Commit f5713124 by Geoff Lang

Rework tracing and perf defines.

Changed ANGLE_DISABLE_* to ANGLE_ENABLE_* for perf and tracing defines so they are disabled by default. Updated the gyp files to only turn on perf by default for windows debug builds. Change-Id: I71706674e6d12fbf4208acc8f100d963b82c7674 Reviewed-on: https://chromium-review.googlesource.com/183250Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent ec91cd32
......@@ -56,7 +56,7 @@
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</Lib>
<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -92,7 +92,7 @@
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</Lib>
<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
......
......@@ -45,7 +45,7 @@
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<Optimization>Disabled</Optimization>
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<TreatWarningAsError>true</TreatWarningAsError>
......@@ -67,7 +67,7 @@
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......@@ -80,7 +80,7 @@
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<Optimization>MaxSpeed</Optimization>
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<TreatWarningAsError>true</TreatWarningAsError>
......@@ -102,7 +102,7 @@
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......
......@@ -45,7 +45,7 @@
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......@@ -67,7 +67,7 @@
<ResourceCompile>
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......@@ -80,7 +80,7 @@
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<Optimization>MaxSpeed</Optimization>
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......@@ -102,7 +102,7 @@
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......
......@@ -46,7 +46,7 @@
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......@@ -70,7 +70,7 @@
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......@@ -83,7 +83,7 @@
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......@@ -107,7 +107,7 @@
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<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_ENABLE_D3D_EVENTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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......
......@@ -46,7 +46,7 @@
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......@@ -70,7 +70,7 @@
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......@@ -83,7 +83,7 @@
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......@@ -107,7 +107,7 @@
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......@@ -301,10 +301,10 @@
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......
......@@ -175,6 +175,9 @@
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......@@ -193,9 +196,6 @@
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......
......@@ -46,7 +46,7 @@
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -69,7 +69,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
......@@ -82,7 +82,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -105,7 +105,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
......
......@@ -46,7 +46,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -70,7 +70,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
......@@ -83,7 +83,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -107,7 +107,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
......
......@@ -46,7 +46,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -70,7 +70,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
......@@ -83,7 +83,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -107,7 +107,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
......
......@@ -32,16 +32,6 @@
[
'<!@(python enumerate_files.py translator -types *.cpp *.h)',
],
'msvs_settings':
{
'VCLinkerTool':
{
'AdditionalDependencies':
[
'd3d9.lib',
],
}
}
},
{
......
......@@ -9,13 +9,13 @@
#include "common/debug.h"
#include "common/system.h"
#if defined(ANGLE_ENABLE_D3D_EVENTS)
#if defined(ANGLE_ENABLE_PERF)
#include <d3d9.h>
#endif
namespace gl
{
#if defined(ANGLE_ENABLE_D3D_EVENTS)
#if defined(ANGLE_ENABLE_PERF)
typedef void (WINAPI *PerfOutputFunction)(D3DCOLOR, LPCWSTR);
#else
typedef void (*PerfOutputFunction)(unsigned int, const wchar_t*);
......@@ -23,7 +23,7 @@ typedef void (*PerfOutputFunction)(unsigned int, const wchar_t*);
static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const char *format, va_list vararg)
{
#if !defined(ANGLE_DISABLE_PERF)
#if defined(ANGLE_ENABLE_PERF)
if (perfActive())
{
char message[32768];
......@@ -43,15 +43,15 @@ static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const c
perfFunc(0, wideMessage);
}
#endif
#endif // ANGLE_ENABLE_PERF
#if !defined(ANGLE_DISABLE_TRACE)
#if defined(ANGLE_ENABLE_TRACE)
#if defined(NDEBUG)
if (traceFileDebugOnly)
{
return;
}
#endif
#endif // NDEBUG
FILE* file = fopen(TRACE_OUTPUT_FILE, "a");
if (file)
......@@ -59,50 +59,50 @@ static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const c
vfprintf(file, format, vararg);
fclose(file);
}
#endif
#endif // ANGLE_ENABLE_TRACE
}
void trace(bool traceFileDebugOnly, const char *format, ...)
{
va_list vararg;
va_start(vararg, format);
#if defined(ANGLE_DISABLE_PERF) || !defined(ANGLE_ENABLE_D3D_EVENTS)
output(traceFileDebugOnly, NULL, format, vararg);
#else
#if defined(ANGLE_ENABLE_PERF)
output(traceFileDebugOnly, D3DPERF_SetMarker, format, vararg);
#else
output(traceFileDebugOnly, NULL, format, vararg);
#endif
va_end(vararg);
}
bool perfActive()
{
#if defined(ANGLE_DISABLE_PERF) || !defined(ANGLE_ENABLE_D3D_EVENTS)
return false;
#else
#if defined(ANGLE_ENABLE_PERF)
static bool active = D3DPERF_GetStatus() != 0;
return active;
#else
return false;
#endif
}
ScopedPerfEventHelper::ScopedPerfEventHelper(const char* format, ...)
{
#if !defined(ANGLE_DISABLE_PERF) && defined(ANGLE_ENABLE_D3D_EVENTS)
#if defined(ANGLE_DISABLE_TRACE)
#if defined(ANGLE_ENABLE_PERF)
#if !defined(ANGLE_ENABLE_TRACE)
if (!perfActive())
{
return;
}
#endif
#endif // !ANGLE_ENABLE_TRACE
va_list vararg;
va_start(vararg, format);
output(true, reinterpret_cast<PerfOutputFunction>(D3DPERF_BeginEvent), format, vararg);
va_end(vararg);
#endif
#endif // ANGLE_ENABLE_PERF
}
ScopedPerfEventHelper::~ScopedPerfEventHelper()
{
#if !defined(ANGLE_DISABLE_PERF) && defined(ANGLE_ENABLE_D3D_EVENTS)
#if defined(ANGLE_ENABLE_PERF)
if (perfActive())
{
D3DPERF_EndEvent();
......
......@@ -39,33 +39,35 @@ namespace gl
}
// A macro to output a trace of a function call and its arguments to the debugging log
#if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF)
#define TRACE(message, ...) (void(0))
#else
#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#define TRACE(message, ...) gl::trace(true, "trace: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
#define TRACE(message, ...) (void(0))
#endif
// A macro to output a function call and its arguments to the debugging log, to denote an item in need of fixing.
#if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF)
#define FIXME(message, ...) (void(0))
#else
#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#define FIXME(message, ...) gl::trace(false, "fixme: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
#define FIXME(message, ...) (void(0))
#endif
// A macro to output a function call and its arguments to the debugging log, in case of error.
#if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF)
#define ERR(message, ...) (void(0))
#else
#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#define ERR(message, ...) gl::trace(false, "err: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
#define ERR(message, ...) (void(0))
#endif
// A macro to log a performance event around a scope.
#if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF)
#define EVENT(message, ...) (void(0))
#elif defined(_MSC_VER)
#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#if defined(_MSC_VER)
#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__(__FUNCTION__ message "\n", __VA_ARGS__);
#else
#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper(message "\n", ##__VA_ARGS__);
#endif // _MSC_VER
#else
#define EVENT(message, ...) (void(0))
#endif
// A macro asserting a condition and outputting failures to the debug log
......
......@@ -19,10 +19,6 @@
'../include',
'libGLESv2',
],
'defines':
[
'ANGLE_ENABLE_D3D_EVENTS',
],
'sources': [ '<!@(python enumerate_files.py common libEGL -types *.cpp *.h *.def libEGL.rc)' ],
# TODO(jschuh): http://crbug.com/167187 size_t -> int
'msvs_disabled_warnings': [ 4267 ],
......@@ -36,6 +32,16 @@
],
},
},
'configurations':
{
'Debug':
{
'defines':
[
'ANGLE_ENABLE_PERF',
],
},
},
},
],
},
......
......@@ -55,7 +55,7 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{
case DLL_PROCESS_ATTACH:
{
#if !defined(ANGLE_DISABLE_TRACE)
#if defined(ANGLE_ENABLE_TRACE)
FILE *debug = fopen(TRACE_OUTPUT_FILE, "rt");
if (debug)
......
......@@ -7,7 +7,6 @@
{
'defines':
[
'ANGLE_DISABLE_TRACE',
'ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1',
'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT("d3dcompiler_46.dll"), TEXT("d3dcompiler_43.dll") }',
],
......@@ -29,11 +28,6 @@
'../include',
'libGLESv2',
],
'defines':
[
'NOMINMAX',
'ANGLE_ENABLE_D3D_EVENTS',
],
'sources': [ '<!@(python enumerate_files.py common libGLESv2 third_party/murmurhash -types *.cpp *.h *.hlsl *.vs *.ps *.bat *.def libGLESv2.rc)' ],
# TODO(jschuh): http://crbug.com/167187 size_t -> int
'msvs_disabled_warnings': [ 4267 ],
......@@ -48,6 +42,16 @@
]
}
},
'configurations':
{
'Debug':
{
'defines':
[
'ANGLE_ENABLE_PERF',
],
},
},
},
],
},
......
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