Commit fa60f690 by Jacek Caban Committed by Geoff Lang

Fixed compilation with mingw.

Change-Id: Icc40c61b5c6df5a0aed4e175f1724ca55f981625 Reviewed-on: https://chromium-review.googlesource.com/267412Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent d57e0db3
......@@ -11,7 +11,7 @@
#include "libANGLE/Device.h"
#include "libANGLE/renderer/DeviceImpl.h"
#include "libANGLE/renderer/d3d/rendererd3d.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
......
......@@ -16,7 +16,7 @@
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/SurfaceD3D.h"
#include "libANGLE/renderer/d3d/SwapChainD3D.h"
#include "libANGLE/renderer/d3d/deviced3d.h"
#include "libANGLE/renderer/d3d/DeviceD3D.h"
#include <EGL/eglext.h>
......
......@@ -10,7 +10,7 @@
#include "common/MemoryBuffer.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
namespace rx
......
......@@ -15,7 +15,7 @@
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/RenderBufferGL.h"
#include "libANGLE/renderer/gl/RenderbufferGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/TextureGL.h"
......
......@@ -7,6 +7,9 @@
// FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include <algorithm>
#include "libANGLE/renderer/gl/renderergl_utils.h"
namespace rx
......
......@@ -6,7 +6,7 @@
// SurfaceWGL.cpp: WGL implementation of egl::Surface
#include "libANGLE/renderer/gl/wgl/PBufferSurfaceWGL.h"
#include "libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h"
#include "common/debug.h"
#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment