1. 19 Jun, 2017 5 commits
    • D3D11: Fix mingw64 build. · 30ca54f4
      Jamie Madill authored
      Two small build errors were breaking ming64.
      
      BUG=angleproject:2071
      
      Change-Id: Ia5c8e629e77c09f151b888364e92475b4c3f1709
      Reviewed-on: https://chromium-review.googlesource.com/539796Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    • Track LevelInfoGL per cube map face. · 125e220e
      Geoff Lang authored
      When transitioning between formats in cube maps, tracking of luma
      workaround information would become incorrect because it was only tracked
      per-level.
      
      There are no failing tests due to this because once the cube map is
      complete again, the tracking is correct.
      
      TEST=conformance/more/conformance/quickCheckAPI-S_V.html
      
      BUG=angleproject:2074
      
      Change-Id: If4e1e94061208f0cf3668b2bd6be59a9a21e42b6
      Reviewed-on: https://chromium-review.googlesource.com/539956
      Commit-Queue: Geoff Lang <geofflang@chromium.org>
      Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    • Proliferate gl::Context. · fe54834f
      Jamie Madill authored
      This enables a few small things: it will enable making the platform
      a property of the Display rather than a global. The same goes for the
      global logging annotator. Also it ensures all back-end implementations
      have access to the GL / EGL state when available.
      
      Also introduces a smart pointer helper class to angleutils for objects
      that prefer to be destroyed with a context (gl::Context/egl::Display)
      parameter. We were using std::unique_ptr in a few places that would
      not work well with these objects.
      
      BUG=angleproject:1156
      
      Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba
      Reviewed-on: https://chromium-review.googlesource.com/529706
      Commit-Queue: Jamie Madill <jmadill@chromium.org>
      Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    • Context: Bind current display/surface. · 61e16b44
      Jamie Madill authored
      Looking at the EGL spec, it says for eglGetCurrentDisplay:
      
      "The display for the current context in the calling thread, for the
      current rendering API, is returned."
      
      This implies that MakeCurrent binds a display to a Context. There's
      also pretty clear language for the read/draw Surface as well, that
      they can only be bound to one Context/thread at a time. Hence we
      don't need to duplicate this storage in the egl::Thread structure,
      merely storing a pointer to the current Context, which has access
      to the read/draw Surface and current Display.
      
      BUG=angleproject:1156
      
      Change-Id: Ia3b99d50b3591012c43e851834c1af02ff62a33f
      Reviewed-on: https://chromium-review.googlesource.com/538865Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
      Commit-Queue: Jamie Madill <jmadill@chromium.org>
    • Clean up ValidateOutputs · 12b0b399
      Olli Etuaho authored
      Remove the validateOutputs method from Compiler and replace it with a
      static method alongside the traverser. This encapsulates the
      ValidateOutputs implementation better.
      
      TEST=angle_unittests
      BUG=angleproject:2068
      
      Change-Id: I1788cb9726db41ca35fd0e746f8d48ced7fee74f
      Reviewed-on: https://chromium-review.googlesource.com/535477
      Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
      Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
  2. 16 Jun, 2017 3 commits
  3. 15 Jun, 2017 3 commits
  4. 14 Jun, 2017 1 commit
  5. 13 Jun, 2017 11 commits
  6. 12 Jun, 2017 5 commits
  7. 09 Jun, 2017 4 commits
  8. 08 Jun, 2017 3 commits
  9. 07 Jun, 2017 3 commits
  10. 06 Jun, 2017 2 commits