- 22 Jun, 2017 4 commits
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Geoff Lang authored
The frequency of contexts switches is very slow compared to draw calls. Instead of doing a map lookup, only store the completeness cache for the last context used with the texture. BUG=angleproject:2078 Change-Id: Ia24c891e1b5781b61fd463ce70e90d4b394c6f8a Reviewed-on: https://chromium-review.googlesource.com/542946Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Xinghua Cao authored
This patch refers to https://chromium-review.googlesource.com/c/380636/ BUG=angleproject:1987 Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03 Reviewed-on: https://chromium-review.googlesource.com/462088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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jchen10 authored
Remove mUniformBlockBindings and move its bindings to mUniformBlocks. BUG=angleproject:1442 Change-Id: I62b4471990a44e626d2357c41cb914abc27cb18f Reviewed-on: https://chromium-review.googlesource.com/532834Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Corentin Wallez authored
This works around a bug in the AMD driver that writes 0's to the first attachment if it isn't written by the pixel shader. BUG=angleproject:2048 Change-Id: I384fd60c0e0a37fbc0fd7b69fe1ec74fe4ffac8f Reviewed-on: https://chromium-review.googlesource.com/531630Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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- 21 Jun, 2017 7 commits
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Olli Etuaho authored
Move most of the logic in glslang.y to ParseContext. This will make it easier to change the code in the future. Only a few specific bits of logic are kept in glslang.y: * Disabling a parsing rule when a given shading language version is being parsed. This makes it easier to check the grammar against the grammar in the GLSL ES specs. * Scoping calls that need to be paired with another call. It's much easier to check these for correctness when the paired calls are next to each other. BUG=angleproject:911 TEST=angle_unittests Change-Id: I52f42a1fc0f28463ca4b237dc6e88345e5173064 Reviewed-on: https://chromium-review.googlesource.com/539640 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Geoff Lang authored
It is known that the entry exists in the map, the at operator is slightly faster in this case. BUG=angleproject:2079 Change-Id: I3a64212293fa0320f3df5327e92d11eb7ef28c4f Reviewed-on: https://chromium-review.googlesource.com/543683Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This problem was uncovered when I inadvertently changed TextureD3D to delete its storage before its images. Small mips of compressed textures must use a nullptr argument to CopySubResource, otherwise the runtime complains about un-aligned sizes. Also change the class to delete the Images before the Storage again so we don't wastefully recover the images before deleting them. Also change the Image pointers to use std::array and std::unique_ptr. BUG=angleproject:1156 BUG=angleproject:2077 Change-Id: Idb2e53835b7a9b973285ff0781f70b25f05c77aa Reviewed-on: https://chromium-review.googlesource.com/543438Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
This validation matches Chrome's. BUG=angleproject:1932 Change-Id: I2dc75c21924231ab75000dff92ef92cbc12adf55 Reviewed-on: https://chromium-review.googlesource.com/538956Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
BUG=angleproject:2070 TEST=deqp/functional/gles3/shaderderivate_dfdx TEST=deqp/functional/gles3/shaderderivate_dfdy TEST=deqp/functional/gles3/shaderderivate_fwidth Change-Id: I4e10343036a813c122ca41913324051b5c02e785 Reviewed-on: https://chromium-review.googlesource.com/538861Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Now the variable declaration is included in the AST, so that the loop body may refer to the variable. The variable declaration is placed in a block that wraps the loop. This way we can still only have TIntermTyped loop conditions in the AST, which keeps the code dealing with loops fairly simple and type safe. This change includes reversing the return value of executeInitializer, so that it returns true on success and false on error. This is more in line with other ParseContext member functions. BUG=angleproject:2073 TEST=angle_end2end_tests Change-Id: I5c4ecbf1b438d3fff6d6237c0dcf191e2a19664c Reviewed-on: https://chromium-review.googlesource.com/539639Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Geoff Lang authored
BUG=angleproject:2063 Change-Id: Idc1c7b42ed0a2545d9ad4f3c645d0dea2c85c11e Reviewed-on: https://chromium-review.googlesource.com/533273Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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- 20 Jun, 2017 6 commits
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Jamie Madill authored
This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This refactor uses a generator to produce static arrays instead of using a bunch of std::map inserting statements. It speeds up shader translation because every shader compile would create and tear down this table. Currently it is implemented as a flat array, but in the future we could use compile-time hashing to implement faster lookup. BUG=chromium:697758 Change-Id: I689f7de4d9b2c8c76095bb313f4c040116fc61d2 Reviewed-on: https://chromium-review.googlesource.com/521226 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com>
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Geoff Lang authored
TEST=deqp/data/gles3/shaders/preprocessor.html BUG=angleproject:2016 Change-Id: Ia5240a1ff65ebadc15604a5c3eb63042953c43a5 Reviewed-on: https://chromium-review.googlesource.com/540198 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Corentin Wallez authored
BUG=angleproject:2064 Change-Id: I9a9c2df9a158799dbdc490446352cdf30fb87ca6 Reviewed-on: https://chromium-review.googlesource.com/537812 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Bruce Dawson authored
Due to a missing comma the kResourceTypeNames array contained a single long (concatenated) string instead of NumResourceTypes independent strings. This incorrect initialization caused a crash in out-of-memory situations, but this was only noticed on VC++ 2017 for some reason. This fix adds the missing comma and uses a static_assert to ensure that the array is initialized correctly. BUG=chromium:727671,728226,731089 Change-Id: I9f0f3d3725b9f773505506513afb6c349db3a7fb Reviewed-on: https://chromium-review.googlesource.com/539536Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Some NVIDIA GL drivers expose non-conformant multisampling modes. The conformance of multisampling modes can be queried using the extension NV_internalformat_sample_query. Use it to filter out the non-conformant modes from the modes that are exposed by ANGLE. The MAX_SAMPLES value and other similar values stored in caps also need to be lowered to match the maximum number of samples exposed for required formats. There seems to be an NVIDIA driver bug related to querying STENCIL_INDEX8 multisample format. Work around this by querying DEPTH24_STENCIL8 instead. There's also some confusion around whether RGB9_E5 should be renderable. Once the floating point texture extensions got rolled into the core GL spec, it was eventually made clear that RGB9_E5 is intended not to be renderable. The extension specs that predate float textures in the core spec do suggest that it would be renderable, but in practice drivers that advertise the extension strings don't reliably implement RGB9_E5 as renderable. Solve this by disabling it as a renderable format and adding an explanatory comment. BUG=chromium:682815 TEST=angle_end2end_tests, dEQP-GLES31.functional.state_query.internal_format.renderbuffer.* Change-Id: I2218e3a23ea7b48a0615fea77a91897dc7d5fe9e Reviewed-on: https://chromium-review.googlesource.com/525515Reviewed-by:Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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- 19 Jun, 2017 5 commits
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Jamie Madill authored
Two small build errors were breaking ming64. BUG=angleproject:2071 Change-Id: Ia5c8e629e77c09f151b888364e92475b4c3f1709 Reviewed-on: https://chromium-review.googlesource.com/539796Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
When transitioning between formats in cube maps, tracking of luma workaround information would become incorrect because it was only tracked per-level. There are no failing tests due to this because once the cube map is complete again, the tracking is correct. TEST=conformance/more/conformance/quickCheckAPI-S_V.html BUG=angleproject:2074 Change-Id: If4e1e94061208f0cf3668b2bd6be59a9a21e42b6 Reviewed-on: https://chromium-review.googlesource.com/539956 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Jamie Madill authored
This enables a few small things: it will enable making the platform a property of the Display rather than a global. The same goes for the global logging annotator. Also it ensures all back-end implementations have access to the GL / EGL state when available. Also introduces a smart pointer helper class to angleutils for objects that prefer to be destroyed with a context (gl::Context/egl::Display) parameter. We were using std::unique_ptr in a few places that would not work well with these objects. BUG=angleproject:1156 Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba Reviewed-on: https://chromium-review.googlesource.com/529706 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
Looking at the EGL spec, it says for eglGetCurrentDisplay: "The display for the current context in the calling thread, for the current rendering API, is returned." This implies that MakeCurrent binds a display to a Context. There's also pretty clear language for the read/draw Surface as well, that they can only be bound to one Context/thread at a time. Hence we don't need to duplicate this storage in the egl::Thread structure, merely storing a pointer to the current Context, which has access to the read/draw Surface and current Display. BUG=angleproject:1156 Change-Id: Ia3b99d50b3591012c43e851834c1af02ff62a33f Reviewed-on: https://chromium-review.googlesource.com/538865Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Remove the validateOutputs method from Compiler and replace it with a static method alongside the traverser. This encapsulates the ValidateOutputs implementation better. TEST=angle_unittests BUG=angleproject:2068 Change-Id: I1788cb9726db41ca35fd0e746f8d48ced7fee74f Reviewed-on: https://chromium-review.googlesource.com/535477 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 16 Jun, 2017 3 commits
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Geoff Lang authored
TEST=conformance2/textures/misc/tex-image-with-bad-args-from-dom-elements BUG=angleproject:1932 Change-Id: I6e0e9213d86a72aa092131189ecaefa60afa4194 Reviewed-on: https://chromium-review.googlesource.com/538864Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
Skip all config attributes that have the value of EGL_DONT_CARE. From the EGL 1.5 spec: "If EGL_DONT_CARE is specified as an attribute value, then the attribute will not be checked.". BUG=angleproject:1651 Change-Id: I30c95a1970543fb6f1d4b02d2babf3df61cad543 Reviewed-on: https://chromium-review.googlesource.com/533937Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This mirrors the spec naming and makes auto-gen a little easier. BUG=chromium:697758 Change-Id: I9bcbc2c874b9a93a6d542aedf2b239f01ee708ce Reviewed-on: https://chromium-review.googlesource.com/526393Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 15 Jun, 2017 3 commits
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Jamie Madill authored
These will need to set dirty bits for the program, and this is best done via the Context. BUG=angleproject:747 Change-Id: I1379d2d4be0e94206c0aa7cb1546aa1a591f23ff Reviewed-on: https://chromium-review.googlesource.com/529767Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
Slightly refactor scanForWantedComponents to not iterate over every attribute and only check the needed ones. BUG=angleproject:2069 Change-Id: I77bab7764552093f79472809aad3594be351831a Reviewed-on: https://chromium-review.googlesource.com/537132 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
Fix some errors in the GL backend related to source and destination mipmap targets. BUG=angleproject:1356 Change-Id: I030529c8626f3bc30dbb4f7f859a02ba56e315e3 Reviewed-on: https://chromium-review.googlesource.com/527653Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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- 14 Jun, 2017 1 commit
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Jamie Madill authored
BUG=angleproject:2065 Change-Id: I7783d4866a2e16e0cee79aecccb6d5ee1b74165d Reviewed-on: https://chromium-review.googlesource.com/533724Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 13 Jun, 2017 11 commits
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Jamie Madill authored
Previously the Renderer11 would call directly into the state manager sync methods. Instead make a single updateState method, and make several state sync methods private to the manager. Also rename them to clarify they're for syncing state, not for direct use. BUG=angleproject:1156 Change-Id: I94880a744e7ade3895fa2a312a2436ba4ef38dba Reviewed-on: https://chromium-review.googlesource.com/529705Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This can be useful for other back-ends, for various types of state management. Also redesign the class to use an opaque factory instead of an increment operator. The class maintains the property of being ordered. Also assume we don't overflow with 64-bit serials. We could maybe redesign this to use 32-bit serials for memory constrained situations, and handle overflow more gracefully. I plan to use the serials to track state revisions for the vertex array class, to avoid doing redundant work. BUG=angleproject:1156 Change-Id: I02c78b228bc6e2fb3ee786fe67a4e607baaca18e Reviewed-on: https://chromium-review.googlesource.com/529704Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
In https://chromium-review.googlesource.com/c/453888/, we changed how blendstates were applied in masked clears. This change would apply a null blendstate when all color channels were disabled, but this seems to have an issue on Intel Cherry View drivers. Work around this issue by restoring the prior functionality of making a simple masked blend state. Also clean up some of the code style in the Clear11 class. BUG=chromium:730126 Change-Id: I9a4044201b2f07e9483525513a59e19bb2a8bcd3 Reviewed-on: https://chromium-review.googlesource.com/533684Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
internalFormat is GL_NONE when validating these calls for glTexSubImage and leads to an expected minimum size of 0. Add extra unsized formats that are never supported to the format tables. These are needed for determining the size of input data. BUG=angleproject:2054 Change-Id: Ic827a279a246ff92c9f279232574521692b1c6f2 Reviewed-on: https://chromium-review.googlesource.com/526356Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This puts explicit dependencies from white_box_tests and perftests on libANGLE. There may be one or two other places where it is necessary. BUG=None Change-Id: Iaa7ea2cade8313c00a396a38f99b5bc8006105db Reviewed-on: https://chromium-review.googlesource.com/533676Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This simplifies the state management code inside this manager. Also it should improve the speed of lookups due to using hashing instead of a tree lookup. BUG=angleproject:1156 BUG=angleproject:2044 Change-Id: I19ea8dbac6f2dfd7d30dd403d77b66ba0aa85d73 Reviewed-on: https://chromium-review.googlesource.com/527693 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This method doesn't really belong to GL, and was only used by the D3D back-end to compute some attribute indexes. Simplify the code by moving it into ProgramD3D. Also add the ability for the ShaderImpl to assert that any pending compiles have resolved. BUG=angleproject:1156 Change-Id: I0af3d3082ff8c908e6a87b9734989efbefd28808 Reviewed-on: https://chromium-review.googlesource.com/526336 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Shao authored
This patch intends to clean up all coding style issues in InstancingTest.cpp. 1. Replace SHADER_SOURCE by std::string 2. Use (expected, actual) as the order of the parameters in ASSERT_NE 3. Replace C-style type cast operators into C++ ones. 4. Use ANGLE_GL_PROGRAM to build shader programs 5. Use constexpr when necessary 6. Other format changes done by 'git cl format' BUG=angleproject:2005 Change-Id: I37d866c5df681160a66226bf5927dd6e00a6d6b2 Reviewed-on: https://chromium-review.googlesource.com/528649 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Martin Radev authored
The patch decorates all members in VertexBinding as private and limits access to them only through getters and setters. This makes it easier to debug and keep track of any assignments to the class members. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Iddd49063d060f136bc9cf11c313a5af0931d433c Reviewed-on: https://chromium-review.googlesource.com/530786 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Martin Radev authored
ANGLETest provides useful functionality for end2end tests, but it cannot be used for tests which take other test parameters than the platform. The patch introduces another level of abstraction by moving all of ANGLETest's functionality to another class - ANGLETestBase - which does not inherit from ::testing::TestWithParam<>. New tests can either inherit from ANGLETest as before to have only platform parameters, or they can inherit from ANGLETestBase and add handling of custom test parameters. Example: // The new parameter type must inherit from PlatformParameters. struct MyCustomParameters : PlatformParameters { bool mWorkaroundState; }; class MyTest : public ANGLETestBase, public ::testing::TestWithParam<MyCustomParameters> { protected: void overrideWorkaroundsD3D( angle::WorkaroundsD3D *workaroundsD3D) override { workaroundsD3D->myCustomWorkaround = GetParam().mWorkaroundState; } }; ANGLE_INSTANTIATE_TEST(MyTest, MyCustomParameters(ES3_D3D11(), false), MyCustomParameters(ES3_D3D11(), true)); BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ia36e429cff8c4c291fc87a286a1d1a3004d6fad6 Reviewed-on: https://chromium-review.googlesource.com/530945 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
RewriteElseBlocks used to have an issue where it could add an unprefixed struct name to the AST in a TIntermRaw node, as opposed to the prefixed name that the struct would be defined with. Use a proper return statement node instead of a raw node to fix this issue and make the code more robust. BUG=angleproject:2061 TEST=angle_unittests Change-Id: I3993b5093646983f038268f3a5ffe26ccdae66e8 Reviewed-on: https://chromium-review.googlesource.com/530785Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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