Commit cb8b4a57 by Clemen Deng Committed by Commit Bot

Rename "opengl32" to "libGL"

Bug: angleproject:3651 Change-Id: I1af052da9bc2f64f2f29ea411902272987f21a0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688178 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 169a14ec
......@@ -785,9 +785,9 @@ angle_libGLESv2("libGLESv2_with_capture") {
}
if (is_win) {
angle_shared_library("openGL32") {
sources = opengl32_sources
output_name = "openGL32${angle_libs_suffix}"
angle_shared_library("libGL") {
sources = libgl_sources
output_name = "openGL32"
configs += [
":angle_gl_visibility_config",
......@@ -797,7 +797,7 @@ if (is_win) {
defines = [
"ANGLE_CAPTURE_ENABLED=0",
"OPENGL32_IMPLEMENTATION",
"LIBGL_IMPLEMENTATION",
]
deps = [
......
......@@ -12,7 +12,7 @@ from datetime import date
import registry_xml
out_file_name_gles = "../src/libGLESv2/proc_table_egl_autogen.cpp"
out_file_name_gl = "../src/openGL32/proc_table_wgl_autogen.cpp"
out_file_name_gl = "../src/libGL/proc_table_wgl_autogen.cpp"
# The EGL_ANGLE_explicit_context extension is generated differently from other extensions.
# Toggle generation here.
......@@ -57,19 +57,19 @@ includes_gles = """#include "libGLESv2/proc_table_egl.h"
#include "platform/Platform.h"
"""
includes_gl = """#include "openGL32/proc_table_wgl.h"
#include "openGL32/entry_points_wgl.h"
#include "openGL32/entry_points_gl_1_0_autogen.h"
#include "openGL32/entry_points_gl_1_1_autogen.h"
#include "openGL32/entry_points_gl_1_2_autogen.h"
#include "openGL32/entry_points_gl_1_3_autogen.h"
#include "openGL32/entry_points_gl_1_4_autogen.h"
#include "openGL32/entry_points_gl_1_5_autogen.h"
#include "openGL32/entry_points_gl_2_0_autogen.h"
#include "openGL32/entry_points_gl_2_1_autogen.h"
#include "openGL32/entry_points_gl_3_0_autogen.h"
#include "openGL32/entry_points_gl_3_1_autogen.h"
includes_gl = """#include "libGL/proc_table_wgl.h"
#include "libGL/entry_points_wgl.h"
#include "libGL/entry_points_gl_1_0_autogen.h"
#include "libGL/entry_points_gl_1_1_autogen.h"
#include "libGL/entry_points_gl_1_2_autogen.h"
#include "libGL/entry_points_gl_1_3_autogen.h"
#include "libGL/entry_points_gl_1_4_autogen.h"
#include "libGL/entry_points_gl_1_5_autogen.h"
#include "libGL/entry_points_gl_2_0_autogen.h"
#include "libGL/entry_points_gl_2_1_autogen.h"
#include "libGL/entry_points_gl_3_0_autogen.h"
#include "libGL/entry_points_gl_3_1_autogen.h"
#include "platform/Platform.h"
"""
......
......@@ -94,7 +94,7 @@
"GL/EGL entry points:scripts/entry_point_packed_gl_enums.json":
"08665ca9ebf22fa759c1ce0e965a200d",
"GL/EGL entry points:scripts/generate_entry_points.py":
"b19e7ebed619b1a41702849c1d741e0d",
"9d9b4797c1da3644923e83396a040b97",
"GL/EGL entry points:scripts/gl.xml":
"b470cb06b06cbbe7adb2c8129ec85708",
"GL/EGL entry points:scripts/gl_angle_ext.xml":
......@@ -189,6 +189,50 @@
"8eb20c13d38138483d42f898400ef176",
"GL/EGL entry points:src/libANGLE/validationGL3_autogen.h":
"1bd2846baa868d579bc4f619dc59a93c",
"GL/EGL entry points:src/libGL/entry_points_gl_1_0_autogen.cpp":
"65efdf7fcf3d7b12f936db5c6c7f1c32",
"GL/EGL entry points:src/libGL/entry_points_gl_1_0_autogen.h":
"ba9a7d0ce72bca6f11d12b3a8a3e95c1",
"GL/EGL entry points:src/libGL/entry_points_gl_1_1_autogen.cpp":
"7b3230b667a6ff00933f58223d958f89",
"GL/EGL entry points:src/libGL/entry_points_gl_1_1_autogen.h":
"1b675cfae8fa5e5d79032d480b9d098f",
"GL/EGL entry points:src/libGL/entry_points_gl_1_2_autogen.cpp":
"247f0973fb17a46cf02d97fe3647ff86",
"GL/EGL entry points:src/libGL/entry_points_gl_1_2_autogen.h":
"55ae51cd45fb87f44479abe7918ccc45",
"GL/EGL entry points:src/libGL/entry_points_gl_1_3_autogen.cpp":
"fdbffcd6b9bc4e6765cfa027c0645564",
"GL/EGL entry points:src/libGL/entry_points_gl_1_3_autogen.h":
"5cd2206947c56f33948eab34a85b9d18",
"GL/EGL entry points:src/libGL/entry_points_gl_1_4_autogen.cpp":
"8a4db0a0dd18a3d43bff54d77aa5d56e",
"GL/EGL entry points:src/libGL/entry_points_gl_1_4_autogen.h":
"3a2922db3bd9637a067b61f3099989d2",
"GL/EGL entry points:src/libGL/entry_points_gl_1_5_autogen.cpp":
"d5964ecec41afd6a0da980e1aedf9abd",
"GL/EGL entry points:src/libGL/entry_points_gl_1_5_autogen.h":
"ba307366eed3707a79e682aba990c2ba",
"GL/EGL entry points:src/libGL/entry_points_gl_2_0_autogen.cpp":
"73a6c7a872080b6c0b056159e9bcfcc0",
"GL/EGL entry points:src/libGL/entry_points_gl_2_0_autogen.h":
"1e9622afa89718fc65d2801848780691",
"GL/EGL entry points:src/libGL/entry_points_gl_2_1_autogen.cpp":
"c1e596d66b764e76cccbd4f726312d9b",
"GL/EGL entry points:src/libGL/entry_points_gl_2_1_autogen.h":
"4a368fe42f9b690ccec8a0492e9d0f2d",
"GL/EGL entry points:src/libGL/entry_points_gl_3_0_autogen.cpp":
"891bb91af9a61dddb10602a8d59392fc",
"GL/EGL entry points:src/libGL/entry_points_gl_3_0_autogen.h":
"a04b4fe60f275cbb405858498cc3a411",
"GL/EGL entry points:src/libGL/entry_points_gl_3_1_autogen.cpp":
"3c8d595677596847aa1e8e625d5f0fe2",
"GL/EGL entry points:src/libGL/entry_points_gl_3_1_autogen.h":
"0bd4aaf736f40589f668fdd381b87788",
"GL/EGL entry points:src/libGL/libGL_autogen.cpp":
"2ee47347a7d1f3f85944c772398c7ef8",
"GL/EGL entry points:src/libGL/libGL_autogen.def":
"8ff022ce11382a0b4adbd05b559ad59c",
"GL/EGL entry points:src/libGLESv2/entry_points_gles_1_0_autogen.cpp":
"d9882eb5eb7002955c0e6969288dc595",
"GL/EGL entry points:src/libGLESv2/entry_points_gles_1_0_autogen.h":
......@@ -215,50 +259,6 @@
"fca8c7d5ec90a68a6ad062fc4edf67e4",
"GL/EGL entry points:src/libGLESv2/libGLESv2_with_capture_autogen.def":
"45eecb859db4e21d7591e5819ebd81dd",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_0_autogen.cpp":
"f388cf1698bfd71f25939123f7a3952c",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_0_autogen.h":
"8e91307664a1049e2db42d651fd42be7",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_1_autogen.cpp":
"f65fbeda26f604854f12d26ab12bc5b1",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_1_autogen.h":
"0f011b953435f9e83e61b6826209753b",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_2_autogen.cpp":
"4151b24a282c8bd208b540f7cef66f8c",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_2_autogen.h":
"1a6a2956bc3dbb4703378b3142778ff2",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_3_autogen.cpp":
"b8368e4652929d3bde0a534581fc5ee7",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_3_autogen.h":
"1e0fd2fdb8e46c635432c4f558f1bdf3",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_4_autogen.cpp":
"0058f2e4df2a9b9a51c6411ea7b7b37c",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_4_autogen.h":
"54fef88d63c0c0e99489120d2d16109a",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_5_autogen.cpp":
"c4a2f5718ecb77b57f2d532da3965be2",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_5_autogen.h":
"13f8c37ceaea5fd4bda59ddc8a0fe7b2",
"GL/EGL entry points:src/openGL32/entry_points_gl_2_0_autogen.cpp":
"adde9e6cbbc307630b0334436cb59987",
"GL/EGL entry points:src/openGL32/entry_points_gl_2_0_autogen.h":
"127e74bf62c027d9e45b5639bef75901",
"GL/EGL entry points:src/openGL32/entry_points_gl_2_1_autogen.cpp":
"7bdbfb2f47d6c18c4caa889139d2a2cb",
"GL/EGL entry points:src/openGL32/entry_points_gl_2_1_autogen.h":
"11b3e2a032ad44b6cdd977e3d2c81232",
"GL/EGL entry points:src/openGL32/entry_points_gl_3_0_autogen.cpp":
"72c1cefaa62898b564926d4bfb12f22d",
"GL/EGL entry points:src/openGL32/entry_points_gl_3_0_autogen.h":
"e57885db7752cfa8304975e487f652cf",
"GL/EGL entry points:src/openGL32/entry_points_gl_3_1_autogen.cpp":
"6121303d87596b520e3cd7f26eb051a0",
"GL/EGL entry points:src/openGL32/entry_points_gl_3_1_autogen.h":
"7e52688552b82d6aaff263a63de9018d",
"GL/EGL entry points:src/openGL32/openGL32_autogen.cpp":
"e61b400467d91519d168a9544f863c6d",
"GL/EGL entry points:src/openGL32/openGL32_autogen.def":
"927bd64e7971581eb2d0042f69e8975c",
"GL/EGL/WGL loader:scripts/egl.xml":
"842e24514c4cfe09fba703c17a0fd292",
"GL/EGL/WGL loader:scripts/egl_angle_ext.xml":
......@@ -568,7 +568,7 @@
"proc table:scripts/egl_angle_ext.xml":
"fc2e249239fb1365f6d145cdf1a3cfcf",
"proc table:scripts/gen_proc_table.py":
"b41bdf1c5dacfba6089a66b903ea6d13",
"3c988387fd8d368ea3a660b869867660",
"proc table:scripts/gl.xml":
"b470cb06b06cbbe7adb2c8129ec85708",
"proc table:scripts/gl_angle_ext.xml":
......@@ -577,10 +577,10 @@
"24fa69f5641ed09c8e8a2f9c64fd0260",
"proc table:scripts/wgl.xml":
"aa96419c582af2f6673430e2847693f4",
"proc table:src/libGL/proc_table_wgl_autogen.cpp":
"62d8f224776d738d5ee259a5f84528e1",
"proc table:src/libGLESv2/proc_table_egl_autogen.cpp":
"35653e6a70519374b768c7240081fbd1",
"proc table:src/openGL32/proc_table_wgl_autogen.cpp":
"cadecfe9956fc200c643b635b425c15a",
"uniform type:src/common/gen_uniform_type_table.py":
"a741cc301b1617ab0e4d29b35f1d3b96",
"uniform type:src/common/uniform_type_info_autogen.cpp":
......
......@@ -8,7 +8,7 @@
// entry_points_gl_1_0_autogen.cpp:
// Defines the GL 1.0 entry points.
#include "openGL32/entry_points_gl_1_0_autogen.h"
#include "libGL/entry_points_gl_1_0_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
......
......@@ -8,8 +8,8 @@
// entry_points_gl_1_0_autogen.h:
// Defines the GL 1.0 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
#ifndef LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
#define LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
#include <export.h>
#include "angle_gl.h"
......@@ -394,4 +394,4 @@ ANGLE_EXPORT void GL_APIENTRY Vertex4sv(const GLshort *v);
ANGLE_EXPORT void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
} // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
#endif // LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
......@@ -8,7 +8,7 @@
// entry_points_gl_1_1_autogen.cpp:
// Defines the GL 1.1 entry points.
#include "openGL32/entry_points_gl_1_1_autogen.h"
#include "libGL/entry_points_gl_1_1_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
......
......@@ -8,8 +8,8 @@
// entry_points_gl_1_1_autogen.h:
// Defines the GL 1.1 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
#ifndef LIBGL_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
#define LIBGL_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
#include <export.h>
#include "angle_gl.h"
......@@ -102,4 +102,4 @@ ANGLE_EXPORT void GL_APIENTRY VertexPointer(GLint size,
const void *pointer);
} // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
#endif // LIBGL_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
......@@ -8,7 +8,7 @@
// entry_points_gl_1_2_autogen.cpp:
// Defines the GL 1.2 entry points.
#include "openGL32/entry_points_gl_1_2_autogen.h"
#include "libGL/entry_points_gl_1_2_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
......
......@@ -8,8 +8,8 @@
// entry_points_gl_1_2_autogen.h:
// Defines the GL 1.2 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_1_2_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_2_AUTOGEN_H_
#ifndef LIBGL_ENTRY_POINTS_GL_1_2_AUTOGEN_H_
#define LIBGL_ENTRY_POINTS_GL_1_2_AUTOGEN_H_
#include <export.h>
#include "angle_gl.h"
......@@ -57,4 +57,4 @@ ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target,
const void *pixels);
} // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_1_2_AUTOGEN_H_
#endif // LIBGL_ENTRY_POINTS_GL_1_2_AUTOGEN_H_
......@@ -8,7 +8,7 @@
// entry_points_gl_1_3_autogen.cpp:
// Defines the GL 1.3 entry points.
#include "openGL32/entry_points_gl_1_3_autogen.h"
#include "libGL/entry_points_gl_1_3_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
......
......@@ -8,8 +8,8 @@
// entry_points_gl_1_3_autogen.h:
// Defines the GL 1.3 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
#ifndef LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
#define LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
#include <export.h>
#include "angle_gl.h"
......@@ -115,4 +115,4 @@ ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4sv(GLenum target, const GLshort *v);
ANGLE_EXPORT void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert);
} // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
#endif // LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
......@@ -8,7 +8,7 @@
// entry_points_gl_1_4_autogen.cpp:
// Defines the GL 1.4 entry points.
#include "openGL32/entry_points_gl_1_4_autogen.h"
#include "libGL/entry_points_gl_1_4_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
......
......@@ -8,8 +8,8 @@
// entry_points_gl_1_4_autogen.h:
// Defines the GL 1.4 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
#ifndef LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
#define LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
#include <export.h>
#include "angle_gl.h"
......@@ -81,4 +81,4 @@ ANGLE_EXPORT void GL_APIENTRY WindowPos3s(GLshort x, GLshort y, GLshort z);
ANGLE_EXPORT void GL_APIENTRY WindowPos3sv(const GLshort *v);
} // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
#endif // LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
......@@ -8,7 +8,7 @@
// entry_points_gl_1_5_autogen.cpp:
// Defines the GL 1.5 entry points.
#include "openGL32/entry_points_gl_1_5_autogen.h"
#include "libGL/entry_points_gl_1_5_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
......
......@@ -8,8 +8,8 @@
// entry_points_gl_1_5_autogen.h:
// Defines the GL 1.5 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_1_5_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_5_AUTOGEN_H_
#ifndef LIBGL_ENTRY_POINTS_GL_1_5_AUTOGEN_H_
#define LIBGL_ENTRY_POINTS_GL_1_5_AUTOGEN_H_
#include <export.h>
#include "angle_gl.h"
......@@ -49,4 +49,4 @@ ANGLE_EXPORT void *GL_APIENTRY MapBuffer(GLenum target, GLenum access);
ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target);
} // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_1_5_AUTOGEN_H_
#endif // LIBGL_ENTRY_POINTS_GL_1_5_AUTOGEN_H_
......@@ -8,7 +8,7 @@
// entry_points_gl_2_0_autogen.cpp:
// Defines the GL 2.0 entry points.
#include "openGL32/entry_points_gl_2_0_autogen.h"
#include "libGL/entry_points_gl_2_0_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
......
......@@ -8,8 +8,8 @@
// entry_points_gl_2_0_autogen.h:
// Defines the GL 2.0 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_2_0_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_2_0_AUTOGEN_H_
#ifndef LIBGL_ENTRY_POINTS_GL_2_0_AUTOGEN_H_
#define LIBGL_ENTRY_POINTS_GL_2_0_AUTOGEN_H_
#include <export.h>
#include "angle_gl.h"
......@@ -163,4 +163,4 @@ ANGLE_EXPORT void GL_APIENTRY VertexAttribPointer(GLuint index,
const void *pointer);
} // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_2_0_AUTOGEN_H_
#endif // LIBGL_ENTRY_POINTS_GL_2_0_AUTOGEN_H_
......@@ -8,7 +8,7 @@
// entry_points_gl_2_1_autogen.cpp:
// Defines the GL 2.1 entry points.
#include "openGL32/entry_points_gl_2_1_autogen.h"
#include "libGL/entry_points_gl_2_1_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
......
......@@ -8,8 +8,8 @@
// entry_points_gl_2_1_autogen.h:
// Defines the GL 2.1 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
#ifndef LIBGL_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
#define LIBGL_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
#include <export.h>
#include "angle_gl.h"
......@@ -45,4 +45,4 @@ ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location,
const GLfloat *value);
} // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
#endif // LIBGL_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
......@@ -8,7 +8,7 @@
// entry_points_gl_3_0_autogen.cpp:
// Defines the GL 3.0 entry points.
#include "openGL32/entry_points_gl_3_0_autogen.h"
#include "libGL/entry_points_gl_3_0_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
......
......@@ -8,8 +8,8 @@
// entry_points_gl_3_0_autogen.h:
// Defines the GL 3.0 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_3_0_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_3_0_AUTOGEN_H_
#ifndef LIBGL_ENTRY_POINTS_GL_3_0_AUTOGEN_H_
#define LIBGL_ENTRY_POINTS_GL_3_0_AUTOGEN_H_
#include <export.h>
#include "angle_gl.h"
......@@ -167,4 +167,4 @@ ANGLE_EXPORT void GL_APIENTRY
VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
} // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_3_0_AUTOGEN_H_
#endif // LIBGL_ENTRY_POINTS_GL_3_0_AUTOGEN_H_
......@@ -8,7 +8,7 @@
// entry_points_gl_3_1_autogen.cpp:
// Defines the GL 3.1 entry points.
#include "openGL32/entry_points_gl_3_1_autogen.h"
#include "libGL/entry_points_gl_3_1_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
......
......@@ -8,8 +8,8 @@
// entry_points_gl_3_1_autogen.h:
// Defines the GL 3.1 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
#ifndef LIBGL_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
#define LIBGL_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
#include <export.h>
#include "angle_gl.h"
......@@ -65,4 +65,4 @@ ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program,
GLuint uniformBlockBinding);
} // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
#endif // LIBGL_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
......@@ -19,8 +19,8 @@
#include "libANGLE/Thread.h"
#include "libANGLE/queryutils.h"
#include "libANGLE/validationEGL.h"
#include "libGL/proc_table_wgl.h"
#include "libGLESv2/global_state.h"
#include "openGL32/proc_table_wgl.h"
using namespace wgl;
using namespace egl;
......
......@@ -5,8 +5,8 @@
//
// entry_points_wgl.h: Declares the exported WGL functions.
#ifndef OPENGL32_WGL_H_
#define OPENGL32_WGL_H_
#ifndef LIBGL_WGL_H_
#define LIBGL_WGL_H_
// Define _GDI32_ so that wingdi.h doesn't declare functions as imports
#ifndef _GDI32_
......@@ -37,4 +37,4 @@ BOOL GL_APIENTRY wglSwapBuffers(HDC hdc);
} // extern "C"
#endif // OPENGL32_WGL_H_
#endif // LIBGL_WGL_H_
......@@ -70,9 +70,9 @@ BEGIN
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileDescription", "ANGLE openGL32 Dynamic Link Library"
VALUE "FileDescription", "ANGLE OpenGL32 Dynamic Link Library"
VALUE "FileVersion", ANGLE_VERSION_STRING
VALUE "InternalName", "openGL32"
VALUE "InternalName", "libGL"
VALUE "LegalCopyright", "Copyright (C) 2019 Google Inc."
VALUE "OriginalFilename", "openGL32.dll"
VALUE "PrivateBuild", ANGLE_VERSION_STRING
......
......@@ -5,26 +5,26 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// openGL32.cpp: Implements the exported Windows GL functions.
// libGL.cpp: Implements the exported Windows GL functions.
#include "angle_gl.h"
#include "openGL32/entry_points_gl_1_0_autogen.h"
#include "openGL32/entry_points_gl_1_1_autogen.h"
#include "openGL32/entry_points_gl_1_2_autogen.h"
#include "openGL32/entry_points_gl_1_3_autogen.h"
#include "openGL32/entry_points_gl_1_4_autogen.h"
#include "openGL32/entry_points_gl_1_5_autogen.h"
#include "openGL32/entry_points_gl_2_0_autogen.h"
#include "openGL32/entry_points_gl_2_1_autogen.h"
#include "openGL32/entry_points_gl_3_0_autogen.h"
#include "openGL32/entry_points_gl_3_1_autogen.h"
#include "libGL/entry_points_gl_1_0_autogen.h"
#include "libGL/entry_points_gl_1_1_autogen.h"
#include "libGL/entry_points_gl_1_2_autogen.h"
#include "libGL/entry_points_gl_1_3_autogen.h"
#include "libGL/entry_points_gl_1_4_autogen.h"
#include "libGL/entry_points_gl_1_5_autogen.h"
#include "libGL/entry_points_gl_2_0_autogen.h"
#include "libGL/entry_points_gl_2_1_autogen.h"
#include "libGL/entry_points_gl_3_0_autogen.h"
#include "libGL/entry_points_gl_3_1_autogen.h"
#include "common/event_tracer.h"
extern "C" {
// OpenGL32 1.0
// GL 1.0
void GL_APIENTRY glAccum(GLenum op, GLfloat value)
{
return gl::Accum(op, value);
......@@ -1610,7 +1610,7 @@ void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
return gl::Viewport(x, y, width, height);
}
// OpenGL32 1.1
// GL 1.1
GLboolean GL_APIENTRY glAreTexturesResident(GLsizei n,
const GLuint *textures,
GLboolean *residences)
......@@ -1798,7 +1798,7 @@ void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const
return gl::VertexPointer(size, type, stride, pointer);
}
// OpenGL32 1.2
// GL 1.2
void GL_APIENTRY glCopyTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
......@@ -1853,7 +1853,7 @@ void GL_APIENTRY glTexSubImage3D(GLenum target,
type, pixels);
}
// OpenGL32 1.3
// GL 1.3
void GL_APIENTRY glActiveTexture(GLenum texture)
{
return gl::ActiveTexture(texture);
......@@ -2133,7 +2133,7 @@ void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
return gl::SampleCoverage(value, invert);
}
// OpenGL32 1.4
// GL 1.4
void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
return gl::BlendColor(red, green, blue, alpha);
......@@ -2382,7 +2382,7 @@ void GL_APIENTRY glWindowPos3sv(const GLshort *v)
return gl::WindowPos3sv(v);
}
// OpenGL32 1.5
// GL 1.5
void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
{
return gl::BeginQuery(target, id);
......@@ -2478,7 +2478,7 @@ GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
return gl::UnmapBuffer(target);
}
// OpenGL32 2.0
// GL 2.0
void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
{
return gl::AttachShader(program, shader);
......@@ -2982,7 +2982,7 @@ void GL_APIENTRY glVertexAttribPointer(GLuint index,
return gl::VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
// OpenGL32 2.1
// GL 2.1
void GL_APIENTRY glUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
......@@ -3031,7 +3031,7 @@ void GL_APIENTRY glUniformMatrix4x3fv(GLint location,
return gl::UniformMatrix4x3fv(location, count, transpose, value);
}
// OpenGL32 3.0
// GL 3.0
void GL_APIENTRY glBeginConditionalRender(GLuint id, GLenum mode)
{
return gl::BeginConditionalRender(id, mode);
......@@ -3506,7 +3506,7 @@ glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, co
return gl::VertexAttribIPointer(index, size, type, stride, pointer);
}
// OpenGL32 3.1
// GL 3.1
void GL_APIENTRY glCopyBufferSubData(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
......
......@@ -7,7 +7,7 @@
LIBRARY openGL32
EXPORTS
; OpenGL32 1.0
; GL 1.0
glAccum
glAlphaFunc
glBegin
......@@ -315,7 +315,7 @@ EXPORTS
glVertex4sv
glViewport
; OpenGL32 1.1
; GL 1.1
glAreTexturesResident
glArrayElement
glBindTexture
......@@ -347,13 +347,13 @@ EXPORTS
glTexSubImage2D
glVertexPointer
; OpenGL32 1.2
; GL 1.2
glCopyTexSubImage3D
glDrawRangeElements
glTexImage3D
glTexSubImage3D
; OpenGL32 1.3
; GL 1.3
glActiveTexture
glClientActiveTexture
glCompressedTexImage1D
......@@ -401,7 +401,7 @@ EXPORTS
glMultiTexCoord4sv
glSampleCoverage
; OpenGL32 1.4
; GL 1.4
glBlendColor
glBlendEquation
glBlendFuncSeparate
......@@ -450,7 +450,7 @@ EXPORTS
glWindowPos3s
glWindowPos3sv
; OpenGL32 1.5
; GL 1.5
glBeginQuery
glBindBuffer
glBufferData
......@@ -471,7 +471,7 @@ EXPORTS
glMapBuffer
glUnmapBuffer
; OpenGL32 2.0
; GL 2.0
glAttachShader
glBindAttribLocation
glBlendEquationSeparate
......@@ -566,7 +566,7 @@ EXPORTS
glVertexAttrib4usv
glVertexAttribPointer
; OpenGL32 2.1
; GL 2.1
glUniformMatrix2x3fv
glUniformMatrix2x4fv
glUniformMatrix3x2fv
......@@ -574,7 +574,7 @@ EXPORTS
glUniformMatrix4x2fv
glUniformMatrix4x3fv
; OpenGL32 3.0
; GL 3.0
glBeginConditionalRender
glBeginTransformFeedback
glBindBufferBase
......@@ -660,7 +660,7 @@ EXPORTS
glVertexAttribI4usv
glVertexAttribIPointer
; OpenGL32 3.1
; GL 3.1
glCopyBufferSubData
glDrawArraysInstanced
glDrawElementsInstanced
......
......@@ -7,8 +7,8 @@
// Mapping from a string entry point name to function address.
//
#ifndef OPENGL32_PROC_TABLE_H_
#define OPENGL32_PROC_TABLE_H_
#ifndef LIBGL_PROC_TABLE_H_
#define LIBGL_PROC_TABLE_H_
// Define _GDI32_ so that wingdi.h doesn't declare functions as imports
#ifndef _GDI32_
......@@ -29,4 +29,4 @@ extern wgl::ProcEntry g_procTable[];
extern size_t g_numProcs;
} // namespace wgl
#endif // OPENGL32_PROC_TABLE_H_
#endif // LIBGL_PROC_TABLE_H_
......@@ -9,19 +9,19 @@
// Mapping from a string entry point name to function address.
//
#include "openGL32/proc_table_wgl.h"
#include "libGL/proc_table_wgl.h"
#include "openGL32/entry_points_gl_1_0_autogen.h"
#include "openGL32/entry_points_gl_1_1_autogen.h"
#include "openGL32/entry_points_gl_1_2_autogen.h"
#include "openGL32/entry_points_gl_1_3_autogen.h"
#include "openGL32/entry_points_gl_1_4_autogen.h"
#include "openGL32/entry_points_gl_1_5_autogen.h"
#include "openGL32/entry_points_gl_2_0_autogen.h"
#include "openGL32/entry_points_gl_2_1_autogen.h"
#include "openGL32/entry_points_gl_3_0_autogen.h"
#include "openGL32/entry_points_gl_3_1_autogen.h"
#include "openGL32/entry_points_wgl.h"
#include "libGL/entry_points_gl_1_0_autogen.h"
#include "libGL/entry_points_gl_1_1_autogen.h"
#include "libGL/entry_points_gl_1_2_autogen.h"
#include "libGL/entry_points_gl_1_3_autogen.h"
#include "libGL/entry_points_gl_1_4_autogen.h"
#include "libGL/entry_points_gl_1_5_autogen.h"
#include "libGL/entry_points_gl_2_0_autogen.h"
#include "libGL/entry_points_gl_2_1_autogen.h"
#include "libGL/entry_points_gl_3_0_autogen.h"
#include "libGL/entry_points_gl_3_1_autogen.h"
#include "libGL/entry_points_wgl.h"
#include "platform/Platform.h"
#define P(FUNC) reinterpret_cast<PROC>(FUNC)
......
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by libGLESv2.rc
// Used by libGL.rc
// Next default values for new objects
//
......
......@@ -972,41 +972,41 @@ libangle_null_sources = [
"src/libANGLE/renderer/null/VertexArrayNULL.h",
]
opengl32_sources = [
libgl_sources = [
"src/common/angleutils.h",
"src/common/debug.h",
"src/libANGLE/entry_points_enum_autogen.h",
"src/libANGLE/entry_points_utils.h",
"src/libGLESv2/global_state.cpp",
"src/libGLESv2/global_state.h",
"src/openGL32/entry_points_gl_1_0_autogen.cpp",
"src/openGL32/entry_points_gl_1_0_autogen.h",
"src/openGL32/entry_points_gl_1_1_autogen.cpp",
"src/openGL32/entry_points_gl_1_1_autogen.h",
"src/openGL32/entry_points_gl_1_2_autogen.cpp",
"src/openGL32/entry_points_gl_1_2_autogen.h",
"src/openGL32/entry_points_gl_1_3_autogen.cpp",
"src/openGL32/entry_points_gl_1_3_autogen.h",
"src/openGL32/entry_points_gl_1_4_autogen.cpp",
"src/openGL32/entry_points_gl_1_4_autogen.h",
"src/openGL32/entry_points_gl_1_5_autogen.cpp",
"src/openGL32/entry_points_gl_1_5_autogen.h",
"src/openGL32/entry_points_gl_2_0_autogen.cpp",
"src/openGL32/entry_points_gl_2_0_autogen.h",
"src/openGL32/entry_points_gl_2_1_autogen.cpp",
"src/openGL32/entry_points_gl_2_1_autogen.h",
"src/openGL32/entry_points_gl_3_0_autogen.cpp",
"src/openGL32/entry_points_gl_3_0_autogen.h",
"src/openGL32/entry_points_gl_3_1_autogen.cpp",
"src/openGL32/entry_points_gl_3_1_autogen.h",
"src/openGL32/entry_points_wgl.cpp",
"src/openGL32/entry_points_wgl.h",
"src/openGL32/openGL32_autogen.cpp",
"src/openGL32/openGL32_autogen.def",
"src/openGL32/openGL32.rc",
"src/openGL32/proc_table_wgl.h",
"src/openGL32/proc_table_wgl_autogen.cpp",
"src/openGL32/resource.h",
"src/libGL/entry_points_gl_1_0_autogen.cpp",
"src/libGL/entry_points_gl_1_0_autogen.h",
"src/libGL/entry_points_gl_1_1_autogen.cpp",
"src/libGL/entry_points_gl_1_1_autogen.h",
"src/libGL/entry_points_gl_1_2_autogen.cpp",
"src/libGL/entry_points_gl_1_2_autogen.h",
"src/libGL/entry_points_gl_1_3_autogen.cpp",
"src/libGL/entry_points_gl_1_3_autogen.h",
"src/libGL/entry_points_gl_1_4_autogen.cpp",
"src/libGL/entry_points_gl_1_4_autogen.h",
"src/libGL/entry_points_gl_1_5_autogen.cpp",
"src/libGL/entry_points_gl_1_5_autogen.h",
"src/libGL/entry_points_gl_2_0_autogen.cpp",
"src/libGL/entry_points_gl_2_0_autogen.h",
"src/libGL/entry_points_gl_2_1_autogen.cpp",
"src/libGL/entry_points_gl_2_1_autogen.h",
"src/libGL/entry_points_gl_3_0_autogen.cpp",
"src/libGL/entry_points_gl_3_0_autogen.h",
"src/libGL/entry_points_gl_3_1_autogen.cpp",
"src/libGL/entry_points_gl_3_1_autogen.h",
"src/libGL/entry_points_wgl.cpp",
"src/libGL/entry_points_wgl.h",
"src/libGL/libGL_autogen.cpp",
"src/libGL/libGL_autogen.def",
"src/libGL/libGL.rc",
"src/libGL/proc_table_wgl.h",
"src/libGL/proc_table_wgl_autogen.cpp",
"src/libGL/resource.h",
]
libglesv2_sources = [
......
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