Commit c2ca196e by Geoff Lang

Move loadimage to the d3d folder.

BUG=angle:681 Change-Id: Id901d9ae66207ac5e7d2844b8cd1f6a58c4492f6 Reviewed-on: https://chromium-review.googlesource.com/238478Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 04185ac7
...@@ -11,7 +11,7 @@ ...@@ -11,7 +11,7 @@
#include "libANGLE/renderer/d3d/d3d11/copyvertex.h" #include "libANGLE/renderer/d3d/d3d11/copyvertex.h"
#include "libANGLE/renderer/d3d/copyimage.h" #include "libANGLE/renderer/d3d/copyimage.h"
#include "libANGLE/renderer/d3d/generatemip.h" #include "libANGLE/renderer/d3d/generatemip.h"
#include "libANGLE/renderer/loadimage.h" #include "libANGLE/renderer/d3d/loadimage.h"
#include "libANGLE/renderer/Renderer.h" #include "libANGLE/renderer/Renderer.h"
namespace rx namespace rx
......
...@@ -12,7 +12,7 @@ ...@@ -12,7 +12,7 @@
#include "libANGLE/renderer/d3d/d3d9/vertexconversion.h" #include "libANGLE/renderer/d3d/d3d9/vertexconversion.h"
#include "libANGLE/renderer/d3d/copyimage.h" #include "libANGLE/renderer/d3d/copyimage.h"
#include "libANGLE/renderer/d3d/generatemip.h" #include "libANGLE/renderer/d3d/generatemip.h"
#include "libANGLE/renderer/loadimage.h" #include "libANGLE/renderer/d3d/loadimage.h"
namespace rx namespace rx
{ {
......
// //
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
// loadimage.cpp: Defines image loading functions. // loadimage.cpp: Defines image loading functions.
#include "libANGLE/renderer/loadimage.h" #include "libANGLE/renderer/d3d/loadimage.h"
namespace rx namespace rx
{ {
......
// //
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
// loadimage.h: Defines image loading functions // loadimage.h: Defines image loading functions
#ifndef LIBANGLE_RENDERER_LOADIMAGE_H_ #ifndef LIBANGLE_RENDERER_D3D_LOADIMAGE_H_
#define LIBANGLE_RENDERER_LOADIMAGE_H_ #define LIBANGLE_RENDERER_D3D_LOADIMAGE_H_
#include "libANGLE/angletypes.h" #include "libANGLE/angletypes.h"
...@@ -190,4 +190,4 @@ inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_ ...@@ -190,4 +190,4 @@ inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_
#include "loadimage.inl" #include "loadimage.inl"
#endif // LIBANGLE_RENDERER_LOADIMAGE_H_ #endif // LIBANGLE_RENDERER_D3D_LOADIMAGE_H_
// //
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Copyright (c) 2014-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
......
// //
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
// in a separated file for GCC, which can enable SSE usage only per-file, // in a separated file for GCC, which can enable SSE usage only per-file,
// not for code blocks that use SSE2 explicitly. // not for code blocks that use SSE2 explicitly.
#include "libANGLE/renderer/loadimage.h" #include "libANGLE/renderer/d3d/loadimage.h"
#include "common/platform.h" #include "common/platform.h"
......
...@@ -130,10 +130,6 @@ ...@@ -130,10 +130,6 @@
'libANGLE/renderer/VertexArrayImpl.h', 'libANGLE/renderer/VertexArrayImpl.h',
'libANGLE/renderer/Workarounds.h', 'libANGLE/renderer/Workarounds.h',
'libANGLE/renderer/imageformats.h', 'libANGLE/renderer/imageformats.h',
'libANGLE/renderer/loadimage.cpp',
'libANGLE/renderer/loadimage.h',
'libANGLE/renderer/loadimage.inl',
'libANGLE/renderer/loadimageSSE2.cpp',
'libANGLE/validationES.cpp', 'libANGLE/validationES.cpp',
'libANGLE/validationES.h', 'libANGLE/validationES.h',
'libANGLE/validationES2.cpp', 'libANGLE/validationES2.cpp',
...@@ -168,6 +164,10 @@ ...@@ -168,6 +164,10 @@
'libANGLE/renderer/d3d/IndexBuffer.h', 'libANGLE/renderer/d3d/IndexBuffer.h',
'libANGLE/renderer/d3d/IndexDataManager.cpp', 'libANGLE/renderer/d3d/IndexDataManager.cpp',
'libANGLE/renderer/d3d/IndexDataManager.h', 'libANGLE/renderer/d3d/IndexDataManager.h',
'libANGLE/renderer/d3d/loadimage.cpp',
'libANGLE/renderer/d3d/loadimage.h',
'libANGLE/renderer/d3d/loadimage.inl',
'libANGLE/renderer/d3d/loadimageSSE2.cpp',
'libANGLE/renderer/d3d/MemoryBuffer.cpp', 'libANGLE/renderer/d3d/MemoryBuffer.cpp',
'libANGLE/renderer/d3d/MemoryBuffer.h', 'libANGLE/renderer/d3d/MemoryBuffer.h',
'libANGLE/renderer/d3d/ProgramD3D.cpp', 'libANGLE/renderer/d3d/ProgramD3D.cpp',
......
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