Commit fa60f690 by Jacek Caban Committed by Geoff Lang

Fixed compilation with mingw.

Change-Id: Icc40c61b5c6df5a0aed4e175f1724ca55f981625 Reviewed-on: https://chromium-review.googlesource.com/267412Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent d57e0db3
...@@ -11,7 +11,7 @@ ...@@ -11,7 +11,7 @@
#include "libANGLE/Device.h" #include "libANGLE/Device.h"
#include "libANGLE/renderer/DeviceImpl.h" #include "libANGLE/renderer/DeviceImpl.h"
#include "libANGLE/renderer/d3d/rendererd3d.h" #include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx namespace rx
{ {
......
...@@ -16,7 +16,7 @@ ...@@ -16,7 +16,7 @@
#include "libANGLE/renderer/d3d/RendererD3D.h" #include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/SurfaceD3D.h" #include "libANGLE/renderer/d3d/SurfaceD3D.h"
#include "libANGLE/renderer/d3d/SwapChainD3D.h" #include "libANGLE/renderer/d3d/SwapChainD3D.h"
#include "libANGLE/renderer/d3d/deviced3d.h" #include "libANGLE/renderer/d3d/DeviceD3D.h"
#include <EGL/eglext.h> #include <EGL/eglext.h>
......
...@@ -10,7 +10,7 @@ ...@@ -10,7 +10,7 @@
#include "common/MemoryBuffer.h" #include "common/MemoryBuffer.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h" #include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11_utils.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h" #include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
namespace rx namespace rx
......
...@@ -15,7 +15,7 @@ ...@@ -15,7 +15,7 @@
#include "libANGLE/angletypes.h" #include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h" #include "libANGLE/formatutils.h"
#include "libANGLE/renderer/gl/FunctionsGL.h" #include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/RenderBufferGL.h" #include "libANGLE/renderer/gl/RenderbufferGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h" #include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/TextureGL.h" #include "libANGLE/renderer/gl/TextureGL.h"
......
...@@ -7,6 +7,9 @@ ...@@ -7,6 +7,9 @@
// FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions // FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions
#include "libANGLE/renderer/gl/FunctionsGL.h" #include "libANGLE/renderer/gl/FunctionsGL.h"
#include <algorithm>
#include "libANGLE/renderer/gl/renderergl_utils.h" #include "libANGLE/renderer/gl/renderergl_utils.h"
namespace rx namespace rx
......
...@@ -6,7 +6,7 @@ ...@@ -6,7 +6,7 @@
// SurfaceWGL.cpp: WGL implementation of egl::Surface // SurfaceWGL.cpp: WGL implementation of egl::Surface
#include "libANGLE/renderer/gl/wgl/PBufferSurfaceWGL.h" #include "libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h"
#include "common/debug.h" #include "common/debug.h"
#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h" #include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
......
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