- 12 Aug, 2011 2 commits
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zmo@google.com authored
Revision r727 didn't set the number correctly, so r728 got it wrong too. BUG=none TEST=none Review URL: http://codereview.appspot.com/4879044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@729 736b8ea6-26fd-11df-bfd4-992fa37f6226
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zmo@google.com authored
Comes with this extension is the new sampler type samplerExternalOES. ANGLEBUG=175 TEST=compile the attached shader file Review URL: http://codereview.appspot.com/4809076 git-svn-id: https://angleproject.googlecode.com/svn/trunk@728 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 10 Aug, 2011 5 commits
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apatrick@chromium.org authored
Review URL: http://codereview.appspot.com/4844062 git-svn-id: https://angleproject.googlecode.com/svn/trunk@725 736b8ea6-26fd-11df-bfd4-992fa37f6226
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gman@chromium.org authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@724 736b8ea6-26fd-11df-bfd4-992fa37f6226
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gman@chromium.org authored
Review URL: http://codereview.appspot.com/4844057 git-svn-id: https://angleproject.googlecode.com/svn/trunk@723 736b8ea6-26fd-11df-bfd4-992fa37f6226
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gman@chromium.org authored
Review URL: http://codereview.appspot.com/4857045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@722 736b8ea6-26fd-11df-bfd4-992fa37f6226
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gman@chromium.org authored
TEST=none BUG=none Review URL: http://codereview.appspot.com/4809068 git-svn-id: https://angleproject.googlecode.com/svn/trunk@721 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 09 Aug, 2011 2 commits
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daniel@transgaming.com authored
TRAC #17749 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@720 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Issue=194 TRAC #17748 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@719 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 07 Aug, 2011 1 commit
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alokp@chromium.org authored
Review URL: http://codereview.appspot.com/4830050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@718 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 03 Aug, 2011 1 commit
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zmo@google.com authored
BUG=none TEST=build ok, run as before Review URL: http://codereview.appspot.com/4814063 git-svn-id: https://angleproject.googlecode.com/svn/trunk@715 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 02 Aug, 2011 3 commits
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@714 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@713 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Bug=139 Trac=#15143 Signed-off-by: Daniel Koch Author: Michael Braithwaite git-svn-id: https://angleproject.googlecode.com/svn/trunk@712 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 30 Jul, 2011 1 commit
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zmo@google.com authored
ANGLEBUG=191 TEST=shaders with function recursion are rejected. Review URL: http://codereview.appspot.com/4808061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@711 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 29 Jul, 2011 3 commits
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daniel@transgaming.com authored
Issue=188 Author: Daniel Nicoara git-svn-id: https://angleproject.googlecode.com/svn/trunk@709 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Based on SVN r15167 git-svn-id: https://angleproject.googlecode.com/svn/trunk@708 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Issue=190 Author: Makoto Kato git-svn-id: https://angleproject.googlecode.com/svn/trunk@707 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 14 Jul, 2011 1 commit
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jbauman@chromium.org authored
Add an extension so that users can receive a device that renders in software. Currently this is done by loading a swiftshader dll. BUG= TEST= Review URL: http://codereview.appspot.com/4631093 git-svn-id: https://angleproject.googlecode.com/svn/trunk@705 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 08 Jul, 2011 3 commits
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@704 736b8ea6-26fd-11df-bfd4-992fa37f6226
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kbr@chromium.org authored
those checked during ReadPixels. These changes are needed to avoid having ANGLE assert in debug builds when running WebGL test cases which provoke a GPU reset. BUG=none TEST=slow-shader-example and lots-of-polys-example in WebGL test suite Review URL: http://codereview.appspot.com/4684042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@703 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Issue=104,139,179 TRAC #15143 Signed-off-by: Daniel Koch Author: Nicolas Capens Original-patch-by: Yore Apex git-svn-id: https://angleproject.googlecode.com/svn/trunk@702 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 06 Jul, 2011 1 commit
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daniel@transgaming.com authored
Issue=177 git-svn-id: https://angleproject.googlecode.com/svn/trunk@701 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 24 Jun, 2011 1 commit
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daniel@transgaming.com authored
Issue=173 Signed-off-by: Daniel Koch Author: Benoit Jacob git-svn-id: https://angleproject.googlecode.com/svn/trunk@699 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 21 Jun, 2011 2 commits
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daniel@transgaming.com authored
Bug=55 TRAC #15606 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@698 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Bug=55 TRAC #15606 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@697 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 17 Jun, 2011 2 commits
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zmo@google.com authored
Look at TIntermLoop::traverse() in IntermTraverse.cpp, the control init part is not handled explicitly there (unlike the other two parts). It is expected hat visitLoop will cover the init part. The bug in the MapLongVariableNames is that the visitLoop doesn't do anything. This CL fixes it. BUG=171 TEST=conformance/glsl-long-variable-names.html passing. Review URL: http://codereview.appspot.com/4644045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@696 736b8ea6-26fd-11df-bfd4-992fa37f6226
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zmo@google.com authored
After the shader compile (and before code output), the precision scopes are already lost. In order to correctly output precisions, we need to emit precision in each variable declaration, therefore, each variable should have its precision set. This CL fixes the bugs that the precisions are lost for variables using default precsions and struct fields. Also, this CL fixes a bug in the grammar: constructors are not type_specifier and they shouldn't have precisions. BUG=168 TEST=webgl conformance tests, gles2 conformance tests. Review URL: http://codereview.appspot.com/4617041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@695 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 16 Jun, 2011 1 commit
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zmo@google.com authored
BUG=none TEST=Translator with GLES2 output backend emit precisions for function arguments and return type. Review URL: http://codereview.appspot.com/4643042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@694 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 15 Jun, 2011 1 commit
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jbauman@chromium.org authored
Some ATI cards appear not to flush the pipeline correctly, causing textures not to pick up newly-drawn contexts, so do an extra no-op draw when necessary. BUG=169 TEST=chromium on hulu.com Review URL: http://codereview.appspot.com/4576051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@693 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 14 Jun, 2011 1 commit
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apatrick@chromium.org authored
Review URL: http://codereview.appspot.com/4568080 git-svn-id: https://angleproject.googlecode.com/svn/trunk@692 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 13 Jun, 2011 1 commit
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jbauman@chromium.org authored
We were setting the max vertex way too low, causing AMD cards to draw the line with an incorrect vertex. BUG= TEST=enable "Composited render layer borders" in chromium Review URL: http://codereview.appspot.com/4588042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@691 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 10 Jun, 2011 3 commits
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@689 736b8ea6-26fd-11df-bfd4-992fa37f6226
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http://codereview.appspot.com/4579049twiz@chromium.org authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@688 736b8ea6-26fd-11df-bfd4-992fa37f6226
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zmo@google.com authored
With this CL, we have the option to select a code output backend: GLSL, GLSL ES, or HLSL. Note that we always emit the highest supported float precision for fragment shader due to anglebug 168. Although this is a temporary solution, it's not against GLSL ES spec, because it's ok for implementation to upgrade precision. Tested with WebGL conformance test suite, GLES2 conformance test suite (only failed 2/1198), and a few webgl demos, including worlds of webgl, aquarium, etc. anglebug=81 test=translator emitting correct GLSL ES code when ES2 backend is selected. Review URL: http://codereview.appspot.com/4550129 git-svn-id: https://angleproject.googlecode.com/svn/trunk@687 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 08 Jun, 2011 5 commits
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nduca@chromium.org authored
TBR=apatrick@chromium.org git-svn-id: https://angleproject.googlecode.com/svn/trunk@686 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@684 736b8ea6-26fd-11df-bfd4-992fa37f6226
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nduca@chromium.org authored
Review URL: http://codereview.appspot.com/4589043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@683 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Issue=163 TRAC #17019 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@682 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Issue=160 TRAC #16817 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@681 736b8ea6-26fd-11df-bfd4-992fa37f6226
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