Whitespace fixes.

TRAC #11024 Signed-off-by: Daniel Koch Author: Andrew Lewycky <andrew.lewycky@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@9 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 64eedfd7
...@@ -701,7 +701,7 @@ EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLi ...@@ -701,7 +701,7 @@ EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLi
{ {
egl::Display *display = static_cast<egl::Display*>(dpy); egl::Display *display = static_cast<egl::Display*>(dpy);
if(!validate(display)) if (!validate(display))
{ {
return EGL_FALSE; return EGL_FALSE;
} }
...@@ -726,7 +726,7 @@ EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval) ...@@ -726,7 +726,7 @@ EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval)
{ {
egl::Display *display = static_cast<egl::Display*>(dpy); egl::Display *display = static_cast<egl::Display*>(dpy);
if(!validate(display)) if (!validate(display))
{ {
return EGL_FALSE; return EGL_FALSE;
} }
......
...@@ -309,7 +309,7 @@ GLuint Context::createRenderbuffer() ...@@ -309,7 +309,7 @@ GLuint Context::createRenderbuffer()
{ {
unsigned int handle = 1; unsigned int handle = 1;
while(mRenderbufferMap.find(handle) != mRenderbufferMap.end()) while (mRenderbufferMap.find(handle) != mRenderbufferMap.end())
{ {
handle++; handle++;
} }
...@@ -621,7 +621,7 @@ Colorbuffer *Context::getColorbuffer(GLuint handle) ...@@ -621,7 +621,7 @@ Colorbuffer *Context::getColorbuffer(GLuint handle)
{ {
Renderbuffer *renderbuffer = getRenderbuffer(handle); Renderbuffer *renderbuffer = getRenderbuffer(handle);
if(renderbuffer && renderbuffer->isColorbuffer()) if (renderbuffer && renderbuffer->isColorbuffer())
{ {
return static_cast<Colorbuffer*>(renderbuffer); return static_cast<Colorbuffer*>(renderbuffer);
} }
...@@ -640,7 +640,7 @@ Depthbuffer *Context::getDepthbuffer(GLuint handle) ...@@ -640,7 +640,7 @@ Depthbuffer *Context::getDepthbuffer(GLuint handle)
{ {
Renderbuffer *renderbuffer = getRenderbuffer(handle); Renderbuffer *renderbuffer = getRenderbuffer(handle);
if(renderbuffer && renderbuffer->isDepthbuffer()) if (renderbuffer && renderbuffer->isDepthbuffer())
{ {
return static_cast<Depthbuffer*>(renderbuffer); return static_cast<Depthbuffer*>(renderbuffer);
} }
...@@ -659,7 +659,7 @@ Stencilbuffer *Context::getStencilbuffer(GLuint handle) ...@@ -659,7 +659,7 @@ Stencilbuffer *Context::getStencilbuffer(GLuint handle)
{ {
Renderbuffer *renderbuffer = getRenderbuffer(handle); Renderbuffer *renderbuffer = getRenderbuffer(handle);
if(renderbuffer && renderbuffer->isStencilbuffer()) if (renderbuffer && renderbuffer->isStencilbuffer())
{ {
return static_cast<Stencilbuffer*>(renderbuffer); return static_cast<Stencilbuffer*>(renderbuffer);
} }
......
...@@ -308,7 +308,7 @@ void Texture2D::setImage(GLint level, GLenum internalFormat, GLsizei width, GLsi ...@@ -308,7 +308,7 @@ void Texture2D::setImage(GLint level, GLenum internalFormat, GLsizei width, GLsi
int imageSize = pixelSize(mImageArray[level]) * width * height; int imageSize = pixelSize(mImageArray[level]) * width * height;
mImageArray[level].pixels = new unsigned char[imageSize]; mImageArray[level].pixels = new unsigned char[imageSize];
if(pixels) if (pixels)
{ {
memcpy(mImageArray[level].pixels, pixels, imageSize); memcpy(mImageArray[level].pixels, pixels, imageSize);
} }
......
...@@ -63,7 +63,7 @@ void __stdcall glAttachShader(GLuint program, GLuint shader) ...@@ -63,7 +63,7 @@ void __stdcall glAttachShader(GLuint program, GLuint shader)
gl::Program *programObject = context->getProgram(program); gl::Program *programObject = context->getProgram(program);
gl::Shader *shaderObject = context->getShader(shader); gl::Shader *shaderObject = context->getShader(shader);
if(!programObject || !shaderObject) if (!programObject || !shaderObject)
{ {
return error(GL_INVALID_VALUE); return error(GL_INVALID_VALUE);
} }
...@@ -884,7 +884,7 @@ void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) ...@@ -884,7 +884,7 @@ void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
if (context) if (context)
{ {
for(int i = 0; i < n; i++) for (int i = 0; i < n; i++)
{ {
context->deleteRenderbuffer(renderbuffers[i]); context->deleteRenderbuffer(renderbuffers[i]);
} }
......
...@@ -21,7 +21,7 @@ inline bool isPow2(int x) ...@@ -21,7 +21,7 @@ inline bool isPow2(int x)
inline int log2(int x) inline int log2(int x)
{ {
int r = 0; int r = 0;
while((x >> r) > 1) r++; while ((x >> r) > 1) r++;
return r; return r;
} }
...@@ -35,11 +35,11 @@ inline unsigned int unorm(float x) ...@@ -35,11 +35,11 @@ inline unsigned int unorm(float x)
{ {
const unsigned int max = 0xFFFFFFFF >> (32 - n); const unsigned int max = 0xFFFFFFFF >> (32 - n);
if(x > 1) if (x > 1)
{ {
return max; return max;
} }
else if(x < 0) else if (x < 0)
{ {
return 0; return 0;
} }
......
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