Accept ImageIndex in TextureD3D::subImage and getImage.
This paves the way for setting data on the TextureStorage directly
instead of working through the Image objects.
BUG=angle:741
Change-Id: I3be3d5f9b2e45707c1630b74ad3f4789e034c3fd
Reviewed-on: https://chromium-review.googlesource.com/218311Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
Showing
src/libGLESv2/ImageIndex.cpp
0 → 100644
src/libGLESv2/ImageIndex.h
0 → 100644
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