Commit d9ee8bf9 by Jamie Madill Committed by Commit Bot

Minor inlining optimization to Context draw calls.

Reduces draw call overhead by up to 3%. Bug: angleproject:2966 Change-Id: Ie7ddb61b905fefe59a06a1528f0a3fde4accaf74 Reviewed-on: https://chromium-review.googlesource.com/c/1333608Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent 3e92206b
......@@ -3523,6 +3523,27 @@ bool Context::noopDrawInstanced(PrimitiveMode mode, GLsizei count, GLsizei insta
return (instanceCount == 0) || noopDraw(mode, count);
}
ANGLE_INLINE angle::Result Context::syncDirtyBits()
{
const State::DirtyBits &dirtyBits = mGLState.getDirtyBits();
ANGLE_TRY(mImplementation->syncState(this, dirtyBits, mAllDirtyBits));
mGLState.clearDirtyBits();
return angle::Result::Continue();
}
ANGLE_INLINE angle::Result Context::syncDirtyBits(const State::DirtyBits &bitMask)
{
const State::DirtyBits &dirtyBits = (mGLState.getDirtyBits() & bitMask);
ANGLE_TRY(mImplementation->syncState(this, dirtyBits, bitMask));
mGLState.clearDirtyBits(dirtyBits);
return angle::Result::Continue();
}
ANGLE_INLINE angle::Result Context::syncDirtyObjects(const State::DirtyObjects &objectMask)
{
return mGLState.syncDirtyObjects(this, objectMask);
}
angle::Result Context::prepareForDraw(PrimitiveMode mode)
{
if (mGLES1Renderer)
......@@ -3538,8 +3559,7 @@ angle::Result Context::prepareForDraw(PrimitiveMode mode)
ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureDrawAttachmentsInitialized(this));
}
ANGLE_TRY(syncDirtyBits());
return angle::Result::Continue();
return syncDirtyBits();
}
Error Context::prepareForClear(GLbitfield mask)
......@@ -3566,27 +3586,6 @@ Error Context::syncState(const State::DirtyBits &bitMask, const State::DirtyObje
return NoError();
}
angle::Result Context::syncDirtyBits()
{
const State::DirtyBits &dirtyBits = mGLState.getDirtyBits();
ANGLE_TRY(mImplementation->syncState(this, dirtyBits, mAllDirtyBits));
mGLState.clearDirtyBits();
return angle::Result::Continue();
}
angle::Result Context::syncDirtyBits(const State::DirtyBits &bitMask)
{
const State::DirtyBits &dirtyBits = (mGLState.getDirtyBits() & bitMask);
ANGLE_TRY(mImplementation->syncState(this, dirtyBits, bitMask));
mGLState.clearDirtyBits(dirtyBits);
return angle::Result::Continue();
}
angle::Result Context::syncDirtyObjects(const State::DirtyObjects &objectMask)
{
return mGLState.syncDirtyObjects(this, objectMask);
}
void Context::blitFramebuffer(GLint srcX0,
GLint srcY0,
GLint srcX1,
......
......@@ -2774,10 +2774,10 @@ void State::getBooleani_v(GLenum target, GLuint index, GLboolean *data)
}
}
angle::Result State::syncDirtyObjects(const Context *context, const DirtyObjects &bitset)
angle::Result State::syncDirtyObjectsImpl(const Context *context, const DirtyObjects &dirtyObjects)
{
const DirtyObjects &dirtyObjects = mDirtyObjects & bitset;
for (auto dirtyObject : dirtyObjects)
ASSERT(dirtyObjects.any());
for (size_t dirtyObject : dirtyObjects)
{
switch (dirtyObject)
{
......
......@@ -486,7 +486,20 @@ class State : angle::NonCopyable
using DirtyObjects = angle::BitSet<DIRTY_OBJECT_MAX>;
void clearDirtyObjects() { mDirtyObjects.reset(); }
void setAllDirtyObjects() { mDirtyObjects.set(); }
angle::Result syncDirtyObjects(const Context *context, const DirtyObjects &bitset);
ANGLE_INLINE angle::Result syncDirtyObjects(const Context *context, const DirtyObjects &bitset)
{
const DirtyObjects &dirtyObjects = mDirtyObjects & bitset;
if (dirtyObjects.any())
{
return syncDirtyObjectsImpl(context, dirtyObjects);
}
else
{
return angle::Result::Continue();
}
}
angle::Result syncDirtyObject(const Context *context, GLenum target);
void setObjectDirty(GLenum target);
void setSamplerDirty(size_t samplerIndex);
......@@ -537,6 +550,7 @@ class State : angle::NonCopyable
angle::Result updateActiveTexture(const Context *context,
size_t textureIndex,
Texture *texture);
angle::Result syncDirtyObjectsImpl(const Context *context, const DirtyObjects &dirtyObjects);
// Dispatch table for buffer update functions.
static const angle::PackedEnumMap<BufferBinding, BufferBindingSetter> kBufferSetters;
......
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