Whitespace fixes.

TRAC #11024 Signed-off-by: Daniel Koch Author: Andrew Lewycky <andrew.lewycky@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@9 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 64eedfd7
......@@ -701,7 +701,7 @@ EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLi
{
egl::Display *display = static_cast<egl::Display*>(dpy);
if(!validate(display))
if (!validate(display))
{
return EGL_FALSE;
}
......@@ -726,7 +726,7 @@ EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval)
{
egl::Display *display = static_cast<egl::Display*>(dpy);
if(!validate(display))
if (!validate(display))
{
return EGL_FALSE;
}
......
......@@ -309,7 +309,7 @@ GLuint Context::createRenderbuffer()
{
unsigned int handle = 1;
while(mRenderbufferMap.find(handle) != mRenderbufferMap.end())
while (mRenderbufferMap.find(handle) != mRenderbufferMap.end())
{
handle++;
}
......@@ -621,7 +621,7 @@ Colorbuffer *Context::getColorbuffer(GLuint handle)
{
Renderbuffer *renderbuffer = getRenderbuffer(handle);
if(renderbuffer && renderbuffer->isColorbuffer())
if (renderbuffer && renderbuffer->isColorbuffer())
{
return static_cast<Colorbuffer*>(renderbuffer);
}
......@@ -640,7 +640,7 @@ Depthbuffer *Context::getDepthbuffer(GLuint handle)
{
Renderbuffer *renderbuffer = getRenderbuffer(handle);
if(renderbuffer && renderbuffer->isDepthbuffer())
if (renderbuffer && renderbuffer->isDepthbuffer())
{
return static_cast<Depthbuffer*>(renderbuffer);
}
......@@ -659,7 +659,7 @@ Stencilbuffer *Context::getStencilbuffer(GLuint handle)
{
Renderbuffer *renderbuffer = getRenderbuffer(handle);
if(renderbuffer && renderbuffer->isStencilbuffer())
if (renderbuffer && renderbuffer->isStencilbuffer())
{
return static_cast<Stencilbuffer*>(renderbuffer);
}
......
......@@ -308,7 +308,7 @@ void Texture2D::setImage(GLint level, GLenum internalFormat, GLsizei width, GLsi
int imageSize = pixelSize(mImageArray[level]) * width * height;
mImageArray[level].pixels = new unsigned char[imageSize];
if(pixels)
if (pixels)
{
memcpy(mImageArray[level].pixels, pixels, imageSize);
}
......
......@@ -63,7 +63,7 @@ void __stdcall glAttachShader(GLuint program, GLuint shader)
gl::Program *programObject = context->getProgram(program);
gl::Shader *shaderObject = context->getShader(shader);
if(!programObject || !shaderObject)
if (!programObject || !shaderObject)
{
return error(GL_INVALID_VALUE);
}
......@@ -884,7 +884,7 @@ void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
if (context)
{
for(int i = 0; i < n; i++)
for (int i = 0; i < n; i++)
{
context->deleteRenderbuffer(renderbuffers[i]);
}
......
......@@ -21,7 +21,7 @@ inline bool isPow2(int x)
inline int log2(int x)
{
int r = 0;
while((x >> r) > 1) r++;
while ((x >> r) > 1) r++;
return r;
}
......@@ -35,11 +35,11 @@ inline unsigned int unorm(float x)
{
const unsigned int max = 0xFFFFFFFF >> (32 - n);
if(x > 1)
if (x > 1)
{
return max;
}
else if(x < 0)
else if (x < 0)
{
return 0;
}
......
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