Trying to fix bug crash when eglCreateWindowSurface (or any other code that…
Trying to fix bug crash when eglCreateWindowSurface (or any other code that causes createDevice to be invoked) is called and CreateDevice reports DEVICELOST or NOTAVAILABLE.
This was a Windows XP service pack 3 box.
0x10002545 [libegl.dll - display.cpp:340] egl::Display::createDevice()
0x10002912 [libegl.dll - display.cpp:468] egl::Display::getDevice()
0x01d6a80f [chrome.dll - gpu_info_collector_win.cc:29] gpu_info_collector::CollectGraphicsInfo(GPUInfo *)
0x01d68eca [chrome.dll - gpu_thread.cc:104] GpuThread::OnEstablishChannel(int)
Previously createDevice only checked for out of memory and the ASSERT(SUCCEEDED(result)) has no effect in release builds.
I simulated the failure in a debugger and discovered a second place where a null dereference would occur in this case.
I don't think this crash is technically correct but it prevents crashes.
Review URL: http://codereview.appspot.com/2217043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@428 736b8ea6-26fd-11df-bfd4-992fa37f6226
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