Moves creation of RenderTargets to the renderer.

TRAC #22134 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1478 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent d733bb88
......@@ -14,10 +14,6 @@
#include "libGLESv2/Texture.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/renderer/RenderTarget9.h" // D3D9_REPLACE
#include "libGLESv2/renderer/SwapChain9.h" // D3D9_REPLACE
#include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE
namespace gl
{
unsigned int RenderbufferStorage::mCurrentSerial = 1;
......@@ -369,8 +365,8 @@ unsigned int RenderbufferStorage::issueCubeSerials()
Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
{
rx::SwapChain9 *swapChain9 = static_cast<rx::SwapChain9*>(swapChain);
mRenderTarget = new rx::RenderTarget9(renderer, swapChain9->getRenderTarget());
mRenderTarget = renderer->createRenderTarget(swapChain, false);
if (mRenderTarget)
{
mWidth = mRenderTarget->getWidth();
......@@ -383,8 +379,7 @@ Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
{
mRenderTarget = new rx::RenderTarget9(renderer, width, height, format, samples);
mRenderTarget = renderer->createRenderTarget(width, height, format, samples, false);
if (mRenderTarget)
{
......@@ -416,8 +411,7 @@ rx::RenderTarget *Colorbuffer::getRenderTarget()
DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
{
rx::SwapChain9 *swapChain9 = static_cast<rx::SwapChain9*>(swapChain);
mDepthStencil = new rx::RenderTarget9(renderer, swapChain9->getDepthStencil());
mDepthStencil = renderer->createRenderTarget(swapChain, true);
if (mDepthStencil)
{
mWidth = mDepthStencil->getWidth();
......@@ -431,7 +425,7 @@ DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *sw
DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples)
{
mDepthStencil = new rx::RenderTarget9(renderer, width, height, GL_DEPTH24_STENCIL8_OES, samples);
mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples, true);
mWidth = mDepthStencil->getWidth();
mHeight = mDepthStencil->getHeight();
......
......@@ -151,6 +151,9 @@ class Renderer
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0;
protected:
egl::Display *mDisplay;
......
......@@ -722,6 +722,20 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect,
return false;
}
RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth)
{
// TODO
UNIMPLEMENTED();
return NULL;
}
RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
{
// TODO
UNIMPLEMENTED();
return NULL;
}
bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil)
{
......
......@@ -121,6 +121,9 @@ class Renderer11 : public Renderer
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
// D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; }
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
......
......@@ -2135,6 +2135,30 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
systemSurface->Release();
}
RenderTarget *Renderer9::createRenderTarget(SwapChain *swapChain, bool depth)
{
SwapChain9 *swapChain9 = SwapChain9::makeSwapChain9(swapChain);
IDirect3DSurface9 *surface = NULL;
if (depth)
{
surface = swapChain9->getDepthStencil();
}
else
{
surface = swapChain9->getRenderTarget();
}
RenderTarget9 *renderTarget = new RenderTarget9(this, surface);
return renderTarget;
}
RenderTarget *Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
{
RenderTarget9 *renderTarget = new RenderTarget9(this, width, height, format, samples);
return renderTarget;
}
bool Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
{
return mBlit->boxFilter(source, dest);
......
......@@ -189,6 +189,9 @@ class Renderer9 : public Renderer
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
D3DPOOL getTexturePool(DWORD usage) const;
......
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