Commit d9ee8bf9 by Jamie Madill Committed by Commit Bot

Minor inlining optimization to Context draw calls.

Reduces draw call overhead by up to 3%. Bug: angleproject:2966 Change-Id: Ie7ddb61b905fefe59a06a1528f0a3fde4accaf74 Reviewed-on: https://chromium-review.googlesource.com/c/1333608Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent 3e92206b
...@@ -3523,6 +3523,27 @@ bool Context::noopDrawInstanced(PrimitiveMode mode, GLsizei count, GLsizei insta ...@@ -3523,6 +3523,27 @@ bool Context::noopDrawInstanced(PrimitiveMode mode, GLsizei count, GLsizei insta
return (instanceCount == 0) || noopDraw(mode, count); return (instanceCount == 0) || noopDraw(mode, count);
} }
ANGLE_INLINE angle::Result Context::syncDirtyBits()
{
const State::DirtyBits &dirtyBits = mGLState.getDirtyBits();
ANGLE_TRY(mImplementation->syncState(this, dirtyBits, mAllDirtyBits));
mGLState.clearDirtyBits();
return angle::Result::Continue();
}
ANGLE_INLINE angle::Result Context::syncDirtyBits(const State::DirtyBits &bitMask)
{
const State::DirtyBits &dirtyBits = (mGLState.getDirtyBits() & bitMask);
ANGLE_TRY(mImplementation->syncState(this, dirtyBits, bitMask));
mGLState.clearDirtyBits(dirtyBits);
return angle::Result::Continue();
}
ANGLE_INLINE angle::Result Context::syncDirtyObjects(const State::DirtyObjects &objectMask)
{
return mGLState.syncDirtyObjects(this, objectMask);
}
angle::Result Context::prepareForDraw(PrimitiveMode mode) angle::Result Context::prepareForDraw(PrimitiveMode mode)
{ {
if (mGLES1Renderer) if (mGLES1Renderer)
...@@ -3538,8 +3559,7 @@ angle::Result Context::prepareForDraw(PrimitiveMode mode) ...@@ -3538,8 +3559,7 @@ angle::Result Context::prepareForDraw(PrimitiveMode mode)
ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureDrawAttachmentsInitialized(this)); ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureDrawAttachmentsInitialized(this));
} }
ANGLE_TRY(syncDirtyBits()); return syncDirtyBits();
return angle::Result::Continue();
} }
Error Context::prepareForClear(GLbitfield mask) Error Context::prepareForClear(GLbitfield mask)
...@@ -3566,27 +3586,6 @@ Error Context::syncState(const State::DirtyBits &bitMask, const State::DirtyObje ...@@ -3566,27 +3586,6 @@ Error Context::syncState(const State::DirtyBits &bitMask, const State::DirtyObje
return NoError(); return NoError();
} }
angle::Result Context::syncDirtyBits()
{
const State::DirtyBits &dirtyBits = mGLState.getDirtyBits();
ANGLE_TRY(mImplementation->syncState(this, dirtyBits, mAllDirtyBits));
mGLState.clearDirtyBits();
return angle::Result::Continue();
}
angle::Result Context::syncDirtyBits(const State::DirtyBits &bitMask)
{
const State::DirtyBits &dirtyBits = (mGLState.getDirtyBits() & bitMask);
ANGLE_TRY(mImplementation->syncState(this, dirtyBits, bitMask));
mGLState.clearDirtyBits(dirtyBits);
return angle::Result::Continue();
}
angle::Result Context::syncDirtyObjects(const State::DirtyObjects &objectMask)
{
return mGLState.syncDirtyObjects(this, objectMask);
}
void Context::blitFramebuffer(GLint srcX0, void Context::blitFramebuffer(GLint srcX0,
GLint srcY0, GLint srcY0,
GLint srcX1, GLint srcX1,
......
...@@ -2774,10 +2774,10 @@ void State::getBooleani_v(GLenum target, GLuint index, GLboolean *data) ...@@ -2774,10 +2774,10 @@ void State::getBooleani_v(GLenum target, GLuint index, GLboolean *data)
} }
} }
angle::Result State::syncDirtyObjects(const Context *context, const DirtyObjects &bitset) angle::Result State::syncDirtyObjectsImpl(const Context *context, const DirtyObjects &dirtyObjects)
{ {
const DirtyObjects &dirtyObjects = mDirtyObjects & bitset; ASSERT(dirtyObjects.any());
for (auto dirtyObject : dirtyObjects) for (size_t dirtyObject : dirtyObjects)
{ {
switch (dirtyObject) switch (dirtyObject)
{ {
......
...@@ -486,7 +486,20 @@ class State : angle::NonCopyable ...@@ -486,7 +486,20 @@ class State : angle::NonCopyable
using DirtyObjects = angle::BitSet<DIRTY_OBJECT_MAX>; using DirtyObjects = angle::BitSet<DIRTY_OBJECT_MAX>;
void clearDirtyObjects() { mDirtyObjects.reset(); } void clearDirtyObjects() { mDirtyObjects.reset(); }
void setAllDirtyObjects() { mDirtyObjects.set(); } void setAllDirtyObjects() { mDirtyObjects.set(); }
angle::Result syncDirtyObjects(const Context *context, const DirtyObjects &bitset);
ANGLE_INLINE angle::Result syncDirtyObjects(const Context *context, const DirtyObjects &bitset)
{
const DirtyObjects &dirtyObjects = mDirtyObjects & bitset;
if (dirtyObjects.any())
{
return syncDirtyObjectsImpl(context, dirtyObjects);
}
else
{
return angle::Result::Continue();
}
}
angle::Result syncDirtyObject(const Context *context, GLenum target); angle::Result syncDirtyObject(const Context *context, GLenum target);
void setObjectDirty(GLenum target); void setObjectDirty(GLenum target);
void setSamplerDirty(size_t samplerIndex); void setSamplerDirty(size_t samplerIndex);
...@@ -537,6 +550,7 @@ class State : angle::NonCopyable ...@@ -537,6 +550,7 @@ class State : angle::NonCopyable
angle::Result updateActiveTexture(const Context *context, angle::Result updateActiveTexture(const Context *context,
size_t textureIndex, size_t textureIndex,
Texture *texture); Texture *texture);
angle::Result syncDirtyObjectsImpl(const Context *context, const DirtyObjects &dirtyObjects);
// Dispatch table for buffer update functions. // Dispatch table for buffer update functions.
static const angle::PackedEnumMap<BufferBinding, BufferBindingSetter> kBufferSetters; static const angle::PackedEnumMap<BufferBinding, BufferBindingSetter> kBufferSetters;
......
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