D3D11: Partially squash D3D11 format types.
d3d11::TextureFormat and d3d11::FormatSet don't really do different
things, so it would be best to merge them.
BUG=angleproject:1455
Change-Id: I8c09ae763e4cb284bb611fed9d74b9048fb9f13e
Reviewed-on: https://chromium-review.googlesource.com/367091Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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