Ensure that a surface is present before writing to it
TRAC #13595
This fixes a bug where glTexSubImage is called on a mipmapped texture before calling glTexImage.
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@434 736b8ea6-26fd-11df-bfd4-992fa37f6226
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