
and
31 deletions
+26
-31
TextureStorage11.cpp
src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
+23
-31
TextureStorage11.h
src/libGLESv2/renderer/d3d11/TextureStorage11.h
+3
-0
No files found.
src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
View file @
b16b8ed7
...
@@ -98,6 +98,21 @@ int TextureStorage11::levelCount()
...
@@ -98,6 +98,21 @@ int TextureStorage11::levelCount()
return
levels
;
return
levels
;
}
}
int
TextureStorage11
::
getLevelWidth
(
int
mipLevel
)
const
{
return
std
::
max
((
static_cast
<
int
>
(
mTextureWidth
)
>>
mipLevel
),
1
);
}
int
TextureStorage11
::
getLevelHeight
(
int
mipLevel
)
const
{
return
std
::
max
((
static_cast
<
int
>
(
mTextureHeight
)
>>
mipLevel
),
1
);
}
int
TextureStorage11
::
getLevelDepth
(
int
mipLevel
)
const
{
return
std
::
max
((
static_cast
<
int
>
(
mTextureDepth
)
>>
mipLevel
),
1
);
}
UINT
TextureStorage11
::
getSubresourceIndex
(
int
mipLevel
,
int
layerTarget
)
UINT
TextureStorage11
::
getSubresourceIndex
(
int
mipLevel
,
int
layerTarget
)
{
{
UINT
index
=
0
;
UINT
index
=
0
;
...
@@ -116,9 +131,7 @@ bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsign
...
@@ -116,9 +131,7 @@ bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsign
{
{
GLuint
clientVersion
=
mRenderer
->
getCurrentClientVersion
();
GLuint
clientVersion
=
mRenderer
->
getCurrentClientVersion
();
gl
::
Extents
texSize
(
std
::
max
(
mTextureWidth
>>
level
,
1U
),
gl
::
Extents
texSize
(
getLevelWidth
(
level
),
getLevelHeight
(
level
),
getLevelDepth
(
level
));
std
::
max
(
mTextureHeight
>>
level
,
1U
),
std
::
max
(
mTextureDepth
>>
level
,
1U
));
gl
::
Box
copyArea
(
xoffset
,
yoffset
,
zoffset
,
width
,
height
,
depth
);
gl
::
Box
copyArea
(
xoffset
,
yoffset
,
zoffset
,
width
,
height
,
depth
);
bool
fullCopy
=
copyArea
.
x
==
0
&&
bool
fullCopy
=
copyArea
.
x
==
0
&&
...
@@ -349,10 +362,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
...
@@ -349,10 +362,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
// also needs to keep a reference to the texture.
// also needs to keep a reference to the texture.
mTexture
->
AddRef
();
mTexture
->
AddRef
();
mRenderTarget
[
level
]
=
new
RenderTarget11
(
mRenderer
,
rtv
,
mTexture
,
srv
,
mRenderTarget
[
level
]
=
new
RenderTarget11
(
mRenderer
,
rtv
,
mTexture
,
srv
,
getLevelWidth
(
level
),
getLevelHeight
(
level
),
1
);
std
::
max
(
mTextureWidth
>>
level
,
1U
),
std
::
max
(
mTextureHeight
>>
level
,
1U
),
1
);
}
}
else
if
(
mDepthStencilFormat
!=
DXGI_FORMAT_UNKNOWN
)
else
if
(
mDepthStencilFormat
!=
DXGI_FORMAT_UNKNOWN
)
{
{
...
@@ -376,10 +386,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
...
@@ -376,10 +386,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
// also needs to keep a reference to the texture.
// also needs to keep a reference to the texture.
mTexture
->
AddRef
();
mTexture
->
AddRef
();
mRenderTarget
[
level
]
=
new
RenderTarget11
(
mRenderer
,
dsv
,
mTexture
,
srv
,
mRenderTarget
[
level
]
=
new
RenderTarget11
(
mRenderer
,
dsv
,
mTexture
,
srv
,
getLevelWidth
(
level
),
getLevelHeight
(
level
),
1
);
std
::
max
(
mTextureWidth
>>
level
,
1U
),
std
::
max
(
mTextureHeight
>>
level
,
1U
),
1
);
}
}
else
else
{
{
...
@@ -563,10 +570,7 @@ RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int
...
@@ -563,10 +570,7 @@ RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int
// also needs to keep a reference to the texture.
// also needs to keep a reference to the texture.
mTexture
->
AddRef
();
mTexture
->
AddRef
();
mRenderTarget
[
faceIndex
][
level
]
=
new
RenderTarget11
(
mRenderer
,
rtv
,
mTexture
,
srv
,
mRenderTarget
[
faceIndex
][
level
]
=
new
RenderTarget11
(
mRenderer
,
rtv
,
mTexture
,
srv
,
getLevelWidth
(
level
),
getLevelHeight
(
level
),
1
);
std
::
max
(
mTextureWidth
>>
level
,
1U
),
std
::
max
(
mTextureHeight
>>
level
,
1U
),
1
);
}
}
else
if
(
mDepthStencilFormat
!=
DXGI_FORMAT_UNKNOWN
)
else
if
(
mDepthStencilFormat
!=
DXGI_FORMAT_UNKNOWN
)
{
{
...
@@ -592,10 +596,7 @@ RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int
...
@@ -592,10 +596,7 @@ RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int
// also needs to keep a reference to the texture.
// also needs to keep a reference to the texture.
mTexture
->
AddRef
();
mTexture
->
AddRef
();
mRenderTarget
[
faceIndex
][
level
]
=
new
RenderTarget11
(
mRenderer
,
dsv
,
mTexture
,
srv
,
mRenderTarget
[
faceIndex
][
level
]
=
new
RenderTarget11
(
mRenderer
,
dsv
,
mTexture
,
srv
,
getLevelWidth
(
level
),
getLevelHeight
(
level
),
1
);
std
::
max
(
mTextureWidth
>>
level
,
1U
),
std
::
max
(
mTextureHeight
>>
level
,
1U
),
1
);
}
}
else
else
{
{
...
@@ -805,10 +806,7 @@ RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
...
@@ -805,10 +806,7 @@ RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
// also needs to keep a reference to the texture.
// also needs to keep a reference to the texture.
mTexture
->
AddRef
();
mTexture
->
AddRef
();
mLevelRenderTargets
[
mipLevel
]
=
new
RenderTarget11
(
mRenderer
,
rtv
,
mTexture
,
srv
,
mLevelRenderTargets
[
mipLevel
]
=
new
RenderTarget11
(
mRenderer
,
rtv
,
mTexture
,
srv
,
getLevelWidth
(
mipLevel
),
getLevelHeight
(
mipLevel
),
getLevelDepth
(
mipLevel
));
std
::
max
(
mTextureWidth
>>
mipLevel
,
1U
),
std
::
max
(
mTextureHeight
>>
mipLevel
,
1U
),
std
::
max
(
mTextureDepth
>>
mipLevel
,
1U
));
}
}
else
else
{
{
...
@@ -860,10 +858,7 @@ RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer)
...
@@ -860,10 +858,7 @@ RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer)
// also needs to keep a reference to the texture.
// also needs to keep a reference to the texture.
mTexture
->
AddRef
();
mTexture
->
AddRef
();
mLevelLayerRenderTargets
[
key
]
=
new
RenderTarget11
(
mRenderer
,
rtv
,
mTexture
,
srv
,
mLevelLayerRenderTargets
[
key
]
=
new
RenderTarget11
(
mRenderer
,
rtv
,
mTexture
,
srv
,
getLevelWidth
(
mipLevel
),
getLevelHeight
(
mipLevel
),
1
);
std
::
max
(
mTextureWidth
>>
mipLevel
,
1U
),
std
::
max
(
mTextureHeight
>>
mipLevel
,
1U
),
1
);
}
}
else
else
{
{
...
@@ -1046,10 +1041,7 @@ RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int l
...
@@ -1046,10 +1041,7 @@ RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int l
// also needs to keep a reference to the texture.
// also needs to keep a reference to the texture.
mTexture
->
AddRef
();
mTexture
->
AddRef
();
mRenderTargets
[
key
]
=
new
RenderTarget11
(
mRenderer
,
rtv
,
mTexture
,
srv
,
mRenderTargets
[
key
]
=
new
RenderTarget11
(
mRenderer
,
rtv
,
mTexture
,
srv
,
getLevelWidth
(
mipLevel
),
getLevelHeight
(
mipLevel
),
1
);
std
::
max
(
mTextureWidth
>>
mipLevel
,
1U
),
std
::
max
(
mTextureHeight
>>
mipLevel
,
1U
),
1
);
}
}
else
else
{
{
...
...
src/libGLESv2/renderer/d3d11/TextureStorage11.h
View file @
b16b8ed7
...
@@ -54,6 +54,9 @@ class TextureStorage11 : public TextureStorage
...
@@ -54,6 +54,9 @@ class TextureStorage11 : public TextureStorage
protected
:
protected
:
void
generateMipmapLayer
(
RenderTarget11
*
source
,
RenderTarget11
*
dest
);
void
generateMipmapLayer
(
RenderTarget11
*
source
,
RenderTarget11
*
dest
);
int
getLevelWidth
(
int
mipLevel
)
const
;
int
getLevelHeight
(
int
mipLevel
)
const
;
int
getLevelDepth
(
int
mipLevel
)
const
;
Renderer11
*
mRenderer
;
Renderer11
*
mRenderer
;
int
mLodOffset
;
int
mLodOffset
;
...
...
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