Commit cb8b4a57 by Clemen Deng Committed by Commit Bot

Rename "opengl32" to "libGL"

Bug: angleproject:3651 Change-Id: I1af052da9bc2f64f2f29ea411902272987f21a0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688178 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 169a14ec
...@@ -785,9 +785,9 @@ angle_libGLESv2("libGLESv2_with_capture") { ...@@ -785,9 +785,9 @@ angle_libGLESv2("libGLESv2_with_capture") {
} }
if (is_win) { if (is_win) {
angle_shared_library("openGL32") { angle_shared_library("libGL") {
sources = opengl32_sources sources = libgl_sources
output_name = "openGL32${angle_libs_suffix}" output_name = "openGL32"
configs += [ configs += [
":angle_gl_visibility_config", ":angle_gl_visibility_config",
...@@ -797,7 +797,7 @@ if (is_win) { ...@@ -797,7 +797,7 @@ if (is_win) {
defines = [ defines = [
"ANGLE_CAPTURE_ENABLED=0", "ANGLE_CAPTURE_ENABLED=0",
"OPENGL32_IMPLEMENTATION", "LIBGL_IMPLEMENTATION",
] ]
deps = [ deps = [
......
...@@ -12,7 +12,7 @@ from datetime import date ...@@ -12,7 +12,7 @@ from datetime import date
import registry_xml import registry_xml
out_file_name_gles = "../src/libGLESv2/proc_table_egl_autogen.cpp" out_file_name_gles = "../src/libGLESv2/proc_table_egl_autogen.cpp"
out_file_name_gl = "../src/openGL32/proc_table_wgl_autogen.cpp" out_file_name_gl = "../src/libGL/proc_table_wgl_autogen.cpp"
# The EGL_ANGLE_explicit_context extension is generated differently from other extensions. # The EGL_ANGLE_explicit_context extension is generated differently from other extensions.
# Toggle generation here. # Toggle generation here.
...@@ -57,19 +57,19 @@ includes_gles = """#include "libGLESv2/proc_table_egl.h" ...@@ -57,19 +57,19 @@ includes_gles = """#include "libGLESv2/proc_table_egl.h"
#include "platform/Platform.h" #include "platform/Platform.h"
""" """
includes_gl = """#include "openGL32/proc_table_wgl.h" includes_gl = """#include "libGL/proc_table_wgl.h"
#include "openGL32/entry_points_wgl.h" #include "libGL/entry_points_wgl.h"
#include "openGL32/entry_points_gl_1_0_autogen.h" #include "libGL/entry_points_gl_1_0_autogen.h"
#include "openGL32/entry_points_gl_1_1_autogen.h" #include "libGL/entry_points_gl_1_1_autogen.h"
#include "openGL32/entry_points_gl_1_2_autogen.h" #include "libGL/entry_points_gl_1_2_autogen.h"
#include "openGL32/entry_points_gl_1_3_autogen.h" #include "libGL/entry_points_gl_1_3_autogen.h"
#include "openGL32/entry_points_gl_1_4_autogen.h" #include "libGL/entry_points_gl_1_4_autogen.h"
#include "openGL32/entry_points_gl_1_5_autogen.h" #include "libGL/entry_points_gl_1_5_autogen.h"
#include "openGL32/entry_points_gl_2_0_autogen.h" #include "libGL/entry_points_gl_2_0_autogen.h"
#include "openGL32/entry_points_gl_2_1_autogen.h" #include "libGL/entry_points_gl_2_1_autogen.h"
#include "openGL32/entry_points_gl_3_0_autogen.h" #include "libGL/entry_points_gl_3_0_autogen.h"
#include "openGL32/entry_points_gl_3_1_autogen.h" #include "libGL/entry_points_gl_3_1_autogen.h"
#include "platform/Platform.h" #include "platform/Platform.h"
""" """
......
...@@ -94,7 +94,7 @@ ...@@ -94,7 +94,7 @@
"GL/EGL entry points:scripts/entry_point_packed_gl_enums.json": "GL/EGL entry points:scripts/entry_point_packed_gl_enums.json":
"08665ca9ebf22fa759c1ce0e965a200d", "08665ca9ebf22fa759c1ce0e965a200d",
"GL/EGL entry points:scripts/generate_entry_points.py": "GL/EGL entry points:scripts/generate_entry_points.py":
"b19e7ebed619b1a41702849c1d741e0d", "9d9b4797c1da3644923e83396a040b97",
"GL/EGL entry points:scripts/gl.xml": "GL/EGL entry points:scripts/gl.xml":
"b470cb06b06cbbe7adb2c8129ec85708", "b470cb06b06cbbe7adb2c8129ec85708",
"GL/EGL entry points:scripts/gl_angle_ext.xml": "GL/EGL entry points:scripts/gl_angle_ext.xml":
...@@ -189,6 +189,50 @@ ...@@ -189,6 +189,50 @@
"8eb20c13d38138483d42f898400ef176", "8eb20c13d38138483d42f898400ef176",
"GL/EGL entry points:src/libANGLE/validationGL3_autogen.h": "GL/EGL entry points:src/libANGLE/validationGL3_autogen.h":
"1bd2846baa868d579bc4f619dc59a93c", "1bd2846baa868d579bc4f619dc59a93c",
"GL/EGL entry points:src/libGL/entry_points_gl_1_0_autogen.cpp":
"65efdf7fcf3d7b12f936db5c6c7f1c32",
"GL/EGL entry points:src/libGL/entry_points_gl_1_0_autogen.h":
"ba9a7d0ce72bca6f11d12b3a8a3e95c1",
"GL/EGL entry points:src/libGL/entry_points_gl_1_1_autogen.cpp":
"7b3230b667a6ff00933f58223d958f89",
"GL/EGL entry points:src/libGL/entry_points_gl_1_1_autogen.h":
"1b675cfae8fa5e5d79032d480b9d098f",
"GL/EGL entry points:src/libGL/entry_points_gl_1_2_autogen.cpp":
"247f0973fb17a46cf02d97fe3647ff86",
"GL/EGL entry points:src/libGL/entry_points_gl_1_2_autogen.h":
"55ae51cd45fb87f44479abe7918ccc45",
"GL/EGL entry points:src/libGL/entry_points_gl_1_3_autogen.cpp":
"fdbffcd6b9bc4e6765cfa027c0645564",
"GL/EGL entry points:src/libGL/entry_points_gl_1_3_autogen.h":
"5cd2206947c56f33948eab34a85b9d18",
"GL/EGL entry points:src/libGL/entry_points_gl_1_4_autogen.cpp":
"8a4db0a0dd18a3d43bff54d77aa5d56e",
"GL/EGL entry points:src/libGL/entry_points_gl_1_4_autogen.h":
"3a2922db3bd9637a067b61f3099989d2",
"GL/EGL entry points:src/libGL/entry_points_gl_1_5_autogen.cpp":
"d5964ecec41afd6a0da980e1aedf9abd",
"GL/EGL entry points:src/libGL/entry_points_gl_1_5_autogen.h":
"ba307366eed3707a79e682aba990c2ba",
"GL/EGL entry points:src/libGL/entry_points_gl_2_0_autogen.cpp":
"73a6c7a872080b6c0b056159e9bcfcc0",
"GL/EGL entry points:src/libGL/entry_points_gl_2_0_autogen.h":
"1e9622afa89718fc65d2801848780691",
"GL/EGL entry points:src/libGL/entry_points_gl_2_1_autogen.cpp":
"c1e596d66b764e76cccbd4f726312d9b",
"GL/EGL entry points:src/libGL/entry_points_gl_2_1_autogen.h":
"4a368fe42f9b690ccec8a0492e9d0f2d",
"GL/EGL entry points:src/libGL/entry_points_gl_3_0_autogen.cpp":
"891bb91af9a61dddb10602a8d59392fc",
"GL/EGL entry points:src/libGL/entry_points_gl_3_0_autogen.h":
"a04b4fe60f275cbb405858498cc3a411",
"GL/EGL entry points:src/libGL/entry_points_gl_3_1_autogen.cpp":
"3c8d595677596847aa1e8e625d5f0fe2",
"GL/EGL entry points:src/libGL/entry_points_gl_3_1_autogen.h":
"0bd4aaf736f40589f668fdd381b87788",
"GL/EGL entry points:src/libGL/libGL_autogen.cpp":
"2ee47347a7d1f3f85944c772398c7ef8",
"GL/EGL entry points:src/libGL/libGL_autogen.def":
"8ff022ce11382a0b4adbd05b559ad59c",
"GL/EGL entry points:src/libGLESv2/entry_points_gles_1_0_autogen.cpp": "GL/EGL entry points:src/libGLESv2/entry_points_gles_1_0_autogen.cpp":
"d9882eb5eb7002955c0e6969288dc595", "d9882eb5eb7002955c0e6969288dc595",
"GL/EGL entry points:src/libGLESv2/entry_points_gles_1_0_autogen.h": "GL/EGL entry points:src/libGLESv2/entry_points_gles_1_0_autogen.h":
...@@ -215,50 +259,6 @@ ...@@ -215,50 +259,6 @@
"fca8c7d5ec90a68a6ad062fc4edf67e4", "fca8c7d5ec90a68a6ad062fc4edf67e4",
"GL/EGL entry points:src/libGLESv2/libGLESv2_with_capture_autogen.def": "GL/EGL entry points:src/libGLESv2/libGLESv2_with_capture_autogen.def":
"45eecb859db4e21d7591e5819ebd81dd", "45eecb859db4e21d7591e5819ebd81dd",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_0_autogen.cpp":
"f388cf1698bfd71f25939123f7a3952c",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_0_autogen.h":
"8e91307664a1049e2db42d651fd42be7",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_1_autogen.cpp":
"f65fbeda26f604854f12d26ab12bc5b1",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_1_autogen.h":
"0f011b953435f9e83e61b6826209753b",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_2_autogen.cpp":
"4151b24a282c8bd208b540f7cef66f8c",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_2_autogen.h":
"1a6a2956bc3dbb4703378b3142778ff2",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_3_autogen.cpp":
"b8368e4652929d3bde0a534581fc5ee7",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_3_autogen.h":
"1e0fd2fdb8e46c635432c4f558f1bdf3",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_4_autogen.cpp":
"0058f2e4df2a9b9a51c6411ea7b7b37c",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_4_autogen.h":
"54fef88d63c0c0e99489120d2d16109a",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_5_autogen.cpp":
"c4a2f5718ecb77b57f2d532da3965be2",
"GL/EGL entry points:src/openGL32/entry_points_gl_1_5_autogen.h":
"13f8c37ceaea5fd4bda59ddc8a0fe7b2",
"GL/EGL entry points:src/openGL32/entry_points_gl_2_0_autogen.cpp":
"adde9e6cbbc307630b0334436cb59987",
"GL/EGL entry points:src/openGL32/entry_points_gl_2_0_autogen.h":
"127e74bf62c027d9e45b5639bef75901",
"GL/EGL entry points:src/openGL32/entry_points_gl_2_1_autogen.cpp":
"7bdbfb2f47d6c18c4caa889139d2a2cb",
"GL/EGL entry points:src/openGL32/entry_points_gl_2_1_autogen.h":
"11b3e2a032ad44b6cdd977e3d2c81232",
"GL/EGL entry points:src/openGL32/entry_points_gl_3_0_autogen.cpp":
"72c1cefaa62898b564926d4bfb12f22d",
"GL/EGL entry points:src/openGL32/entry_points_gl_3_0_autogen.h":
"e57885db7752cfa8304975e487f652cf",
"GL/EGL entry points:src/openGL32/entry_points_gl_3_1_autogen.cpp":
"6121303d87596b520e3cd7f26eb051a0",
"GL/EGL entry points:src/openGL32/entry_points_gl_3_1_autogen.h":
"7e52688552b82d6aaff263a63de9018d",
"GL/EGL entry points:src/openGL32/openGL32_autogen.cpp":
"e61b400467d91519d168a9544f863c6d",
"GL/EGL entry points:src/openGL32/openGL32_autogen.def":
"927bd64e7971581eb2d0042f69e8975c",
"GL/EGL/WGL loader:scripts/egl.xml": "GL/EGL/WGL loader:scripts/egl.xml":
"842e24514c4cfe09fba703c17a0fd292", "842e24514c4cfe09fba703c17a0fd292",
"GL/EGL/WGL loader:scripts/egl_angle_ext.xml": "GL/EGL/WGL loader:scripts/egl_angle_ext.xml":
...@@ -568,7 +568,7 @@ ...@@ -568,7 +568,7 @@
"proc table:scripts/egl_angle_ext.xml": "proc table:scripts/egl_angle_ext.xml":
"fc2e249239fb1365f6d145cdf1a3cfcf", "fc2e249239fb1365f6d145cdf1a3cfcf",
"proc table:scripts/gen_proc_table.py": "proc table:scripts/gen_proc_table.py":
"b41bdf1c5dacfba6089a66b903ea6d13", "3c988387fd8d368ea3a660b869867660",
"proc table:scripts/gl.xml": "proc table:scripts/gl.xml":
"b470cb06b06cbbe7adb2c8129ec85708", "b470cb06b06cbbe7adb2c8129ec85708",
"proc table:scripts/gl_angle_ext.xml": "proc table:scripts/gl_angle_ext.xml":
...@@ -577,10 +577,10 @@ ...@@ -577,10 +577,10 @@
"24fa69f5641ed09c8e8a2f9c64fd0260", "24fa69f5641ed09c8e8a2f9c64fd0260",
"proc table:scripts/wgl.xml": "proc table:scripts/wgl.xml":
"aa96419c582af2f6673430e2847693f4", "aa96419c582af2f6673430e2847693f4",
"proc table:src/libGL/proc_table_wgl_autogen.cpp":
"62d8f224776d738d5ee259a5f84528e1",
"proc table:src/libGLESv2/proc_table_egl_autogen.cpp": "proc table:src/libGLESv2/proc_table_egl_autogen.cpp":
"35653e6a70519374b768c7240081fbd1", "35653e6a70519374b768c7240081fbd1",
"proc table:src/openGL32/proc_table_wgl_autogen.cpp":
"cadecfe9956fc200c643b635b425c15a",
"uniform type:src/common/gen_uniform_type_table.py": "uniform type:src/common/gen_uniform_type_table.py":
"a741cc301b1617ab0e4d29b35f1d3b96", "a741cc301b1617ab0e4d29b35f1d3b96",
"uniform type:src/common/uniform_type_info_autogen.cpp": "uniform type:src/common/uniform_type_info_autogen.cpp":
......
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
// entry_points_gl_1_0_autogen.cpp: // entry_points_gl_1_0_autogen.cpp:
// Defines the GL 1.0 entry points. // Defines the GL 1.0 entry points.
#include "openGL32/entry_points_gl_1_0_autogen.h" #include "libGL/entry_points_gl_1_0_autogen.h"
#include "libANGLE/Context.h" #include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h" #include "libANGLE/Context.inl.h"
......
...@@ -8,8 +8,8 @@ ...@@ -8,8 +8,8 @@
// entry_points_gl_1_0_autogen.h: // entry_points_gl_1_0_autogen.h:
// Defines the GL 1.0 entry points. // Defines the GL 1.0 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_1_0_AUTOGEN_H_ #ifndef LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_0_AUTOGEN_H_ #define LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
#include <export.h> #include <export.h>
#include "angle_gl.h" #include "angle_gl.h"
...@@ -394,4 +394,4 @@ ANGLE_EXPORT void GL_APIENTRY Vertex4sv(const GLshort *v); ...@@ -394,4 +394,4 @@ ANGLE_EXPORT void GL_APIENTRY Vertex4sv(const GLshort *v);
ANGLE_EXPORT void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height); ANGLE_EXPORT void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
} // namespace gl } // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_1_0_AUTOGEN_H_ #endif // LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
// entry_points_gl_1_1_autogen.cpp: // entry_points_gl_1_1_autogen.cpp:
// Defines the GL 1.1 entry points. // Defines the GL 1.1 entry points.
#include "openGL32/entry_points_gl_1_1_autogen.h" #include "libGL/entry_points_gl_1_1_autogen.h"
#include "libANGLE/Context.h" #include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h" #include "libANGLE/Context.inl.h"
......
...@@ -8,8 +8,8 @@ ...@@ -8,8 +8,8 @@
// entry_points_gl_1_1_autogen.h: // entry_points_gl_1_1_autogen.h:
// Defines the GL 1.1 entry points. // Defines the GL 1.1 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_1_1_AUTOGEN_H_ #ifndef LIBGL_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_1_AUTOGEN_H_ #define LIBGL_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
#include <export.h> #include <export.h>
#include "angle_gl.h" #include "angle_gl.h"
...@@ -102,4 +102,4 @@ ANGLE_EXPORT void GL_APIENTRY VertexPointer(GLint size, ...@@ -102,4 +102,4 @@ ANGLE_EXPORT void GL_APIENTRY VertexPointer(GLint size,
const void *pointer); const void *pointer);
} // namespace gl } // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_1_1_AUTOGEN_H_ #endif // LIBGL_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
// entry_points_gl_1_2_autogen.cpp: // entry_points_gl_1_2_autogen.cpp:
// Defines the GL 1.2 entry points. // Defines the GL 1.2 entry points.
#include "openGL32/entry_points_gl_1_2_autogen.h" #include "libGL/entry_points_gl_1_2_autogen.h"
#include "libANGLE/Context.h" #include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h" #include "libANGLE/Context.inl.h"
......
...@@ -8,8 +8,8 @@ ...@@ -8,8 +8,8 @@
// entry_points_gl_1_2_autogen.h: // entry_points_gl_1_2_autogen.h:
// Defines the GL 1.2 entry points. // Defines the GL 1.2 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_1_2_AUTOGEN_H_ #ifndef LIBGL_ENTRY_POINTS_GL_1_2_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_2_AUTOGEN_H_ #define LIBGL_ENTRY_POINTS_GL_1_2_AUTOGEN_H_
#include <export.h> #include <export.h>
#include "angle_gl.h" #include "angle_gl.h"
...@@ -57,4 +57,4 @@ ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target, ...@@ -57,4 +57,4 @@ ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target,
const void *pixels); const void *pixels);
} // namespace gl } // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_1_2_AUTOGEN_H_ #endif // LIBGL_ENTRY_POINTS_GL_1_2_AUTOGEN_H_
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
// entry_points_gl_1_3_autogen.cpp: // entry_points_gl_1_3_autogen.cpp:
// Defines the GL 1.3 entry points. // Defines the GL 1.3 entry points.
#include "openGL32/entry_points_gl_1_3_autogen.h" #include "libGL/entry_points_gl_1_3_autogen.h"
#include "libANGLE/Context.h" #include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h" #include "libANGLE/Context.inl.h"
......
...@@ -8,8 +8,8 @@ ...@@ -8,8 +8,8 @@
// entry_points_gl_1_3_autogen.h: // entry_points_gl_1_3_autogen.h:
// Defines the GL 1.3 entry points. // Defines the GL 1.3 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_1_3_AUTOGEN_H_ #ifndef LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_3_AUTOGEN_H_ #define LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
#include <export.h> #include <export.h>
#include "angle_gl.h" #include "angle_gl.h"
...@@ -115,4 +115,4 @@ ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4sv(GLenum target, const GLshort *v); ...@@ -115,4 +115,4 @@ ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4sv(GLenum target, const GLshort *v);
ANGLE_EXPORT void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert); ANGLE_EXPORT void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert);
} // namespace gl } // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_1_3_AUTOGEN_H_ #endif // LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
// entry_points_gl_1_4_autogen.cpp: // entry_points_gl_1_4_autogen.cpp:
// Defines the GL 1.4 entry points. // Defines the GL 1.4 entry points.
#include "openGL32/entry_points_gl_1_4_autogen.h" #include "libGL/entry_points_gl_1_4_autogen.h"
#include "libANGLE/Context.h" #include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h" #include "libANGLE/Context.inl.h"
......
...@@ -8,8 +8,8 @@ ...@@ -8,8 +8,8 @@
// entry_points_gl_1_4_autogen.h: // entry_points_gl_1_4_autogen.h:
// Defines the GL 1.4 entry points. // Defines the GL 1.4 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_1_4_AUTOGEN_H_ #ifndef LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_4_AUTOGEN_H_ #define LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
#include <export.h> #include <export.h>
#include "angle_gl.h" #include "angle_gl.h"
...@@ -81,4 +81,4 @@ ANGLE_EXPORT void GL_APIENTRY WindowPos3s(GLshort x, GLshort y, GLshort z); ...@@ -81,4 +81,4 @@ ANGLE_EXPORT void GL_APIENTRY WindowPos3s(GLshort x, GLshort y, GLshort z);
ANGLE_EXPORT void GL_APIENTRY WindowPos3sv(const GLshort *v); ANGLE_EXPORT void GL_APIENTRY WindowPos3sv(const GLshort *v);
} // namespace gl } // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_1_4_AUTOGEN_H_ #endif // LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
// entry_points_gl_1_5_autogen.cpp: // entry_points_gl_1_5_autogen.cpp:
// Defines the GL 1.5 entry points. // Defines the GL 1.5 entry points.
#include "openGL32/entry_points_gl_1_5_autogen.h" #include "libGL/entry_points_gl_1_5_autogen.h"
#include "libANGLE/Context.h" #include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h" #include "libANGLE/Context.inl.h"
......
...@@ -8,8 +8,8 @@ ...@@ -8,8 +8,8 @@
// entry_points_gl_1_5_autogen.h: // entry_points_gl_1_5_autogen.h:
// Defines the GL 1.5 entry points. // Defines the GL 1.5 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_1_5_AUTOGEN_H_ #ifndef LIBGL_ENTRY_POINTS_GL_1_5_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_1_5_AUTOGEN_H_ #define LIBGL_ENTRY_POINTS_GL_1_5_AUTOGEN_H_
#include <export.h> #include <export.h>
#include "angle_gl.h" #include "angle_gl.h"
...@@ -49,4 +49,4 @@ ANGLE_EXPORT void *GL_APIENTRY MapBuffer(GLenum target, GLenum access); ...@@ -49,4 +49,4 @@ ANGLE_EXPORT void *GL_APIENTRY MapBuffer(GLenum target, GLenum access);
ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target); ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target);
} // namespace gl } // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_1_5_AUTOGEN_H_ #endif // LIBGL_ENTRY_POINTS_GL_1_5_AUTOGEN_H_
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
// entry_points_gl_2_0_autogen.cpp: // entry_points_gl_2_0_autogen.cpp:
// Defines the GL 2.0 entry points. // Defines the GL 2.0 entry points.
#include "openGL32/entry_points_gl_2_0_autogen.h" #include "libGL/entry_points_gl_2_0_autogen.h"
#include "libANGLE/Context.h" #include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h" #include "libANGLE/Context.inl.h"
......
...@@ -8,8 +8,8 @@ ...@@ -8,8 +8,8 @@
// entry_points_gl_2_0_autogen.h: // entry_points_gl_2_0_autogen.h:
// Defines the GL 2.0 entry points. // Defines the GL 2.0 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_2_0_AUTOGEN_H_ #ifndef LIBGL_ENTRY_POINTS_GL_2_0_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_2_0_AUTOGEN_H_ #define LIBGL_ENTRY_POINTS_GL_2_0_AUTOGEN_H_
#include <export.h> #include <export.h>
#include "angle_gl.h" #include "angle_gl.h"
...@@ -163,4 +163,4 @@ ANGLE_EXPORT void GL_APIENTRY VertexAttribPointer(GLuint index, ...@@ -163,4 +163,4 @@ ANGLE_EXPORT void GL_APIENTRY VertexAttribPointer(GLuint index,
const void *pointer); const void *pointer);
} // namespace gl } // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_2_0_AUTOGEN_H_ #endif // LIBGL_ENTRY_POINTS_GL_2_0_AUTOGEN_H_
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
// entry_points_gl_2_1_autogen.cpp: // entry_points_gl_2_1_autogen.cpp:
// Defines the GL 2.1 entry points. // Defines the GL 2.1 entry points.
#include "openGL32/entry_points_gl_2_1_autogen.h" #include "libGL/entry_points_gl_2_1_autogen.h"
#include "libANGLE/Context.h" #include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h" #include "libANGLE/Context.inl.h"
......
...@@ -8,8 +8,8 @@ ...@@ -8,8 +8,8 @@
// entry_points_gl_2_1_autogen.h: // entry_points_gl_2_1_autogen.h:
// Defines the GL 2.1 entry points. // Defines the GL 2.1 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_2_1_AUTOGEN_H_ #ifndef LIBGL_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_2_1_AUTOGEN_H_ #define LIBGL_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
#include <export.h> #include <export.h>
#include "angle_gl.h" #include "angle_gl.h"
...@@ -45,4 +45,4 @@ ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location, ...@@ -45,4 +45,4 @@ ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location,
const GLfloat *value); const GLfloat *value);
} // namespace gl } // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_2_1_AUTOGEN_H_ #endif // LIBGL_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
// entry_points_gl_3_0_autogen.cpp: // entry_points_gl_3_0_autogen.cpp:
// Defines the GL 3.0 entry points. // Defines the GL 3.0 entry points.
#include "openGL32/entry_points_gl_3_0_autogen.h" #include "libGL/entry_points_gl_3_0_autogen.h"
#include "libANGLE/Context.h" #include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h" #include "libANGLE/Context.inl.h"
......
...@@ -8,8 +8,8 @@ ...@@ -8,8 +8,8 @@
// entry_points_gl_3_0_autogen.h: // entry_points_gl_3_0_autogen.h:
// Defines the GL 3.0 entry points. // Defines the GL 3.0 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_3_0_AUTOGEN_H_ #ifndef LIBGL_ENTRY_POINTS_GL_3_0_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_3_0_AUTOGEN_H_ #define LIBGL_ENTRY_POINTS_GL_3_0_AUTOGEN_H_
#include <export.h> #include <export.h>
#include "angle_gl.h" #include "angle_gl.h"
...@@ -167,4 +167,4 @@ ANGLE_EXPORT void GL_APIENTRY ...@@ -167,4 +167,4 @@ ANGLE_EXPORT void GL_APIENTRY
VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
} // namespace gl } // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_3_0_AUTOGEN_H_ #endif // LIBGL_ENTRY_POINTS_GL_3_0_AUTOGEN_H_
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
// entry_points_gl_3_1_autogen.cpp: // entry_points_gl_3_1_autogen.cpp:
// Defines the GL 3.1 entry points. // Defines the GL 3.1 entry points.
#include "openGL32/entry_points_gl_3_1_autogen.h" #include "libGL/entry_points_gl_3_1_autogen.h"
#include "libANGLE/Context.h" #include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h" #include "libANGLE/Context.inl.h"
......
...@@ -8,8 +8,8 @@ ...@@ -8,8 +8,8 @@
// entry_points_gl_3_1_autogen.h: // entry_points_gl_3_1_autogen.h:
// Defines the GL 3.1 entry points. // Defines the GL 3.1 entry points.
#ifndef OPENGL32_ENTRY_POINTS_GL_3_1_AUTOGEN_H_ #ifndef LIBGL_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
#define OPENGL32_ENTRY_POINTS_GL_3_1_AUTOGEN_H_ #define LIBGL_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
#include <export.h> #include <export.h>
#include "angle_gl.h" #include "angle_gl.h"
...@@ -65,4 +65,4 @@ ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program, ...@@ -65,4 +65,4 @@ ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program,
GLuint uniformBlockBinding); GLuint uniformBlockBinding);
} // namespace gl } // namespace gl
#endif // OPENGL32_ENTRY_POINTS_GL_3_1_AUTOGEN_H_ #endif // LIBGL_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
...@@ -19,8 +19,8 @@ ...@@ -19,8 +19,8 @@
#include "libANGLE/Thread.h" #include "libANGLE/Thread.h"
#include "libANGLE/queryutils.h" #include "libANGLE/queryutils.h"
#include "libANGLE/validationEGL.h" #include "libANGLE/validationEGL.h"
#include "libGL/proc_table_wgl.h"
#include "libGLESv2/global_state.h" #include "libGLESv2/global_state.h"
#include "openGL32/proc_table_wgl.h"
using namespace wgl; using namespace wgl;
using namespace egl; using namespace egl;
......
...@@ -5,8 +5,8 @@ ...@@ -5,8 +5,8 @@
// //
// entry_points_wgl.h: Declares the exported WGL functions. // entry_points_wgl.h: Declares the exported WGL functions.
#ifndef OPENGL32_WGL_H_ #ifndef LIBGL_WGL_H_
#define OPENGL32_WGL_H_ #define LIBGL_WGL_H_
// Define _GDI32_ so that wingdi.h doesn't declare functions as imports // Define _GDI32_ so that wingdi.h doesn't declare functions as imports
#ifndef _GDI32_ #ifndef _GDI32_
...@@ -37,4 +37,4 @@ BOOL GL_APIENTRY wglSwapBuffers(HDC hdc); ...@@ -37,4 +37,4 @@ BOOL GL_APIENTRY wglSwapBuffers(HDC hdc);
} // extern "C" } // extern "C"
#endif // OPENGL32_WGL_H_ #endif // LIBGL_WGL_H_
...@@ -70,9 +70,9 @@ BEGIN ...@@ -70,9 +70,9 @@ BEGIN
BEGIN BEGIN
BLOCK "040904b0" BLOCK "040904b0"
BEGIN BEGIN
VALUE "FileDescription", "ANGLE openGL32 Dynamic Link Library" VALUE "FileDescription", "ANGLE OpenGL32 Dynamic Link Library"
VALUE "FileVersion", ANGLE_VERSION_STRING VALUE "FileVersion", ANGLE_VERSION_STRING
VALUE "InternalName", "openGL32" VALUE "InternalName", "libGL"
VALUE "LegalCopyright", "Copyright (C) 2019 Google Inc." VALUE "LegalCopyright", "Copyright (C) 2019 Google Inc."
VALUE "OriginalFilename", "openGL32.dll" VALUE "OriginalFilename", "openGL32.dll"
VALUE "PrivateBuild", ANGLE_VERSION_STRING VALUE "PrivateBuild", ANGLE_VERSION_STRING
......
...@@ -5,26 +5,26 @@ ...@@ -5,26 +5,26 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
// openGL32.cpp: Implements the exported Windows GL functions. // libGL.cpp: Implements the exported Windows GL functions.
#include "angle_gl.h" #include "angle_gl.h"
#include "openGL32/entry_points_gl_1_0_autogen.h" #include "libGL/entry_points_gl_1_0_autogen.h"
#include "openGL32/entry_points_gl_1_1_autogen.h" #include "libGL/entry_points_gl_1_1_autogen.h"
#include "openGL32/entry_points_gl_1_2_autogen.h" #include "libGL/entry_points_gl_1_2_autogen.h"
#include "openGL32/entry_points_gl_1_3_autogen.h" #include "libGL/entry_points_gl_1_3_autogen.h"
#include "openGL32/entry_points_gl_1_4_autogen.h" #include "libGL/entry_points_gl_1_4_autogen.h"
#include "openGL32/entry_points_gl_1_5_autogen.h" #include "libGL/entry_points_gl_1_5_autogen.h"
#include "openGL32/entry_points_gl_2_0_autogen.h" #include "libGL/entry_points_gl_2_0_autogen.h"
#include "openGL32/entry_points_gl_2_1_autogen.h" #include "libGL/entry_points_gl_2_1_autogen.h"
#include "openGL32/entry_points_gl_3_0_autogen.h" #include "libGL/entry_points_gl_3_0_autogen.h"
#include "openGL32/entry_points_gl_3_1_autogen.h" #include "libGL/entry_points_gl_3_1_autogen.h"
#include "common/event_tracer.h" #include "common/event_tracer.h"
extern "C" { extern "C" {
// OpenGL32 1.0 // GL 1.0
void GL_APIENTRY glAccum(GLenum op, GLfloat value) void GL_APIENTRY glAccum(GLenum op, GLfloat value)
{ {
return gl::Accum(op, value); return gl::Accum(op, value);
...@@ -1610,7 +1610,7 @@ void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) ...@@ -1610,7 +1610,7 @@ void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
return gl::Viewport(x, y, width, height); return gl::Viewport(x, y, width, height);
} }
// OpenGL32 1.1 // GL 1.1
GLboolean GL_APIENTRY glAreTexturesResident(GLsizei n, GLboolean GL_APIENTRY glAreTexturesResident(GLsizei n,
const GLuint *textures, const GLuint *textures,
GLboolean *residences) GLboolean *residences)
...@@ -1798,7 +1798,7 @@ void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const ...@@ -1798,7 +1798,7 @@ void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const
return gl::VertexPointer(size, type, stride, pointer); return gl::VertexPointer(size, type, stride, pointer);
} }
// OpenGL32 1.2 // GL 1.2
void GL_APIENTRY glCopyTexSubImage3D(GLenum target, void GL_APIENTRY glCopyTexSubImage3D(GLenum target,
GLint level, GLint level,
GLint xoffset, GLint xoffset,
...@@ -1853,7 +1853,7 @@ void GL_APIENTRY glTexSubImage3D(GLenum target, ...@@ -1853,7 +1853,7 @@ void GL_APIENTRY glTexSubImage3D(GLenum target,
type, pixels); type, pixels);
} }
// OpenGL32 1.3 // GL 1.3
void GL_APIENTRY glActiveTexture(GLenum texture) void GL_APIENTRY glActiveTexture(GLenum texture)
{ {
return gl::ActiveTexture(texture); return gl::ActiveTexture(texture);
...@@ -2133,7 +2133,7 @@ void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) ...@@ -2133,7 +2133,7 @@ void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
return gl::SampleCoverage(value, invert); return gl::SampleCoverage(value, invert);
} }
// OpenGL32 1.4 // GL 1.4
void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{ {
return gl::BlendColor(red, green, blue, alpha); return gl::BlendColor(red, green, blue, alpha);
...@@ -2382,7 +2382,7 @@ void GL_APIENTRY glWindowPos3sv(const GLshort *v) ...@@ -2382,7 +2382,7 @@ void GL_APIENTRY glWindowPos3sv(const GLshort *v)
return gl::WindowPos3sv(v); return gl::WindowPos3sv(v);
} }
// OpenGL32 1.5 // GL 1.5
void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
{ {
return gl::BeginQuery(target, id); return gl::BeginQuery(target, id);
...@@ -2478,7 +2478,7 @@ GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) ...@@ -2478,7 +2478,7 @@ GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
return gl::UnmapBuffer(target); return gl::UnmapBuffer(target);
} }
// OpenGL32 2.0 // GL 2.0
void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
{ {
return gl::AttachShader(program, shader); return gl::AttachShader(program, shader);
...@@ -2982,7 +2982,7 @@ void GL_APIENTRY glVertexAttribPointer(GLuint index, ...@@ -2982,7 +2982,7 @@ void GL_APIENTRY glVertexAttribPointer(GLuint index,
return gl::VertexAttribPointer(index, size, type, normalized, stride, pointer); return gl::VertexAttribPointer(index, size, type, normalized, stride, pointer);
} }
// OpenGL32 2.1 // GL 2.1
void GL_APIENTRY glUniformMatrix2x3fv(GLint location, void GL_APIENTRY glUniformMatrix2x3fv(GLint location,
GLsizei count, GLsizei count,
GLboolean transpose, GLboolean transpose,
...@@ -3031,7 +3031,7 @@ void GL_APIENTRY glUniformMatrix4x3fv(GLint location, ...@@ -3031,7 +3031,7 @@ void GL_APIENTRY glUniformMatrix4x3fv(GLint location,
return gl::UniformMatrix4x3fv(location, count, transpose, value); return gl::UniformMatrix4x3fv(location, count, transpose, value);
} }
// OpenGL32 3.0 // GL 3.0
void GL_APIENTRY glBeginConditionalRender(GLuint id, GLenum mode) void GL_APIENTRY glBeginConditionalRender(GLuint id, GLenum mode)
{ {
return gl::BeginConditionalRender(id, mode); return gl::BeginConditionalRender(id, mode);
...@@ -3506,7 +3506,7 @@ glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, co ...@@ -3506,7 +3506,7 @@ glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, co
return gl::VertexAttribIPointer(index, size, type, stride, pointer); return gl::VertexAttribIPointer(index, size, type, stride, pointer);
} }
// OpenGL32 3.1 // GL 3.1
void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, void GL_APIENTRY glCopyBufferSubData(GLenum readTarget,
GLenum writeTarget, GLenum writeTarget,
GLintptr readOffset, GLintptr readOffset,
......
...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
LIBRARY openGL32 LIBRARY openGL32
EXPORTS EXPORTS
; OpenGL32 1.0 ; GL 1.0
glAccum glAccum
glAlphaFunc glAlphaFunc
glBegin glBegin
...@@ -315,7 +315,7 @@ EXPORTS ...@@ -315,7 +315,7 @@ EXPORTS
glVertex4sv glVertex4sv
glViewport glViewport
; OpenGL32 1.1 ; GL 1.1
glAreTexturesResident glAreTexturesResident
glArrayElement glArrayElement
glBindTexture glBindTexture
...@@ -347,13 +347,13 @@ EXPORTS ...@@ -347,13 +347,13 @@ EXPORTS
glTexSubImage2D glTexSubImage2D
glVertexPointer glVertexPointer
; OpenGL32 1.2 ; GL 1.2
glCopyTexSubImage3D glCopyTexSubImage3D
glDrawRangeElements glDrawRangeElements
glTexImage3D glTexImage3D
glTexSubImage3D glTexSubImage3D
; OpenGL32 1.3 ; GL 1.3
glActiveTexture glActiveTexture
glClientActiveTexture glClientActiveTexture
glCompressedTexImage1D glCompressedTexImage1D
...@@ -401,7 +401,7 @@ EXPORTS ...@@ -401,7 +401,7 @@ EXPORTS
glMultiTexCoord4sv glMultiTexCoord4sv
glSampleCoverage glSampleCoverage
; OpenGL32 1.4 ; GL 1.4
glBlendColor glBlendColor
glBlendEquation glBlendEquation
glBlendFuncSeparate glBlendFuncSeparate
...@@ -450,7 +450,7 @@ EXPORTS ...@@ -450,7 +450,7 @@ EXPORTS
glWindowPos3s glWindowPos3s
glWindowPos3sv glWindowPos3sv
; OpenGL32 1.5 ; GL 1.5
glBeginQuery glBeginQuery
glBindBuffer glBindBuffer
glBufferData glBufferData
...@@ -471,7 +471,7 @@ EXPORTS ...@@ -471,7 +471,7 @@ EXPORTS
glMapBuffer glMapBuffer
glUnmapBuffer glUnmapBuffer
; OpenGL32 2.0 ; GL 2.0
glAttachShader glAttachShader
glBindAttribLocation glBindAttribLocation
glBlendEquationSeparate glBlendEquationSeparate
...@@ -566,7 +566,7 @@ EXPORTS ...@@ -566,7 +566,7 @@ EXPORTS
glVertexAttrib4usv glVertexAttrib4usv
glVertexAttribPointer glVertexAttribPointer
; OpenGL32 2.1 ; GL 2.1
glUniformMatrix2x3fv glUniformMatrix2x3fv
glUniformMatrix2x4fv glUniformMatrix2x4fv
glUniformMatrix3x2fv glUniformMatrix3x2fv
...@@ -574,7 +574,7 @@ EXPORTS ...@@ -574,7 +574,7 @@ EXPORTS
glUniformMatrix4x2fv glUniformMatrix4x2fv
glUniformMatrix4x3fv glUniformMatrix4x3fv
; OpenGL32 3.0 ; GL 3.0
glBeginConditionalRender glBeginConditionalRender
glBeginTransformFeedback glBeginTransformFeedback
glBindBufferBase glBindBufferBase
...@@ -660,7 +660,7 @@ EXPORTS ...@@ -660,7 +660,7 @@ EXPORTS
glVertexAttribI4usv glVertexAttribI4usv
glVertexAttribIPointer glVertexAttribIPointer
; OpenGL32 3.1 ; GL 3.1
glCopyBufferSubData glCopyBufferSubData
glDrawArraysInstanced glDrawArraysInstanced
glDrawElementsInstanced glDrawElementsInstanced
......
...@@ -7,8 +7,8 @@ ...@@ -7,8 +7,8 @@
// Mapping from a string entry point name to function address. // Mapping from a string entry point name to function address.
// //
#ifndef OPENGL32_PROC_TABLE_H_ #ifndef LIBGL_PROC_TABLE_H_
#define OPENGL32_PROC_TABLE_H_ #define LIBGL_PROC_TABLE_H_
// Define _GDI32_ so that wingdi.h doesn't declare functions as imports // Define _GDI32_ so that wingdi.h doesn't declare functions as imports
#ifndef _GDI32_ #ifndef _GDI32_
...@@ -29,4 +29,4 @@ extern wgl::ProcEntry g_procTable[]; ...@@ -29,4 +29,4 @@ extern wgl::ProcEntry g_procTable[];
extern size_t g_numProcs; extern size_t g_numProcs;
} // namespace wgl } // namespace wgl
#endif // OPENGL32_PROC_TABLE_H_ #endif // LIBGL_PROC_TABLE_H_
...@@ -9,19 +9,19 @@ ...@@ -9,19 +9,19 @@
// Mapping from a string entry point name to function address. // Mapping from a string entry point name to function address.
// //
#include "openGL32/proc_table_wgl.h" #include "libGL/proc_table_wgl.h"
#include "openGL32/entry_points_gl_1_0_autogen.h" #include "libGL/entry_points_gl_1_0_autogen.h"
#include "openGL32/entry_points_gl_1_1_autogen.h" #include "libGL/entry_points_gl_1_1_autogen.h"
#include "openGL32/entry_points_gl_1_2_autogen.h" #include "libGL/entry_points_gl_1_2_autogen.h"
#include "openGL32/entry_points_gl_1_3_autogen.h" #include "libGL/entry_points_gl_1_3_autogen.h"
#include "openGL32/entry_points_gl_1_4_autogen.h" #include "libGL/entry_points_gl_1_4_autogen.h"
#include "openGL32/entry_points_gl_1_5_autogen.h" #include "libGL/entry_points_gl_1_5_autogen.h"
#include "openGL32/entry_points_gl_2_0_autogen.h" #include "libGL/entry_points_gl_2_0_autogen.h"
#include "openGL32/entry_points_gl_2_1_autogen.h" #include "libGL/entry_points_gl_2_1_autogen.h"
#include "openGL32/entry_points_gl_3_0_autogen.h" #include "libGL/entry_points_gl_3_0_autogen.h"
#include "openGL32/entry_points_gl_3_1_autogen.h" #include "libGL/entry_points_gl_3_1_autogen.h"
#include "openGL32/entry_points_wgl.h" #include "libGL/entry_points_wgl.h"
#include "platform/Platform.h" #include "platform/Platform.h"
#define P(FUNC) reinterpret_cast<PROC>(FUNC) #define P(FUNC) reinterpret_cast<PROC>(FUNC)
......
//{{NO_DEPENDENCIES}} //{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file. // Microsoft Visual C++ generated include file.
// Used by libGLESv2.rc // Used by libGL.rc
// Next default values for new objects // Next default values for new objects
// //
......
...@@ -972,41 +972,41 @@ libangle_null_sources = [ ...@@ -972,41 +972,41 @@ libangle_null_sources = [
"src/libANGLE/renderer/null/VertexArrayNULL.h", "src/libANGLE/renderer/null/VertexArrayNULL.h",
] ]
opengl32_sources = [ libgl_sources = [
"src/common/angleutils.h", "src/common/angleutils.h",
"src/common/debug.h", "src/common/debug.h",
"src/libANGLE/entry_points_enum_autogen.h", "src/libANGLE/entry_points_enum_autogen.h",
"src/libANGLE/entry_points_utils.h", "src/libANGLE/entry_points_utils.h",
"src/libGLESv2/global_state.cpp", "src/libGLESv2/global_state.cpp",
"src/libGLESv2/global_state.h", "src/libGLESv2/global_state.h",
"src/openGL32/entry_points_gl_1_0_autogen.cpp", "src/libGL/entry_points_gl_1_0_autogen.cpp",
"src/openGL32/entry_points_gl_1_0_autogen.h", "src/libGL/entry_points_gl_1_0_autogen.h",
"src/openGL32/entry_points_gl_1_1_autogen.cpp", "src/libGL/entry_points_gl_1_1_autogen.cpp",
"src/openGL32/entry_points_gl_1_1_autogen.h", "src/libGL/entry_points_gl_1_1_autogen.h",
"src/openGL32/entry_points_gl_1_2_autogen.cpp", "src/libGL/entry_points_gl_1_2_autogen.cpp",
"src/openGL32/entry_points_gl_1_2_autogen.h", "src/libGL/entry_points_gl_1_2_autogen.h",
"src/openGL32/entry_points_gl_1_3_autogen.cpp", "src/libGL/entry_points_gl_1_3_autogen.cpp",
"src/openGL32/entry_points_gl_1_3_autogen.h", "src/libGL/entry_points_gl_1_3_autogen.h",
"src/openGL32/entry_points_gl_1_4_autogen.cpp", "src/libGL/entry_points_gl_1_4_autogen.cpp",
"src/openGL32/entry_points_gl_1_4_autogen.h", "src/libGL/entry_points_gl_1_4_autogen.h",
"src/openGL32/entry_points_gl_1_5_autogen.cpp", "src/libGL/entry_points_gl_1_5_autogen.cpp",
"src/openGL32/entry_points_gl_1_5_autogen.h", "src/libGL/entry_points_gl_1_5_autogen.h",
"src/openGL32/entry_points_gl_2_0_autogen.cpp", "src/libGL/entry_points_gl_2_0_autogen.cpp",
"src/openGL32/entry_points_gl_2_0_autogen.h", "src/libGL/entry_points_gl_2_0_autogen.h",
"src/openGL32/entry_points_gl_2_1_autogen.cpp", "src/libGL/entry_points_gl_2_1_autogen.cpp",
"src/openGL32/entry_points_gl_2_1_autogen.h", "src/libGL/entry_points_gl_2_1_autogen.h",
"src/openGL32/entry_points_gl_3_0_autogen.cpp", "src/libGL/entry_points_gl_3_0_autogen.cpp",
"src/openGL32/entry_points_gl_3_0_autogen.h", "src/libGL/entry_points_gl_3_0_autogen.h",
"src/openGL32/entry_points_gl_3_1_autogen.cpp", "src/libGL/entry_points_gl_3_1_autogen.cpp",
"src/openGL32/entry_points_gl_3_1_autogen.h", "src/libGL/entry_points_gl_3_1_autogen.h",
"src/openGL32/entry_points_wgl.cpp", "src/libGL/entry_points_wgl.cpp",
"src/openGL32/entry_points_wgl.h", "src/libGL/entry_points_wgl.h",
"src/openGL32/openGL32_autogen.cpp", "src/libGL/libGL_autogen.cpp",
"src/openGL32/openGL32_autogen.def", "src/libGL/libGL_autogen.def",
"src/openGL32/openGL32.rc", "src/libGL/libGL.rc",
"src/openGL32/proc_table_wgl.h", "src/libGL/proc_table_wgl.h",
"src/openGL32/proc_table_wgl_autogen.cpp", "src/libGL/proc_table_wgl_autogen.cpp",
"src/openGL32/resource.h", "src/libGL/resource.h",
] ]
libglesv2_sources = [ libglesv2_sources = [
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment