Put the renderer*_utils functions into the rx namespace.

TRAC #22972 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2315 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 4ad58e08
......@@ -12,6 +12,9 @@
#include "common/debug.h"
namespace rx
{
namespace gl_d3d11
{
......@@ -713,3 +716,5 @@ HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
}
}
}
......@@ -12,6 +12,9 @@
#include "libGLESv2/angletypes.h"
namespace rx
{
namespace gl_d3d11
{
......@@ -120,4 +123,6 @@ inline bool isDeviceLostError(HRESULT errorCode)
}
}
#endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H
......@@ -14,6 +14,9 @@
#include "common/debug.h"
namespace rx
{
namespace gl_d3d9
{
......@@ -498,3 +501,5 @@ size_t ComputeRowSize(D3DFORMAT format, unsigned int width)
}
}
}
......@@ -12,6 +12,9 @@
#include "libGLESv2/utilities.h"
namespace rx
{
const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I','N','T','Z')));
const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N','U','L','L')));
......@@ -71,4 +74,6 @@ inline bool isDeviceLostError(HRESULT errorCode)
}
}
#endif // LIBGLESV2_RENDERER_RENDERER9_UTILS_H
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