1. 15 Oct, 2019 4 commits
  2. 14 Oct, 2019 2 commits
  3. 13 Oct, 2019 1 commit
  4. 12 Oct, 2019 4 commits
  5. 11 Oct, 2019 14 commits
  6. 10 Oct, 2019 13 commits
  7. 09 Oct, 2019 2 commits
    • Roll Chromium DEPS (October 2019). · 9c2df983
      Jamie Madill authored
      Several child repos. In preparation for rolling MSVC 2019 in build/.
      
      Bug: angleproject:3986
      Change-Id: I4207b39ab11f84a7b109462606ffa1b76278bfe3
      Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849977Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Commit-Queue: Jamie Madill <jmadill@chromium.org>
    • Vulkan: Get rid of "TextureVkViews". · 28ff9922
      Jamie Madill authored
      This struct was used to implement different views for stencil mode. It
      is replaced with a single stencil mode view for sampling.
      
      We shouldn't be using a stencil-specific view for our render view. In
      cases where we're attaching a Depth/Stencil texture to a Framebuffer's
      special depth/stencil attachment point we will still need to use a
      single 'Draw' view attached to depth/stencil. So there's no need for a
      separate 'Draw' view for stencil.
      
      Also there's no current support for a separate 'Fetch' view for
      stencil textures. There may not be any easy way to trigger this path as
      it's only used in seamful cube map emulation and image copy. Seamful
      emulation is ES 2.0 only while stencil textures are ES 3.1 so that's
      not a possible use. Image copy doesn't seem to be possible either as it
      stands right now.
      
      Bug: angleproject:3975
      Change-Id: Ic999f9471ea533d1184a364732c569124aa802bf
      Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842230
      Commit-Queue: Jamie Madill <jmadill@chromium.org>
      Reviewed-by: 's avatarCody Northrop <cnorthrop@google.com>