Using dirty bits notification for blend state
BUG=angleproject:1161
Dirty bit notifications are used in GL for state tracking, but not D3D.
Before, D3D would use memcmp to check a change in state for every call.
This showed up as a hot spot in the perf test runs. Hence, switching D3D
over to the dirty bit system similar to GL backend will help.
Change-Id: I482edc852f1dcc888af3038ff3a61916496a02bc
Reviewed-on: https://chromium-review.googlesource.com/305295Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Dian Xiang <dianx@google.com>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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src/libANGLE/renderer/d3d/StateManagerD3D.h
0 → 100644
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