Moves creation of RenderTargets to the renderer.

TRAC #22134 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1478 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent d733bb88
...@@ -14,10 +14,6 @@ ...@@ -14,10 +14,6 @@
#include "libGLESv2/Texture.h" #include "libGLESv2/Texture.h"
#include "libGLESv2/utilities.h" #include "libGLESv2/utilities.h"
#include "libGLESv2/renderer/RenderTarget9.h" // D3D9_REPLACE
#include "libGLESv2/renderer/SwapChain9.h" // D3D9_REPLACE
#include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE
namespace gl namespace gl
{ {
unsigned int RenderbufferStorage::mCurrentSerial = 1; unsigned int RenderbufferStorage::mCurrentSerial = 1;
...@@ -369,8 +365,8 @@ unsigned int RenderbufferStorage::issueCubeSerials() ...@@ -369,8 +365,8 @@ unsigned int RenderbufferStorage::issueCubeSerials()
Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain) Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
{ {
rx::SwapChain9 *swapChain9 = static_cast<rx::SwapChain9*>(swapChain); mRenderTarget = renderer->createRenderTarget(swapChain, false);
mRenderTarget = new rx::RenderTarget9(renderer, swapChain9->getRenderTarget());
if (mRenderTarget) if (mRenderTarget)
{ {
mWidth = mRenderTarget->getWidth(); mWidth = mRenderTarget->getWidth();
...@@ -383,8 +379,7 @@ Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain) ...@@ -383,8 +379,7 @@ Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL) Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
{ {
mRenderTarget = renderer->createRenderTarget(width, height, format, samples, false);
mRenderTarget = new rx::RenderTarget9(renderer, width, height, format, samples);
if (mRenderTarget) if (mRenderTarget)
{ {
...@@ -416,8 +411,7 @@ rx::RenderTarget *Colorbuffer::getRenderTarget() ...@@ -416,8 +411,7 @@ rx::RenderTarget *Colorbuffer::getRenderTarget()
DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain) DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
{ {
rx::SwapChain9 *swapChain9 = static_cast<rx::SwapChain9*>(swapChain); mDepthStencil = renderer->createRenderTarget(swapChain, true);
mDepthStencil = new rx::RenderTarget9(renderer, swapChain9->getDepthStencil());
if (mDepthStencil) if (mDepthStencil)
{ {
mWidth = mDepthStencil->getWidth(); mWidth = mDepthStencil->getWidth();
...@@ -431,7 +425,7 @@ DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *sw ...@@ -431,7 +425,7 @@ DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *sw
DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples)
{ {
mDepthStencil = new rx::RenderTarget9(renderer, width, height, GL_DEPTH24_STENCIL8_OES, samples); mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples, true);
mWidth = mDepthStencil->getWidth(); mWidth = mDepthStencil->getWidth();
mHeight = mDepthStencil->getHeight(); mHeight = mDepthStencil->getHeight();
......
...@@ -151,6 +151,9 @@ class Renderer ...@@ -151,6 +151,9 @@ class Renderer
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0; GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0;
protected: protected:
egl::Display *mDisplay; egl::Display *mDisplay;
......
...@@ -722,6 +722,20 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, ...@@ -722,6 +722,20 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect,
return false; return false;
} }
RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth)
{
// TODO
UNIMPLEMENTED();
return NULL;
}
RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
{
// TODO
UNIMPLEMENTED();
return NULL;
}
bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect, bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil) bool blitRenderTarget, bool blitDepthStencil)
{ {
......
...@@ -121,6 +121,9 @@ class Renderer11 : public Renderer ...@@ -121,6 +121,9 @@ class Renderer11 : public Renderer
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels); GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
// D3D11-renderer specific methods // D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; } ID3D11Device *getDevice() { return mDevice; }
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; }; ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
......
...@@ -2135,6 +2135,30 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz ...@@ -2135,6 +2135,30 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
systemSurface->Release(); systemSurface->Release();
} }
RenderTarget *Renderer9::createRenderTarget(SwapChain *swapChain, bool depth)
{
SwapChain9 *swapChain9 = SwapChain9::makeSwapChain9(swapChain);
IDirect3DSurface9 *surface = NULL;
if (depth)
{
surface = swapChain9->getDepthStencil();
}
else
{
surface = swapChain9->getRenderTarget();
}
RenderTarget9 *renderTarget = new RenderTarget9(this, surface);
return renderTarget;
}
RenderTarget *Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
{
RenderTarget9 *renderTarget = new RenderTarget9(this, width, height, format, samples);
return renderTarget;
}
bool Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) bool Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
{ {
return mBlit->boxFilter(source, dest); return mBlit->boxFilter(source, dest);
......
...@@ -189,6 +189,9 @@ class Renderer9 : public Renderer ...@@ -189,6 +189,9 @@ class Renderer9 : public Renderer
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels); GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
D3DPOOL getTexturePool(DWORD usage) const; D3DPOOL getTexturePool(DWORD usage) const;
......
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