Fix releasing textures after we kill D3D11.
This bug was crashing the IncompleteTextureTest in Release mode.
Fix this by releasing the textures before we free the D3D11
libraries.
BUG=angle:838
Change-Id: I771e4cc6876e3529c5d26f36711dea9181e631f0
Reviewed-on: https://chromium-review.googlesource.com/231247Tested-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
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