Commit f5713124 by Geoff Lang

Rework tracing and perf defines.

Changed ANGLE_DISABLE_* to ANGLE_ENABLE_* for perf and tracing defines so they are disabled by default. Updated the gyp files to only turn on perf by default for windows debug builds. Change-Id: I71706674e6d12fbf4208acc8f100d963b82c7674 Reviewed-on: https://chromium-review.googlesource.com/183250Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent ec91cd32
...@@ -56,7 +56,7 @@ ...@@ -56,7 +56,7 @@
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...@@ -92,7 +92,7 @@ ...@@ -92,7 +92,7 @@
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......
...@@ -45,7 +45,7 @@ ...@@ -45,7 +45,7 @@
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...@@ -67,7 +67,7 @@ ...@@ -67,7 +67,7 @@
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...@@ -80,7 +80,7 @@ ...@@ -80,7 +80,7 @@
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...@@ -102,7 +102,7 @@ ...@@ -102,7 +102,7 @@
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......
...@@ -45,7 +45,7 @@ ...@@ -45,7 +45,7 @@
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...@@ -67,7 +67,7 @@ ...@@ -67,7 +67,7 @@
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...@@ -80,7 +80,7 @@ ...@@ -80,7 +80,7 @@
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...@@ -102,7 +102,7 @@ ...@@ -102,7 +102,7 @@
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......
...@@ -46,7 +46,7 @@ ...@@ -46,7 +46,7 @@
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...@@ -70,7 +70,7 @@ ...@@ -70,7 +70,7 @@
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...@@ -83,7 +83,7 @@ ...@@ -83,7 +83,7 @@
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......
...@@ -46,7 +46,7 @@ ...@@ -46,7 +46,7 @@
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<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D_EVENTS;ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -107,7 +107,7 @@ ...@@ -107,7 +107,7 @@
<ResourceCompile> <ResourceCompile>
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<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D_EVENTS;ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
...@@ -301,10 +301,10 @@ ...@@ -301,10 +301,10 @@
<ClCompile Include="..\..\src\libGLESv2\Float16ToFloat32.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Float16ToFloat32.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\validationES3.cpp"/> <ClCompile Include="..\..\src\libGLESv2\validationES3.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/> <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\angletypes.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp"/> <ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\angletypes.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\loadimageSSE2.cpp"/> <ClCompile Include="..\..\src\libGLESv2\renderer\loadimageSSE2.cpp"/>
......
...@@ -175,6 +175,9 @@ ...@@ -175,6 +175,9 @@
<ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp"> <ClCompile Include="..\..\src\libGLESv2\ResourceManager.cpp">
<Filter>libGLESv2</Filter> <Filter>libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\angletypes.cpp">
<Filter>libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp"> <ClCompile Include="..\..\src\libGLESv2\Texture.cpp">
<Filter>libGLESv2</Filter> <Filter>libGLESv2</Filter>
</ClCompile> </ClCompile>
...@@ -193,9 +196,6 @@ ...@@ -193,9 +196,6 @@
<ClInclude Include="..\..\src\libGLESv2\formatutils.h"> <ClInclude Include="..\..\src\libGLESv2\formatutils.h">
<Filter>libGLESv2</Filter> <Filter>libGLESv2</Filter>
</ClInclude> </ClInclude>
<ClCompile Include="..\..\src\libGLESv2\angletypes.cpp">
<Filter>libGLESv2</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"> <ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp">
<Filter>libGLESv2</Filter> <Filter>libGLESv2</Filter>
</ClCompile> </ClCompile>
......
...@@ -46,7 +46,7 @@ ...@@ -46,7 +46,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -69,7 +69,7 @@ ...@@ -69,7 +69,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
...@@ -82,7 +82,7 @@ ...@@ -82,7 +82,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -105,7 +105,7 @@ ...@@ -105,7 +105,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
......
...@@ -46,7 +46,7 @@ ...@@ -46,7 +46,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -70,7 +70,7 @@ ...@@ -70,7 +70,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
...@@ -83,7 +83,7 @@ ...@@ -83,7 +83,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -107,7 +107,7 @@ ...@@ -107,7 +107,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
......
...@@ -46,7 +46,7 @@ ...@@ -46,7 +46,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -70,7 +70,7 @@ ...@@ -70,7 +70,7 @@
<ResourceCompile> <ResourceCompile>
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<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
...@@ -83,7 +83,7 @@ ...@@ -83,7 +83,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -107,7 +107,7 @@ ...@@ -107,7 +107,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\src;..\..\include;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
......
...@@ -32,16 +32,6 @@ ...@@ -32,16 +32,6 @@
[ [
'<!@(python enumerate_files.py translator -types *.cpp *.h)', '<!@(python enumerate_files.py translator -types *.cpp *.h)',
], ],
'msvs_settings':
{
'VCLinkerTool':
{
'AdditionalDependencies':
[
'd3d9.lib',
],
}
}
}, },
{ {
......
...@@ -9,13 +9,13 @@ ...@@ -9,13 +9,13 @@
#include "common/debug.h" #include "common/debug.h"
#include "common/system.h" #include "common/system.h"
#if defined(ANGLE_ENABLE_D3D_EVENTS) #if defined(ANGLE_ENABLE_PERF)
#include <d3d9.h> #include <d3d9.h>
#endif #endif
namespace gl namespace gl
{ {
#if defined(ANGLE_ENABLE_D3D_EVENTS) #if defined(ANGLE_ENABLE_PERF)
typedef void (WINAPI *PerfOutputFunction)(D3DCOLOR, LPCWSTR); typedef void (WINAPI *PerfOutputFunction)(D3DCOLOR, LPCWSTR);
#else #else
typedef void (*PerfOutputFunction)(unsigned int, const wchar_t*); typedef void (*PerfOutputFunction)(unsigned int, const wchar_t*);
...@@ -23,7 +23,7 @@ typedef void (*PerfOutputFunction)(unsigned int, const wchar_t*); ...@@ -23,7 +23,7 @@ typedef void (*PerfOutputFunction)(unsigned int, const wchar_t*);
static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const char *format, va_list vararg) static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const char *format, va_list vararg)
{ {
#if !defined(ANGLE_DISABLE_PERF) #if defined(ANGLE_ENABLE_PERF)
if (perfActive()) if (perfActive())
{ {
char message[32768]; char message[32768];
...@@ -43,15 +43,15 @@ static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const c ...@@ -43,15 +43,15 @@ static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const c
perfFunc(0, wideMessage); perfFunc(0, wideMessage);
} }
#endif #endif // ANGLE_ENABLE_PERF
#if !defined(ANGLE_DISABLE_TRACE) #if defined(ANGLE_ENABLE_TRACE)
#if defined(NDEBUG) #if defined(NDEBUG)
if (traceFileDebugOnly) if (traceFileDebugOnly)
{ {
return; return;
} }
#endif #endif // NDEBUG
FILE* file = fopen(TRACE_OUTPUT_FILE, "a"); FILE* file = fopen(TRACE_OUTPUT_FILE, "a");
if (file) if (file)
...@@ -59,50 +59,50 @@ static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const c ...@@ -59,50 +59,50 @@ static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const c
vfprintf(file, format, vararg); vfprintf(file, format, vararg);
fclose(file); fclose(file);
} }
#endif #endif // ANGLE_ENABLE_TRACE
} }
void trace(bool traceFileDebugOnly, const char *format, ...) void trace(bool traceFileDebugOnly, const char *format, ...)
{ {
va_list vararg; va_list vararg;
va_start(vararg, format); va_start(vararg, format);
#if defined(ANGLE_DISABLE_PERF) || !defined(ANGLE_ENABLE_D3D_EVENTS) #if defined(ANGLE_ENABLE_PERF)
output(traceFileDebugOnly, NULL, format, vararg);
#else
output(traceFileDebugOnly, D3DPERF_SetMarker, format, vararg); output(traceFileDebugOnly, D3DPERF_SetMarker, format, vararg);
#else
output(traceFileDebugOnly, NULL, format, vararg);
#endif #endif
va_end(vararg); va_end(vararg);
} }
bool perfActive() bool perfActive()
{ {
#if defined(ANGLE_DISABLE_PERF) || !defined(ANGLE_ENABLE_D3D_EVENTS) #if defined(ANGLE_ENABLE_PERF)
return false;
#else
static bool active = D3DPERF_GetStatus() != 0; static bool active = D3DPERF_GetStatus() != 0;
return active; return active;
#else
return false;
#endif #endif
} }
ScopedPerfEventHelper::ScopedPerfEventHelper(const char* format, ...) ScopedPerfEventHelper::ScopedPerfEventHelper(const char* format, ...)
{ {
#if !defined(ANGLE_DISABLE_PERF) && defined(ANGLE_ENABLE_D3D_EVENTS) #if defined(ANGLE_ENABLE_PERF)
#if defined(ANGLE_DISABLE_TRACE) #if !defined(ANGLE_ENABLE_TRACE)
if (!perfActive()) if (!perfActive())
{ {
return; return;
} }
#endif #endif // !ANGLE_ENABLE_TRACE
va_list vararg; va_list vararg;
va_start(vararg, format); va_start(vararg, format);
output(true, reinterpret_cast<PerfOutputFunction>(D3DPERF_BeginEvent), format, vararg); output(true, reinterpret_cast<PerfOutputFunction>(D3DPERF_BeginEvent), format, vararg);
va_end(vararg); va_end(vararg);
#endif #endif // ANGLE_ENABLE_PERF
} }
ScopedPerfEventHelper::~ScopedPerfEventHelper() ScopedPerfEventHelper::~ScopedPerfEventHelper()
{ {
#if !defined(ANGLE_DISABLE_PERF) && defined(ANGLE_ENABLE_D3D_EVENTS) #if defined(ANGLE_ENABLE_PERF)
if (perfActive()) if (perfActive())
{ {
D3DPERF_EndEvent(); D3DPERF_EndEvent();
......
...@@ -39,33 +39,35 @@ namespace gl ...@@ -39,33 +39,35 @@ namespace gl
} }
// A macro to output a trace of a function call and its arguments to the debugging log // A macro to output a trace of a function call and its arguments to the debugging log
#if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF) #if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#define TRACE(message, ...) (void(0))
#else
#define TRACE(message, ...) gl::trace(true, "trace: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__) #define TRACE(message, ...) gl::trace(true, "trace: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
#define TRACE(message, ...) (void(0))
#endif #endif
// A macro to output a function call and its arguments to the debugging log, to denote an item in need of fixing. // A macro to output a function call and its arguments to the debugging log, to denote an item in need of fixing.
#if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF) #if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#define FIXME(message, ...) (void(0))
#else
#define FIXME(message, ...) gl::trace(false, "fixme: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__) #define FIXME(message, ...) gl::trace(false, "fixme: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
#define FIXME(message, ...) (void(0))
#endif #endif
// A macro to output a function call and its arguments to the debugging log, in case of error. // A macro to output a function call and its arguments to the debugging log, in case of error.
#if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF) #if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#define ERR(message, ...) (void(0))
#else
#define ERR(message, ...) gl::trace(false, "err: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__) #define ERR(message, ...) gl::trace(false, "err: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
#define ERR(message, ...) (void(0))
#endif #endif
// A macro to log a performance event around a scope. // A macro to log a performance event around a scope.
#if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF) #if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#define EVENT(message, ...) (void(0)) #if defined(_MSC_VER)
#elif defined(_MSC_VER)
#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__(__FUNCTION__ message "\n", __VA_ARGS__); #define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__(__FUNCTION__ message "\n", __VA_ARGS__);
#else #else
#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper(message "\n", ##__VA_ARGS__); #define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper(message "\n", ##__VA_ARGS__);
#endif // _MSC_VER
#else
#define EVENT(message, ...) (void(0))
#endif #endif
// A macro asserting a condition and outputting failures to the debug log // A macro asserting a condition and outputting failures to the debug log
......
...@@ -19,10 +19,6 @@ ...@@ -19,10 +19,6 @@
'../include', '../include',
'libGLESv2', 'libGLESv2',
], ],
'defines':
[
'ANGLE_ENABLE_D3D_EVENTS',
],
'sources': [ '<!@(python enumerate_files.py common libEGL -types *.cpp *.h *.def libEGL.rc)' ], 'sources': [ '<!@(python enumerate_files.py common libEGL -types *.cpp *.h *.def libEGL.rc)' ],
# TODO(jschuh): http://crbug.com/167187 size_t -> int # TODO(jschuh): http://crbug.com/167187 size_t -> int
'msvs_disabled_warnings': [ 4267 ], 'msvs_disabled_warnings': [ 4267 ],
...@@ -36,6 +32,16 @@ ...@@ -36,6 +32,16 @@
], ],
}, },
}, },
'configurations':
{
'Debug':
{
'defines':
[
'ANGLE_ENABLE_PERF',
],
},
},
}, },
], ],
}, },
......
...@@ -55,7 +55,7 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved ...@@ -55,7 +55,7 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{ {
case DLL_PROCESS_ATTACH: case DLL_PROCESS_ATTACH:
{ {
#if !defined(ANGLE_DISABLE_TRACE) #if defined(ANGLE_ENABLE_TRACE)
FILE *debug = fopen(TRACE_OUTPUT_FILE, "rt"); FILE *debug = fopen(TRACE_OUTPUT_FILE, "rt");
if (debug) if (debug)
......
...@@ -7,7 +7,6 @@ ...@@ -7,7 +7,6 @@
{ {
'defines': 'defines':
[ [
'ANGLE_DISABLE_TRACE',
'ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1', 'ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1',
'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT("d3dcompiler_46.dll"), TEXT("d3dcompiler_43.dll") }', 'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT("d3dcompiler_46.dll"), TEXT("d3dcompiler_43.dll") }',
], ],
...@@ -29,11 +28,6 @@ ...@@ -29,11 +28,6 @@
'../include', '../include',
'libGLESv2', 'libGLESv2',
], ],
'defines':
[
'NOMINMAX',
'ANGLE_ENABLE_D3D_EVENTS',
],
'sources': [ '<!@(python enumerate_files.py common libGLESv2 third_party/murmurhash -types *.cpp *.h *.hlsl *.vs *.ps *.bat *.def libGLESv2.rc)' ], 'sources': [ '<!@(python enumerate_files.py common libGLESv2 third_party/murmurhash -types *.cpp *.h *.hlsl *.vs *.ps *.bat *.def libGLESv2.rc)' ],
# TODO(jschuh): http://crbug.com/167187 size_t -> int # TODO(jschuh): http://crbug.com/167187 size_t -> int
'msvs_disabled_warnings': [ 4267 ], 'msvs_disabled_warnings': [ 4267 ],
...@@ -48,6 +42,16 @@ ...@@ -48,6 +42,16 @@
] ]
} }
}, },
'configurations':
{
'Debug':
{
'defines':
[
'ANGLE_ENABLE_PERF',
],
},
},
}, },
], ],
}, },
......
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