Commit f521069b by Dian Xiang

Removing unused render target format in D3D11

This takes up about 2.9% of the time in performance runs. BUG=angleproject:1161 Change-Id: I9ff98cd6f4bfd14cab0c702d5873f3fadfbcb4d7 Reviewed-on: https://chromium-review.googlesource.com/317574Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org> Tested-by: 's avatarDian Xiang <dianx@google.com>
parent 31aabdfb
......@@ -1527,7 +1527,6 @@ gl::Error Renderer11::applyRenderTarget(const gl::Framebuffer *framebuffer)
// Also extract the render target dimensions and view
unsigned int renderTargetWidth = 0;
unsigned int renderTargetHeight = 0;
DXGI_FORMAT renderTargetFormat = DXGI_FORMAT_UNKNOWN;
ID3D11RenderTargetView* framebufferRTVs[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {NULL};
bool missingColorRenderTarget = true;
......@@ -1567,7 +1566,6 @@ gl::Error Renderer11::applyRenderTarget(const gl::Framebuffer *framebuffer)
{
renderTargetWidth = renderTarget->getWidth();
renderTargetHeight = renderTarget->getHeight();
renderTargetFormat = renderTarget->getDXGIFormat();
missingColorRenderTarget = false;
}
......
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