1. 23 Jan, 2012 2 commits
  2. 20 Jan, 2012 3 commits
  3. 19 Jan, 2012 1 commit
  4. 18 Jan, 2012 2 commits
  5. 17 Jan, 2012 4 commits
  6. 13 Jan, 2012 1 commit
  7. 11 Jan, 2012 1 commit
    • Allocate D3D queries from a pool for the Display. · f289ee8d
      apatrick@chromium.org authored
      This is a workaround for an Intel bug.
      
      The crash looks like this:
      
      0x5f816c53	 [d3d9.dll	 + 0x00036c53]	CQuery::~CQuery()
      0x5f816bec	 [d3d9.dll	 + 0x00036bec]	CQuery::`vector deleting
      destructor'(unsigned int)
      0x5f7e8129	 [d3d9.dll	 + 0x00008129]	CBaseObject::~CBaseObject()
      0x5f9e19c7	 [libglesv2.dll	 + 0x000319c7]	gl::Fence::`vector deleting
      destructor'(unsigned int)
      0x5f9de78e	 [libglesv2.dll	 - context.cpp:975]	gl::Context::deleteFence(unsigned
      int)
      0x5f9e1491	 [libglesv2.dll	 - context.cpp:198]	gl::Context::~Context()
      0x5f9e182f	 [libglesv2.dll	 - context.cpp:3936]	glDestroyContext
      0x717654ec	 [libegl.dll	 -
      display.cpp:749]	egl::Display::destroyContext(gl::Context *)
      0x7176a3da	 [libegl.dll	 - libegl.cpp:907]	eglDestroyContext
      0x64fbaf33	 [chrome.dll	 - gl_context_egl.cc:75]	gfx::GLContextEGL::Destroy()
      
      The vendor ID is always 8086 (Intel). Not an XP issue - it's happening on Win
      7.
      
      With this change, D3D queries are only released when the display is destroyed or reset or if a very high number of D3D queries have been allocated.
      
      Tested by stepping exercising the NV_fence entry points in a debugger.
      Review URL: http://codereview.appspot.com/5534065
      
      git-svn-id: https://angleproject.googlecode.com/svn/trunk@941 736b8ea6-26fd-11df-bfd4-992fa37f6226
  8. 10 Jan, 2012 1 commit
    • Move Context::sync to Display::sync. · a5ddde91
      apatrick@chromium.org authored
      This is a workaround for an Intel bug.
      
      The crash looks like this:
      
      0x5f816c53	 [d3d9.dll	 + 0x00036c53]	CQuery::~CQuery()
      0x5f816bec	 [d3d9.dll	 + 0x00036bec]	CQuery::`vector deleting
      destructor'(unsigned int)
      0x5f7e8129	 [d3d9.dll	 + 0x00008129]	CBaseObject::~CBaseObject()
      0x5f9e19c7	 [libglesv2.dll	 + 0x000319c7]	gl::Fence::`vector deleting
      destructor'(unsigned int)
      0x5f9de78e	 [libglesv2.dll	 - context.cpp:975]	gl::Context::deleteFence(unsigned
      int)
      0x5f9e1491	 [libglesv2.dll	 - context.cpp:198]	gl::Context::~Context()
      0x5f9e182f	 [libglesv2.dll	 - context.cpp:3936]	glDestroyContext
      0x717654ec	 [libegl.dll	 -
      display.cpp:749]	egl::Display::destroyContext(gl::Context *)
      0x7176a3da	 [libegl.dll	 - libegl.cpp:907]	eglDestroyContext
      0x64fbaf33	 [chrome.dll	 - gl_context_egl.cc:75]	gfx::GLContextEGL::Destroy()
      
      This is a crash in deleteFence but the same could happen in flush. Fix for the former to follow.
      
      The vendor ID is always 8086 (Intel). Not an XP issue - it's happening on Win
      7.
      
      Tested by stepping through a call to glFinish in the debugger and ensuring that
      it sleeps but eventually returns.
      Review URL: http://codereview.appspot.com/5503094
      
      git-svn-id: https://angleproject.googlecode.com/svn/trunk@940 736b8ea6-26fd-11df-bfd4-992fa37f6226
  9. 06 Jan, 2012 1 commit
  10. 05 Jan, 2012 1 commit
  11. 22 Dec, 2011 6 commits
  12. 16 Dec, 2011 12 commits
  13. 13 Dec, 2011 5 commits