Commit fc4712b5 by Jamie Madill

D3D11: Remove unused mRenderer from VertexArray11.

This was uncovered by the Clang-win bot, which uses a different set of warnings from MSVS. BUG=angleproject:1327 Change-Id: Id298fee2df92752b77bf6e2b93307fa5311cf1fc Reviewed-on: https://chromium-review.googlesource.com/332035Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
parent 19d1dc99
......@@ -3414,7 +3414,7 @@ BufferImpl *Renderer11::createBuffer()
VertexArrayImpl *Renderer11::createVertexArray(const gl::VertexArray::Data &data)
{
return new VertexArray11(data, this);
return new VertexArray11(data);
}
QueryImpl *Renderer11::createQuery(GLenum type)
......
......@@ -37,9 +37,8 @@ size_t GetAttribIndex(unsigned long dirtyBit)
}
} // anonymous namespace
VertexArray11::VertexArray11(const gl::VertexArray::Data &data, Renderer11 *renderer)
VertexArray11::VertexArray11(const gl::VertexArray::Data &data)
: VertexArrayImpl(data),
mRenderer(renderer),
mAttributeStorageTypes(data.getVertexAttributes().size(), VertexStorageType::CURRENT_VALUE),
mTranslatedAttribs(data.getVertexAttributes().size()),
mCurrentBuffers(data.getVertexAttributes().size())
......
......@@ -19,7 +19,7 @@ class Renderer11;
class VertexArray11 : public VertexArrayImpl
{
public:
VertexArray11(const gl::VertexArray::Data &data, Renderer11 *renderer);
VertexArray11(const gl::VertexArray::Data &data);
~VertexArray11() override;
void syncState(const gl::VertexArray::DirtyBits &dirtyBits) override;
......@@ -35,7 +35,6 @@ class VertexArray11 : public VertexArrayImpl
void updateVertexAttribStorage(size_t attribIndex);
void markBufferDataDirty(size_t attribIndex);
Renderer11 *mRenderer;
std::vector<VertexStorageType> mAttributeStorageTypes;
std::vector<TranslatedAttribute> mTranslatedAttribs;
......
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