Commit c53507ca by Corentin Wallez Committed by Commit Bot

Noop cleanups to Renderer11.h and Renderer9.h

BUG= Change-Id: I1cdaa61fa00cc418b3c0b4d9e8270e780ff0d8a6 Reviewed-on: https://chromium-review.googlesource.com/365737Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
parent e93d24ef
......@@ -106,7 +106,7 @@ class Renderer11 : public RendererD3D
virtual ~Renderer11();
egl::Error initialize() override;
virtual bool resetDevice();
bool resetDevice() override;
egl::ConfigSet generateConfigs() override;
void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override;
......@@ -127,8 +127,11 @@ class Renderer11 : public RendererD3D
GLenum depthBufferFormat,
EGLint orientation) override;
virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler);
virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture);
gl::Error setSamplerState(gl::SamplerType type,
int index,
gl::Texture *texture,
const gl::SamplerState &sampler) override;
gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) override;
gl::Error setUniformBuffers(const gl::ContextState &data,
const std::vector<GLint> &vertexUniformBuffers,
......@@ -171,7 +174,7 @@ class Renderer11 : public RendererD3D
bool getNV12TextureSupport() const;
virtual int getMajorShaderModel() const;
int getMajorShaderModel() const override;
int getMinorShaderModel() const override;
std::string getShaderModelSuffix() const override;
......@@ -293,9 +296,13 @@ class Renderer11 : public RendererD3D
gl::DebugAnnotator *getAnnotator();
// Buffer-to-texture and Texture-to-buffer copies
virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override;
gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack,
unsigned int offset,
RenderTargetD3D *destRenderTarget,
GLenum destinationFormat,
GLenum sourcePixelsType,
const gl::Box &destArea) override;
void markAllStateDirty();
gl::Error packPixels(const TextureHelper11 &textureHelper,
......
......@@ -69,7 +69,7 @@ class Renderer9 : public RendererD3D
virtual ~Renderer9();
egl::Error initialize() override;
virtual bool resetDevice();
bool resetDevice() override;
egl::ConfigSet generateConfigs() override;
void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override;
......@@ -101,8 +101,11 @@ class Renderer9 : public RendererD3D
gl::Error createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader);
HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer);
HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer);
virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler);
virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture);
gl::Error setSamplerState(gl::SamplerType type,
int index,
gl::Texture *texture,
const gl::SamplerState &sampler) override;
gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) override;
gl::Error setUniformBuffers(const gl::ContextState &data,
const std::vector<GLint> &vertexUniformBuffers,
......@@ -145,7 +148,7 @@ class Renderer9 : public RendererD3D
const gl::FramebufferAttachment *colorBuffer,
const gl::FramebufferAttachment *depthStencilBuffer);
virtual void markAllStateDirty();
void markAllStateDirty();
// lost device
bool testDeviceLost() override;
......@@ -165,7 +168,7 @@ class Renderer9 : public RendererD3D
bool getShareHandleSupport() const;
virtual int getMajorShaderModel() const;
int getMajorShaderModel() const override;
int getMinorShaderModel() const override;
std::string getShaderModelSuffix() const override;
......@@ -238,7 +241,7 @@ class Renderer9 : public RendererD3D
gl::Error generateMipmap(ImageD3D *dest, ImageD3D *source) override;
gl::Error generateMipmapUsingD3D(TextureStorage *storage,
const gl::TextureState &textureState) override;
virtual TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain);
TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) override;
TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage) override;
TextureStorage *createTextureStorageExternal(
egl::Stream *stream,
......@@ -277,14 +280,13 @@ class Renderer9 : public RendererD3D
const egl::AttributeMap &attribs) override;
// Buffer-to-texture and Texture-to-buffer copies
virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
// EXT_debug_marker
void insertEventMarker(GLsizei length, const char *marker);
void pushGroupMarker(GLsizei length, const char *marker);
void popGroupMarker();
bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override;
gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack,
unsigned int offset,
RenderTargetD3D *destRenderTarget,
GLenum destinationFormat,
GLenum sourcePixelsType,
const gl::Box &destArea) override;
// D3D9-renderer specific methods
gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
......
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