- 24 Jan, 2013 1 commit
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apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/7193053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1729 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 23 Jan, 2013 5 commits
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apatrick@chromium.org authored
Chrome now builds ANGLE against the Windows 8 Platform SDK. Move the include and lib search paths to common.gypi so that downstream projects can specify the location of the Platform SDK or alternatively use the DirectX SDK instead. Review URL: https://codereview.appspot.com/7193052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1728 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
This is to fix the standalone gyp build. It couldn't handle changes made in r1721. This is the latest version. Review URL: https://codereview.appspot.com/7204049 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1727 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/7204048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1726 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
These conflict with the STL functions of the same name. This is to make the standalone ANGLE gyp build work again. Review URL: https://codereview.appspot.com/7211043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1725 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
This is to make the standalone gyp build work again. Review URL: https://codereview.appspot.com/7199046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1724 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 22 Jan, 2013 2 commits
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apatrick@chromium.org authored
This is so that texture2D is converted to texture2DLod in loops with return statements. HLSL does not seem to allow gradient operations in loops with return statements. It considers them to be breaks. Review URL: https://codereview.appspot.com/7131057 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1722 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
Addendum to https://codereview.appspot.com/7011048/ BUG=391, chromium:166496, chromium:167187 Landing for jschuh Original patch: https://codereview.appspot.com/7075044/ Review URL: https://codereview.appspot.com/7190044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1721 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 15 Jan, 2013 1 commit
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gman@chromium.org authored
was not used to do the bounds clamping. BUG=397 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1720 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 14 Jan, 2013 1 commit
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kbr@chromium.org authored
Review URL: https://codereview.appspot.com/7105049 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1719 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 10 Jan, 2013 2 commits
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apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/7062061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1647 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
It looks like this now: ANGLE (NVIDIA Quadro 600 Direct3D9Ex vs_3_0 ps_3_0) I also noticed that the strings returned by GetString are not all static so I fixed that as well. Review URL: https://codereview.appspot.com/7068058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1646 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 08 Jan, 2013 2 commits
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zmo@google.com authored
BUG= TEST=build fine in Linux Review URL: https://codereview.appspot.com/7071056 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1645 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
C++ streams seem to use the representation 1.$ for INF and that isn't valid syntax in GLSL or HLSL. Also preserve the sign of INF in constant expressions that divide by zero. I can't figure out what to do about 0/0 because the shader models we are using do not support NaN. Treating it as +INF as before. Review URL: https://codereview.appspot.com/7057046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1644 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 07 Jan, 2013 1 commit
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1643 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 04 Jan, 2013 3 commits
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apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/7061044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1642 736b8ea6-26fd-11df-bfd4-992fa37f6226
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bsalomon@google.com authored
BUG=392 Review URL: https://codereview.appspot.com/7027051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1641 736b8ea6-26fd-11df-bfd4-992fa37f6226
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maxvujovic@gmail.com authored
a) http://trac.webkit.org/changeset/127747 b) http://trac.webkit.org/changeset/128539 c) http://trac.webkit.org/changeset/122870 - Specifically, items #3 and #4 in this changeset's commit message. Review URL: https://codereview.appspot.com/7040045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1640 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 02 Jan, 2013 1 commit
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apatrick@chromium.org authored
BUG=http://crbug.com/166496 BUG=http://crbug.com/167187 Landing this for Justin Schuh: https://codereview.appspot.com/7011048/ Review URL: https://codereview.appspot.com/7040045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1639 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 22 Dec, 2012 1 commit
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kbr@chromium.org authored
BUG=none TEST=ran associated WebKit layout tests in Chromium Review URL: https://codereview.appspot.com/6999052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1638 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 20 Dec, 2012 1 commit
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daniel@transgaming.com authored
TRAC #22245 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1563 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 14 Dec, 2012 1 commit
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apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/6943062 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1562 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 06 Dec, 2012 1 commit
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bajones@chromium.org authored
Ensured that the mUsesPointSprites flag is properly preserved when loading shaders from binary cache. BUG=https://code.google.com/p/angleproject/issues/detail?id=389 Review URL: https://codereview.appspot.com/6884053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1560 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 29 Nov, 2012 3 commits
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daniel@transgaming.com authored
TRAC #22218 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1557 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Some platforms seem to implicitly include the <XYZ.h> headers which also add some types and functions (like strlen, size_t,...) into the global namespace. On other platforms though, this can result in compile errors, which is noticeable in WebKit on e.g. QNX. See also: https://bugs.webkit.org/show_bug.cgi?id=95468 https://codereview.appspot.com/6843083/ Contributed by Milian Wolff, Klaralvdavens Datakonsult AB. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1556 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
TRAC #22179 Reverts https://codereview.appspot.com/6460100 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1555 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 28 Nov, 2012 2 commits
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1553 736b8ea6-26fd-11df-bfd4-992fa37f6226
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jbauman@chromium.org authored
The HLSL compiler can optimize out the last elements of a struct, which caused ANGLE to overwrite constants right after the end of the struct. Each element in a struct should be limited by the size of the entire struct. BUG= Review URL: https://codereview.appspot.com/6856100 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1394 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 14 Nov, 2012 2 commits
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daniel@transgaming.com authored
Mozilla has recently made using NULL as integer an error (via -Werror=conversion-null GCC flag), which caused ANGLE to no longer compile on mingw in Mozilla tree. The ones that may not be obvious are removal of some <0 checks. They are not needed because they were done on unsigned types. Author: Jacek Caban http://codereview.appspot.com/6679049 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1393 736b8ea6-26fd-11df-bfd4-992fa37f6226
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daniel@transgaming.com authored
Resizing a window larger results in the newly exposed region being invalidated but the old region is treated as valid. This can result in the old region no longer updating. This has been observed on Windows 7 64-bit with Aero theme using NVIDIA GeForce GTS 250 and driver version 301.42. Invalidate the entire client window area when resetting the swap chain so that it updates properly. Original bug report: https://bugreports.qt-project.org/browse/QTBUG-27822 Review: http://codereview.appspot.com/6812076/ Author: Jonathan Liu git-svn-id: https://angleproject.googlecode.com/svn/trunk@1392 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 13 Nov, 2012 2 commits
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daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1391 736b8ea6-26fd-11df-bfd4-992fa37f6226
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jbauman@chromium.org authored
gl::output allocates a pretty large stack buffer, so it has to call _chkstk. This is rather slow, so avoid calling gl::output if perf and tracing are disabled. BUG= Review URL: https://codereview.appspot.com/6843043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1390 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 09 Nov, 2012 5 commits
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zmo@google.com authored
tbr=kbr Review URL: https://codereview.appspot.com/6826081 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1389 736b8ea6-26fd-11df-bfd4-992fa37f6226
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zmo@google.com authored
ANGLEBUG=315 Review URL: https://codereview.appspot.com/6818109 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1388 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/6820121 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1387 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/6818111 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1386 736b8ea6-26fd-11df-bfd4-992fa37f6226
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apatrick@chromium.org authored
It is now loaded with LoadLibrary. Added compile time option of having ANGLE enumerate various versions of d3dcompiler_nn.dll that the application can preload before eglInitialize(). Review URL: https://codereview.appspot.com/6816074 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1385 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 07 Nov, 2012 1 commit
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zmo@google.com authored
1) We use BuiltInResources to pass the hash function to ANGLE, deciding whether we applies hash function or not. 2) We use 64 bits hashing function, because 64 bits is 16 bytes using hex representation, plus the "webgl_" prefix, we can keep the names under 128 (WebGL allows 5 levels of nesting in structures). If chooseing 128 bits, we will go beyond 128 characters, and some drivers can't handle that safely. ANGLEBUG=315 Review URL: https://codereview.appspot.com/6822077 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1384 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 31 Oct, 2012 1 commit
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apatrick@chromium.org authored
The is to try and fix some three.js lighting issues. It appears optimization level 0 has a loop unrolling bug. The compiler returns success but the shader does not work. All other optimization levels work. http://crbug.com/153105. Repro here: http://alteredqualia.com/tmp/tests/angle-issues/webgl_materials_normalmap_test.html Both heads should look the same. Review URL: https://codereview.appspot.com/6821060 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1383 736b8ea6-26fd-11df-bfd4-992fa37f6226
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- 26 Oct, 2012 1 commit
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jacob.benoit.1@gmail.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1327 736b8ea6-26fd-11df-bfd4-992fa37f6226
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