Don't call Texture::onDestroy twice for the zero textures.
The BindingPointer will call onDestroy when all references are removed, no
need to do it explicitly.
BUG=angleproject:3070
Change-Id: Ic5dd4da8f73e204d26d9d3a3c6e1eff9fded5411
Reviewed-on: https://chromium-review.googlesource.com/c/1409868Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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